One deck I always wanted to use is an enchantment-heavy deck with a general with powerful auras. Uril and Zur are nice but I don't really like their playstyles at all. The two new angels are perfect for where I'm going at... But the question is, which one? Bruna offers consistancy and power, but is vulnerable to tuck. Sigarda is hard to take out and has some nice green enchantments, but I'll miss out on blues control and card draw.
Of only the two, which one would work better as an Enchantress/Aurapump deck?
One deck I always wanted to use is an enchantment-heavy deck with a general with powerful auras. Uril and Zur are nice but I don't really like their playstyles at all. The two new angels are perfect for where I'm going at... But the question is, which one? Bruna offers consistancy and power, but is vulnerable to tuck. SigArda is hard to take out and has some nice green enchantments, but I'll miss out on blues control and card draw.
Of only the two, which one would work better as an Enchantress/Aurapump deck?
I'm personally going with Sigarda. (it's all A's, there is no U. FFS, forumites, RTFC name...)
WG has all the enchantress effects and creatures, Sigarda comes down faster which means she can be beating face faster, and short of a wrath she'll be really hard to take out (and even then, Totem Armor says hello...). Plus, Green isn't that horrible at drawing. And WG has some control...
If you choose Bruna and you decide to play with Three Dreams and/or Intuition, keep in mind it sort of becomes a combo/control deck because hitting either of these pre-combat and getting Eldrazi Conscription, Battle Mastery/Corrupted Conscience and Vanishing/Diplomatic Immunity is a one-shot KO. It's a fun deck that is obviously vulnerable to tuck but if you want to just play it as aurapump you will definitely have to show some restraint in deckbuilding.
I've wanted to build this deck for a while. When these two were spoiled, I thought I'd have to pick between them a well. I eventually settled on Jenara, Asura of War so I could play both.
If you insist on one or the other, I'd pick Sigurda. The Hexproof and Sacproof make her very hard to kill. Also, any number of the +2 power auras make Sigurda a 3 hit kill. There are many more of these auras in green than blue.
I've wanted to build this deck for a while. When these two were spoiled, I thought I'd have to pick between them a well. I eventually settled on Jenara, Asura of War so I could play both.
If you insist on one or the other, I'd pick SigArda. The Hexproof and Sacproof make her very hard to kill. Also, any number of the +2 power auras make Sigurda a 3 hit kill. There are many more of these auras in green than blue.
(I would play Jenara, but I just don't like her face. :weird:)
Sigarda sounds better. I was hoping the OP spelled it wrong. Sigurda sounds like an oral infection.
No one ever became Asura of War because of their pretty face. Jenara's hideous visage strikes fear into the hearts of her enemies, much more than Pheldagriff, the previous Asura.
Sigarda sounds better. I was hoping the OP spelled it wrong. Sigurda sounds like an oral infection.
No one ever became Asura of War because of their pretty face. Jenara's hideous visage strikes fear into the hearts of her enemies, much more than Pheldagriff, the previous Asura.
Or like curdling cheese. Gurda. Gurda. GURDA. I'm gurdling your cheese. God. No. Stop that.
Sure?...Gisela's a war driven angel and she's still pretty
I think it comes down to, do you want a combo kill aura general or do you want a touch faster traditional beatdown aura general?
I actually have a decklist all ready to go if you are looking for some inspiration (it is meant to go with Sigurada, but they haven't updated the site so disregard Rhys): http://essentialmagic.com/decks/View.asp?ID=920826
I spelled it wrong? How tragic... I made an angel sound like cheese. That's what I get for rushing. So to put a memo for myself:
Sigarda, pronounced "Si-gar-dah", Sɪgɑrdə*.
Anyway, thanks for the replies. To answer the question of wanting to go combo or beatdown: I was leaning towards control and beatdown, but I wasn't planning on doing combo at all. This means no Earthcraft/Squirrel Nest. I guess this turns to SiGARda's favor then, since I actually have most of the cards that would benefit her aside from Argothian Enchantress.
Also, Sigarda also feels like a safer option.
* I'm not really an expert in the IPA and I pretty much just did it on the top of my head. I only know a chunk of it and I'm sure some transcribing website will pull something different.
I spelled it wrong? How tragic... I made an angel sound like cheese. That's what I get for rushing. So to put a memo for myself:
Sigarda, pronounced "Si-gar-dah", Sɪgɑrdə*.
I feel like Siguarda is more fun and probably more resilient. I toyed with the idea of a Bruna deck but it did turn into Three Dreams/Intuition combo kills and was dead to tuck because UW has almost no creature tutors. Bruna also was noticeably worse when I noticed if she gets spot removed and then you get Crypted/Bogged/etc. then you are sunk for a pretty long time. If you don't play her as build around me aura voltron, she's just blue white and you probably could just play like GAAIV. Green/White gives you a hexproof general that is much harder to tuck, still maintains lots of good enchantress cards, and allows you to turtle up like Enchantress usually does. It prevents sacrifice so outside of Wraths (which get stumped by totem armors), very resillient flying general. You lose some forgoing blue, but you lose even more by not going green. If you have to play either of the two, I would not play Bruna. Jenara allows you to play even more Enchantressy, but I think she's a lame general.
