I've heard of some odd types of game types within EDH that some people play and was wondering if there is a thread or maybe people could post here games they've played?
We play 3 types regularly Hidden Alliance, FFA, and Team Battles. Are there others?
I think it was ISB who mentioned an only attack left game type within EDH. Do cards you play only affect people who are sitting next to you like a wrath effect type card? Can you counter a guy not directly next to you? What are the rules of the game type?
Another game type I heard of was something along the lines of 2 kingdoms. Two 3v3 teams with 2 soldiers and 1 king. It was something along the lines of where soldiers could only attack soldiers until they were gone then goes after the king. Does anyone have any more info about this game type?
We used to do attack left which I never cared much for. It wasnt my idea at all but the idea behind it was that you recieved a point for eliminating your prey / person to your left. If you kill someone out of order through means of a giant Hurricane then that person's predator (person to their right) got the point.
I got them to stop running this eventually when I pointed out how unfarely the game went for combo / control players as it essentially just hurt the agro players.
It did simplify combat math a lot though and it got games done sooner as people took a lot more damage over the course of the game.
We allowed spells to go anywhere though so it got sort of odd as you would try to slow someone across the table down or speed up someone else's death so they couldnt make it over to you...
I definitely wouldn't go back to it though now that we are back to FFA.
We do on occasion play Star EDH and or Emperor EDH both of which can be an interesting change of pace. Pauper EDH has also crept up in popularity in my group.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
* 3 Players * :
- FFA : you have to kill all of your opponents.
- attack one side : we flip a coin to deside which side we're going to attack
* 4 Players * :
- FFA
- attack one side
- Team crossed : we can attack wherever player wants.
- Team troll : teammates are sit together on the same side of the table to battle together on the same turn. So it's like a versus. Both players of the same team play together during their team turn.
* 5 Players :
- Pentacle : the players on each of your side are your teammates and the others are your opponents. But one of your opponents is a teammate of one of your teammates. You have to kill both of your opponents to win. You can only attack your opponents but you can play spell againts your teammates to slow them down.
Example :
A - B - C
D - E
Your are the B player :
-> You have to kill D and E
-> Your teammates are A and C
-> D is your opponent but is a teammate of A who is your teammate
-> D is your opponent and is also an opponent of C
-> E is your opponent but is a teammate of C who is your teammate
-> E is your opponent and is also an opponent of A
It's called emperor, and it's rules can be found in the official rules.
Emperor is a little bit degenerate, because if the emperor is playing combo, you just can't stop him.
We modified our own Emperor for our own group to allow the two Generals, Flankers, or whatever the hell you call them to allow them to target the opposing commander's Board and stack but not the player himself so you cant just execute the opposing emperor.
It isn't following the official rules but we find it to be more interactive. We call it a 1.5 reach instead of reach of 1. It complicates the hell out of things but we like the modification so it isn't just wait for him to combo off without the ability to interact.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
I've played attack left variants before, both with and without a range of influence for other spells. I'm not really a fan of it, though there was one hilarious game where someone was racing Storm Herd tokens from the player on their left by trying to proliferate poison counters up, because it hurts aggro strategies, promotes combo and control, and makes politics significantly worse. FFA has always lead to more interesting games, in my experience.
Other than that, I played emperor a few times years ago with 60 cards. I could definitely see it being a problem with combo decks as emperors, but it's an entertaining format if everyone is playing "fair."
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
What son of the suns described sounds like a glorious mixture of Magic and Bang!
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if you see me playing edh on modo I am always running badcards.dec http://offcolorcast.com For people that wanted a second EDH podcast to listen to each week.
We've played EDH Star once, but it didn't get great responses. We liked the political aspects keeping the dominant player in check, which sometimes meant helping an enemy take out an ally. Not everyone in our group enjoyed that.
I've always wanted to try out Assassin, but I don't know what the proper number of players would be.
At the start of the game, each player is given a slip of paper with another player's name. Whenever they defeat a player, they may reveal their paper if it has the defeated player's name written upon it. Regardless of whether they reveal, if the defeated player has an unrevealed paper(s), the victorious player gains it.
