Quote from prosistheplumberThis seems like a very easy change that fixes small problems with generals. Similar to the color identity rule change for commander (so one can play memnarch and Bosh). My only question would be in regards to Arashi, the Sky Asunder.
Does each successive channel cost 2 more (and count towards when you eventually play the general)? Other than that potential problem, seems reasonable and fixes problems with a few decks (though ink-eyes would be way better)
Quote from OutfoxiesI don't know how I feel about the myojins. Always having an Armageddon or Wit's End with legs available, even if the cost is steep, seems a little too powerful. The other changes are fine, especially with Haakon, but I just feel uneasy about letting the myojins enter with a counter.
Quote from papa_funk »Not running a card because you wouldn't have fun with it is the most important reason not to run a card.
Quote from bobthefunnyYou'd really need to making the wording crisp, concise, and clean.
"You may play it as though it were in your hand."
That's a lot easier to read and understand than the paragraph long addendum and exceptions you wrote.
Quote from love_blanketThe problem with defining [EDH] by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
Quote from WingedkagoutiHow would this rules change affect the creation of new legendary creatures?
The two channel commanders do need some scrutinizing as well, you'll be able to discard them from the command zone to the command zone (a commander going to the gy can instead be sent to the command zone), granting the player an instant repeatable ground/air wipe. Repercussion and any similar cards (future or otherwise) could make these too strong.
Also, what about the Grandeur legends?
Linessa is probably the only one it's going to be relevant for (get her into your gy, then use Back from the Brink to make a copy and put her in the Command zone instead of Exile).
My first impression is that it could end up being far too messy to deal with properly. I'd honestly want to see it in play with every potential troublemaking card being used in various combinations before I'll take anything resembling a final stance.
My current thoughts are "Well, it could open up some interesting stuff, but it also has potential for heavy abuse."
Quote from fnordIf your Commander is in the command zone, you may pay N, put it into your hand and then immediately take any action you are allowed to take which would cause it to leave your hand. N is twice the number of times you have previously done this this game.
If the stack is empty in your main phase and you have priority, you may pay N and move your commander from the Command Zone to your hand. N is twice the number of times you have previously done this in this game.
Quote from BbearZ »You know what has a lot of potential? Mike123 playing a meta deck
Quote from fnordI don't agree with letting Haakon be cast from command; that violates the spirit of the card. To cast Haakon, you should have to find a way to discard it first; the rules should allow you to discard him as though he were in your hand.
Anyway, I think the best way to implement this change is by replacing the "you can cast a commander from your command zone" rule with the following rule:
If your Commander is in the command zone, you may pay N, put it into your hand and then immediately take any action you are allowed to take which would cause it to leave your hand. N is twice the number of times you have previously done this this game.
I think this neatly covers all of the problematic generals. With Haakon, for instance, you couldn't cast him directly but you could discard him at the cost of the general tax. You could channel the generals with channel, but you'd have to pay the tax each time.
Quote from BlazingSeaDuckThat is insanely more complicated than the proposed addendum. You're way overthinking it. I do think trying to work Haakon in will just needlessly complicate the change.
Quote from NarvuntienPrimal surge it is a perminate.
Quote from cyriss07Can't wait to play some Grull again... with Wold Run!
Quote from Juwdah"chill, let's all primetime vorinclex yo"
Quote from LithlIt's not that complicated. Instead of "cast from the command zone plus tax", it's "pay tax to move from command zone to hand". It does change certain interactions (eg, 1-2cc general vs. Trinisphere, or facing off against Teferi+Knowledge Pool), but that's the point of discussion.
Honestly, being unable to combat Teferi/Pool lock is probably the biggest problem with that version of the rule.
Quote from tempoThis isn't about combating something. It's simply about allowing a few cards to function the way they are supposed to. Using your hand for real is too many zone changes. Rules nightmare.
Quote from gilradI agree with Fnord, putting it into the hand is definitely the easiest way to handle this rules-wise. Something like:
You may move your commander from the command zone to your hand at the cost of yada yada yada. If you pass priority without any spells or abilities on the stack, return your commander to the command zone.
I don't much like the idea of saying "you must do this", its much cleaner rules-wise to instead make it wasteful to "not do this".
Quote from mellojoeCommander:
If something checks where an object was cast from, the Command Zone is counted as being from your hand.