Do you want to play an enchantress deck or do you want to play a combo/control deck. If you want to just play a bunch of enchantments/auras you're better off choosing sigarda. The enchantress effects in green make this strategy a lot better. If you like playing control and then comboing out with intuition/three dreams, bruna is definitely the better choice.
If you want a true enchantress deck then you have to go bant colors. If you want to play an aura based enchantress deck, the two angels have different play styles but achieve the same result. the green white angel has more access to the draw enchantress effects while the blue white angel just draws all the answers. Both are valid, bruna is better.
Having a general that actually synergizes with enchantments as opposed to the bant generals makes Sigarda a valid choice for an enchantress general, as most of the important enchantments are in GW anyway.
Seems that I really really suck at the whole "avoiding warnings/infractions" thing. /sigh
To be on topic, how does everyone feel about the Commander Vows in Sigarda/Bruna? I have them, I may as well use them for the time being at least, right? Do you think that they could conceivably stay in, or are they just ok for now kinda cards?
Having a general that actually synergizes with enchantments as opposed to the bant generals makes Sigarda a valid choice for an enchantress general, as most of the important enchantments are in GW anyway.
The bant generals have blue in them, sigarda does not, bant gives you access to bruna and fun stuff like copy enchantment, corrupted concience, and enchanted evening. And how does sigarda synergize with enchantments? If you're looking for synergy, it's bruna all the way.
Seems that I really really suck at the whole "avoiding warnings/infractions" thing. /sigh
To be on topic, how does everyone feel about the Commander Vows in Sigarda/Bruna? I have them, I may as well use them for the time being at least, right? Do you think that they could conceivably stay in, or are they just ok for now kinda cards?
I still play with Vow of Wildness due to the bigger buff and Trample clause. It's a really good political card in getting someone's general to plow over other opponents and won me several games. Of course, 1 on 1 it just makes a Defender
The only things Blue gives this deck are Future Sight and Enchanted Evening. Green gives you everything an Enchantress deck needs, including all the enchantresses, Sylvan Library, Sterling Grove, Privileged Position, Constant Mists, Mana Reflection/Mirrari's Wake, and Helix Pinnacle.
This is what I have brewed for Sigarda Enchantress. Sigarda + Teeg + Stony Silence will lock out just about anyone from ever dealing with any of your things. This is a control combo deck, but there's no reason why it couldn't be built as straight control.
And really, the "Bruna is really vulnerable to tuck" thing is a little ridiculous. If you are running a Commander-Centric deck with one color being known for control and countering, and the other color being one known for protecting creatures and keeping them safe, and you can't protect the key creature in your deck, you are doing something wrong.
Of only the two, which one would work better as an Enchantress/Aurapump deck?
Blue/White has - Enchanted Evening + Cleansing Meditation/Aura Thief combo.
Sovereigns of Lost Alara - tutor and cheat auras into play.
Academy Researchers
Favorite Enchantments in U/W -
Steel of the Godhead
Intruder Alarm
Future Sight
Treachery
In Green/White my favorite enchantments are:
Sylvan Library - Abundance can combo with this without life loss.
Bear Umbra
Aura Shards
Dueling Grounds - For crowd control
Rancor
Armadillo Cloak
Fertile Ground/Wild Growth/Utopia Sprawl - any combination of enchantment ramp.
Privileged Position
Argothian Enchantress/Verduran Enchantress/Enchantress's Presence - Cantripping on enchantments is huge plus in these colors.
I'm personally going with Sigarda. (it's all A's, there is no U. FFS, forumites, RTFC name...)
WG has all the enchantress effects and creatures, Sigarda comes down faster which means she can be beating face faster, and short of a wrath she'll be really hard to take out (and even then, Totem Armor says hello...). Plus, Green isn't that horrible at drawing. And WG has some control...
--- Meren of Clan Nel Toth --- Jhoira of the Ghitu --- Prime Speaker Zegana ---
--- Drana, Kalastria Bloodchief --- Ghoulcaller Gisa --- Akroma, Angel of Fury --- Titania, Protector of Argoth ---
:symu::symr: Melek WheelStorm
:symw::symg: Trostani Enchantress (updated 6/5)
:symg::symr::symu: Unexpected Results.dec
Thada Adel Stax WIP
If you insist on one or the other, I'd pick Sigurda. The Hexproof and Sacproof make her very hard to kill. Also, any number of the +2 power auras make Sigurda a 3 hit kill. There are many more of these auras in green than blue.