At the end of the game, every player (both defeated and alive) gains one point for each opponent they eliminated, plus another point for each name they revealed while defeating an opponent.
I saw the variant a long time ago, but I've never tried it.
It also does ignore any Shroud, Hexproof, et cetera.
Can you explain this point please ? Don't really understand with the rule :
- Exile a spell or an ability from the stack
- Exile a permanent from the game
- Look at a player's hand and exile one card from that hand.
AND "t also does ignore any Shroud, Hexproof, et cetera."
I can exile a creature you control even if your creature has shroud. "It doesn't use the stack." means that other players cannot respond to the special actions the traitor performs. It just happens immediately.
We've played EDH Star once, but it didn't get great responses. We liked the political aspects keeping the dominant player in check, which sometimes meant helping an enemy take out an ally. Not everyone in our group enjoyed that.
I've always wanted to try out Assassin, but I don't know what the proper number of players would be.
At the start of the game, each player is given a slip of paper with another player's name. Whenever they defeat a player, they may reveal their paper if it has the defeated player's name written upon it. Regardless of whether they reveal, if the defeated player has an unrevealed paper(s), the victorious player gains it.
At the end of the game, every player (both defeated and alive) gains one point for each opponent they eliminated, plus another point for each name they revealed while defeating an opponent.
I saw the variant a long time ago, but I've never tried it.
Haha me and my friends play this in real life. Obviously we don't actually kill each other but we plant "bombs" or "poison" inside peoples' bags, food, etc. It'a fun coming up with creative ways to "kill" people.
Anyways my friends and I generally just play FFA, although we have done attack adjacent, two-headed giant, emperor, star, horde, and secret alliance. I think secret alliance was my favorite varient, although it would have been better if certain players tried to be less obvious about who their teammate was.
I really like planeswalker commander, where you use a planeswalker instead of a legendary creature. It isn't degenerate at all in more casual games other than maybe Sorin. Even Karn and Nicol Bolas can easily be killed when the average creature is a 5/5. It also makes Gideon special since he can kill with commander damage.
Of course, we also created some custom planeswalkers to use. They're not even hard to balance. Apparently, you can get away with quite a bit as long as you make them 6+ mana.
We've tried Horde Magic. It works great with two players. Any more than that and the Horde deck needs to be pretty amazing to keep up. We've been thinking about tinkering with the rules of the format to make the Horde deck a bit more consistently frightening.
After trying star out tonight, I have to say I'm not a fan. Only needing to eliminate two players means that politics didn't factor into it all that heavily, and people were overly reluctant to act against their neighbors, even when it meant someone else was likely to take the game. I could have just had a bad game of it, but it didn't make me want to seek out another one all that much.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
It's called emperor, and it's rules can be found in the official rules.
Emperor is a little bit degenerate, because if the emperor is playing combo, you just can't stop him.
We have a format that we call "traitor". It's played with five players. Everyone's starting life is at 40. Everyone gets a role, dran by lot secretly. Usually you use cards for that. The roles are:
1 Lord
3 Farmers
1 Traitor
The only role that is revealed from the start is the lord. He has to defend against all the other players. Among the "four" farmers there is one traitor. Since the roles are drawn secretly, you just don't know who is the traitor.
The factions are the 3 farmers on the one side and the lord and the traitor on the other side. The farmers win when the lord is dead (0 life, 0 library, whatever). The lord and the traitor win when all the 3 farmers are dead. The traitor counts as a farmer until he reveals his role. At the moment he reveals his role, he has some actions he can perform for free:
- Exile a spell or an ability from the stack
- Exile a permanent from the game
- Look at a player's hand and exile one card from that hand.
Of these 3 possible actions he can only perform 2.
Turn order goes left (clockwise). Turns are not shared, as well as resources. Since the traitor counts as a farmer until his "betrayal", he won't be able to attack other farmers before he reveals his role and performs his actions. Every effect that reads "opponent" will refer only to the lord until his betrayal.
Of course in such a format it is very hard for the lord to survive. Thus he has some benefits from being the lord. He draws an extra card in his draw step until his traitor reveals his role. When that happens, he either gets 2 life or loses 1 poison counter for every turn he has started until then.