Rancor, for eg. SigArda.
(I would play Jenara, but I just don't like her face. :weird:)
--- Meren of Clan Nel Toth --- Jhoira of the Ghitu --- Prime Speaker Zegana ---
--- Drana, Kalastria Bloodchief --- Ghoulcaller Gisa --- Akroma, Angel of Fury --- Titania, Protector of Argoth ---
Sigarda sounds better. I was hoping the OP spelled it wrong. Sigurda sounds like an oral infection.
No one ever became Asura of War because of their pretty face. Jenara's hideous visage strikes fear into the hearts of her enemies, much more than Pheldagriff, the previous Asura.
Or like curdling cheese. Gurda. Gurda. GURDA. I'm gurdling your cheese. God. No. Stop that.
Sure?...Gisela's a war driven angel and she's still pretty
I think it comes down to, do you want a combo kill aura general or do you want a touch faster traditional beatdown aura general?
--- Meren of Clan Nel Toth --- Jhoira of the Ghitu --- Prime Speaker Zegana ---
--- Drana, Kalastria Bloodchief --- Ghoulcaller Gisa --- Akroma, Angel of Fury --- Titania, Protector of Argoth ---
http://essentialmagic.com/decks/View.asp?ID=920826
I think W/G is better as it allows for Genesis Wave, Stony Silence (because you can rely on green ramp as opposed to artifact ramp), and better pillowforting (Elephant grass, Dueling Grounds, Sterling Grove, Privileged Position). The card advantage spells are almost more synergistic. Additionally, if you really want an instant win of some sort, just play Earthcraft+Squirrel Nest
AHHHHHHHHHHH :mad1: NO.
S
I
G
A
R
D
A
I hate you all.
Spam Warning. A spam post is any post that does not contribute an original thought, advance the discussion, or add on-topic content to a thread. -ISB
--- Meren of Clan Nel Toth --- Jhoira of the Ghitu --- Prime Speaker Zegana ---
--- Drana, Kalastria Bloodchief --- Ghoulcaller Gisa --- Akroma, Angel of Fury --- Titania, Protector of Argoth ---
Sigarda, pronounced "Si-gar-dah", Sɪgɑrdə*.
Anyway, thanks for the replies. To answer the question of wanting to go combo or beatdown: I was leaning towards control and beatdown, but I wasn't planning on doing combo at all. This means no Earthcraft/Squirrel Nest. I guess this turns to SiGARda's favor then, since I actually have most of the cards that would benefit her aside from Argothian Enchantress.
Also, Sigarda also feels like a safer option.
* I'm not really an expert in the IPA and I pretty much just did it on the top of my head. I only know a chunk of it and I'm sure some transcribing website will pull something different.
Thank you. lol
--- Meren of Clan Nel Toth --- Jhoira of the Ghitu --- Prime Speaker Zegana ---
--- Drana, Kalastria Bloodchief --- Ghoulcaller Gisa --- Akroma, Angel of Fury --- Titania, Protector of Argoth ---
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
To be on topic, how does everyone feel about the Commander Vows in Sigarda/Bruna? I have them, I may as well use them for the time being at least, right? Do you think that they could conceivably stay in, or are they just ok for now kinda cards?
Vow of Flight etc.
--- Meren of Clan Nel Toth --- Jhoira of the Ghitu --- Prime Speaker Zegana ---
--- Drana, Kalastria Bloodchief --- Ghoulcaller Gisa --- Akroma, Angel of Fury --- Titania, Protector of Argoth ---
The bant generals have blue in them, sigarda does not, bant gives you access to bruna and fun stuff like copy enchantment, corrupted concience, and enchanted evening. And how does sigarda synergize with enchantments? If you're looking for synergy, it's bruna all the way.
I still play with Vow of Wildness due to the bigger buff and Trample clause. It's a really good political card in getting someone's general to plow over other opponents and won me several games. Of course, 1 on 1 it just makes a Defender
Besides, UW gets access to the enchantment-based combo with Enchanted Evening.
http://tappedout.net/mtg-decks/enchantress-edh-4/
This is what I have brewed for Sigarda Enchantress. Sigarda + Teeg + Stony Silence will lock out just about anyone from ever dealing with any of your things. This is a control combo deck, but there's no reason why it couldn't be built as straight control.
My Blog About It
Hi there I'm sigarda's best friend
Seriously.
And really, the "Bruna is really vulnerable to tuck" thing is a little ridiculous. If you are running a Commander-Centric deck with one color being known for control and countering, and the other color being one known for protecting creatures and keeping them safe, and you can't protect the key creature in your deck, you are doing something wrong.
I mean seriously:
Cloud Cover
Lightning Greaves
Swiftfoot Boots
Mistmeadow Witch
Flickering Ward
Flickerform
to name a few....
Reckless Waif; It's the red Delver of Secrets.