This format is much fun. Trust me, try it! You never know if you can trust another player. Basically it's a 2 on 3, but due to the benefits for the lord and the special actions for the traitor, it can be very hard for the farmers to win.
The format is much more fair than it might seem at the first glance. To be honest, it's easy to combo off if you're the lord. You are drawing extra cards and a "have" traitor, who can protect what you're doing. Then again, there are three players who are aware of everything you do.
This sounds like a lot of fun actually. I'm going to try to get the group to play it.
We usually play FFA, allies (star) or 2 headed giant.
We did make up a game type to spice up 1v1 call schizophrenia.
Basically, each player gets 2 decks. Every turn, during their untap step, the library and hand from one of that players decks phase out, and the other library and hand phase in. Permanents are shared between the two decks but graveyards are separate (although both are still owned by you.) You can only have one of the generals in play at a time, and the legend rule state based effect enforces this (they kill each other). Color identity issues were not considered (ie:color identity is shared.)
We made this up in an effort to not get bored after 4 hours of 1v1 while waiting for more people, so we could do multiplayer. It's very hard to plan ahead when you can't remember what your hand will be next turn. Instants are also awkward. However, the random stuff that can happen when you mash 2 of your decks together is highly amusing.
After trying star out tonight, I have to say I'm not a fan. Only needing to eliminate two players means that politics didn't factor into it all that heavily, and people were overly reluctant to act against their neighbors, even when it meant someone else was likely to take the game. I could have just had a bad game of it, but it didn't make me want to seek out another one all that much.
I really don't like star either. I don't think you just had a bad game, it just isn't as fun as FFA. No politics, and gang ups happen more easily. Boo.
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"I will flay the skin from your flesh and the flesh from your bones and scrape your bones dry. And still you will not have suffered enough." -Greven il-Vec, to Gerrard
At the LGS one of the game types we played was you can only target people that are literally next to you. Kill em first and move around the table. You can't counter/kill/etc anything unless they're the two people sitting next to you. Global effects still happen but other then that kill the guys next to you and move on.
Other we play at the house is planechase/archenemy but everyone is archenemy and we all get scheme cards.
We play 3 types regularly Hidden Alliance, FFA, and Team Battles. Are there others?
I think it was ISB who mentioned an only attack left game type within EDH. Do cards you play only affect people who are sitting next to you like a wrath effect type card? Can you counter a guy not directly next to you? What are the rules of the game type?
Another game type I heard of was something along the lines of 2 kingdoms. Two 3v3 teams with 2 soldiers and 1 king. It was something along the lines of where soldiers could only attack soldiers until they were gone then goes after the king. Does anyone have any more info about this game type?
Are there any other odd ones you play out there?
I got them to stop running this eventually when I pointed out how unfarely the game went for combo / control players as it essentially just hurt the agro players.
It did simplify combat math a lot though and it got games done sooner as people took a lot more damage over the course of the game.
We allowed spells to go anywhere though so it got sort of odd as you would try to slow someone across the table down or speed up someone else's death so they couldnt make it over to you...
I definitely wouldn't go back to it though now that we are back to FFA.
We do on occasion play Star EDH and or Emperor EDH both of which can be an interesting change of pace. Pauper EDH has also crept up in popularity in my group.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
* 3 Players * :
- FFA : you have to kill all of your opponents.
- attack one side : we flip a coin to deside which side we're going to attack
* 4 Players * :
- FFA
- attack one side
- Team crossed : we can attack wherever player wants.
- Team troll : teammates are sit together on the same side of the table to battle together on the same turn. So it's like a versus. Both players of the same team play together during their team turn.
* 5 Players :
- Pentacle : the players on each of your side are your teammates and the others are your opponents. But one of your opponents is a teammate of one of your teammates. You have to kill both of your opponents to win. You can only attack your opponents but you can play spell againts your teammates to slow them down.
Example :
A - B - C
D - E
Your are the B player :
-> You have to kill D and E
-> Your teammates are A and C
-> D is your opponent but is a teammate of A who is your teammate
-> D is your opponent and is also an opponent of C
-> E is your opponent but is a teammate of C who is your teammate
-> E is your opponent and is also an opponent of A
* 6 Players * :
- Emperor
We modified our own Emperor for our own group to allow the two Generals, Flankers, or whatever the hell you call them to allow them to target the opposing commander's Board and stack but not the player himself so you cant just execute the opposing emperor.
It isn't following the official rules but we find it to be more interactive. We call it a 1.5 reach instead of reach of 1. It complicates the hell out of things but we like the modification so it isn't just wait for him to combo off without the ability to interact.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
Other than that, I played emperor a few times years ago with 60 cards. I could definitely see it being a problem with combo decks as emperors, but it's an entertaining format if everyone is playing "fair."
http://offcolorcast.com For people that wanted a second EDH podcast to listen to each week.
I've always wanted to try out Assassin, but I don't know what the proper number of players would be.
At the end of the game, every player (both defeated and alive) gains one point for each opponent they eliminated, plus another point for each name they revealed while defeating an opponent.
I saw the variant a long time ago, but I've never tried it.
The Modal Cube is also on Cube Tutor!
GWEDH Asmira's WrathGW
When the traitors can perform this action ? During his turn or whenever he wants ?
Only one time or unlimited ?
However this mode seems to be a fun mode ! Have to try with my friends
Can you explain this point please ? Don't really understand with the rule :
- Exile a spell or an ability from the stack
- Exile a permanent from the game
- Look at a player's hand and exile one card from that hand.
AND "t also does ignore any Shroud, Hexproof, et cetera."
Dude this rule is hardcore !!!
Haha me and my friends play this in real life. Obviously we don't actually kill each other but we plant "bombs" or "poison" inside peoples' bags, food, etc. It'a fun coming up with creative ways to "kill" people.
Anyways my friends and I generally just play FFA, although we have done attack adjacent, two-headed giant, emperor, star, horde, and secret alliance. I think secret alliance was my favorite varient, although it would have been better if certain players tried to be less obvious about who their teammate was.
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
Cube: WUBRG Pauper Cube GRBUW
Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios
Of course, we also created some custom planeswalkers to use. They're not even hard to balance. Apparently, you can get away with quite a bit as long as you make them 6+ mana.
http://www.quietspeculation.com/2011/09/horde-magic-a-new-way-to-play-magic-and-survive-zombie-invasions/
Note that it doesn't need to be zombies necessarily, it could be birds or goblins or any other token deal.
The Modal Cube is also on Cube Tutor!
GWEDH Asmira's WrathGW
This sounds like a lot of fun actually. I'm going to try to get the group to play it.
We did make up a game type to spice up 1v1 call schizophrenia.
Basically, each player gets 2 decks. Every turn, during their untap step, the library and hand from one of that players decks phase out, and the other library and hand phase in. Permanents are shared between the two decks but graveyards are separate (although both are still owned by you.) You can only have one of the generals in play at a time, and the legend rule state based effect enforces this (they kill each other). Color identity issues were not considered (ie:color identity is shared.)
We made this up in an effort to not get bored after 4 hours of 1v1 while waiting for more people, so we could do multiplayer. It's very hard to plan ahead when you can't remember what your hand will be next turn. Instants are also awkward. However, the random stuff that can happen when you mash 2 of your decks together is highly amusing.
Kemba | Linvala | Talrand | Geth | Krenko | Zada | Patron of the Orochi | Medomai | Athreos | Gisela | Trostani | Nin | Silumgar | Kaervek | Jarad | Xenagos | Sydri | Narset | Roon | Zurgo | Ghave | Marath | Uril | Tasigur | Animar | Riku | Riku | Sek'Kuar | Cromat
I really don't like star either. I don't think you just had a bad game, it just isn't as fun as FFA. No politics, and gang ups happen more easily. Boo.
EDH
GUBVorosh, the HunterGUB
BRGKarrthus, Tyrant of JundBRG
GMolimo, Maro-SorcererG
UThada Adel, AcquisitorU list soon
BEndrek Sahr, Master BreederB
Other we play at the house is planechase/archenemy but everyone is archenemy and we all get scheme cards.