So one of my friends who happens to be a competitive tournament player was going through my new green deck at my request to give me advice and he saw greater good. He said he would remove it because "It assumes you're already winning.". He then went on to say I should focus more on cards that take me from a unfavorable position to a favorable position and greater good doesn't do that. I agree with that philosophy.
At the same time a lot of people here love the card and swear by it and I doubt they don't know what they're talking about. It's obviously a good sac outlet that can draw you some cards but the discard is what makes me iffy about it. I can't use it profitably on my many utility creatures so that kind of sucks.
What are your opinions on this card?
If you're looking for frame of reference as to how many fatties I have my Kamahl deck in my sig.
I wouldn't run it in anything that doesn't want to sacrifice creatures, such as Kresh or Ghave. That being said, it's an auto include in sac-centric decks. I'd never run it in Kamahl.
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EDH WBRKaalia of the VastRBW BChainer, Dementia MasterB Legacy 0Manaless Dredge0 RGoblinsR Standard RBWThe AristocratsWBR
He probably doesn't understand EDH. Greater Good is one of the best green enchantments in the game. Greater Good allows you to turn creatures that are targeted by removal into card advantage. It allows you to stop effects such as non-countering based tuck effects, swords effects. It's only four mana and can be activated immediately. In some decks like Kresh or Savra it can turn into a win condition.
Realistically you have to play the card to understand it's power. Cards in multiplayer are a lot different then 1v1 competitive formats.
I wouldn't run it in anything that doesn't want to sacrifice creatures, such as Kresh or Ghave. That being said, it's an auto include in sac-centric decks. I'd never run it in Kamahl.
I run it in any green deck where the average power is 4+ or the deck is sac-centric. In Kamahl it turns all your creatures into raw card advantage (if you play a lot of beaters, not Token Kamahl). It ensures that even if your opponent draws every wrath in their deck, your creatures always replace themselves.
I think he understand it's pretty well. He's been playing for a while and three weeks ago he won a MP EDH tournament. He may have different preferences but he understands EDH and multiplayer in general.
I think the main thing that he sees that I also see is the possibility of card disadvantage.
GG wants you to control a bunch of fatties to be good. In that sense, the card is somewhat build around because of the amount of power you need to actually gain card advantage from it.
When I started noticing how often I don't have that many fatties around, the card started losing value to me. Back in the day, I probably would have played it in most of my Green decks, but I don't currently even have a home for my foil GG, and green is my favourite colour.
In essence, it's not what I look for in a sac outlet. It's also not what I would play in any old deck. If you find yourself playing a fair number of fatties or are pressed for card draw or filtering, I would consider it. But other than that there are generally better alternatives.
That being said, I probably would play the card in your deck as you play a very large number of creatures.
Emmara is like the worst parts of Legends and Homelands got pregnant, aborted the fetus, tossed it in the trashcan, set it on fire and wrapped the corpse in a Dragon's Maze pack wrapper.
It's pretty amazing, but, like all cards, it can't be assessed in a vacuum. In many decks, it's average; in the right deck, it's stellar.
I run it in Stonebrow, Krosan Hero with a good 20+ creatures who generate card advantage with it. It also has some pretty nasty synergy with other cards in my deck like Thunderblust and Woodfall Primus.
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EDH Azami (video)
:symw::symb::symg: Teneb (video) Drana (video) (retired)
:symw::symr: Brion (video)
:symb::symr: Wort (video) Arcum (video) (retired)
:symr::symg: Stonebrow (video) BShirei (video) WURasputin (video) (retired) RUrabrask (video) WURZedruu (video) (retired) WIsamaru UBGrimgrin UMistform Ultimus (video) UBRGwendlyn (video) URGAnimar (video) RGThromok WBSelenia Standard WUGeist of Saint Traft standard EDH (video) (retired) WUB Battle of Wits!
I didn't read your post... or any post for that matter. If you run green and have big creatures run greater good. If you have a recursion engine, run greater good. It's that good. Imagine your wurmcoil engine or any other big creature is going to get killed or stolen...... you simply sac it to the greater good.
I didn't read your post... or any post for that matter. If you run green and have big creatures run greater good. If you have a recursion engine, run greater good. It's that good. Imagine your wurmcoil engine or any other big creature is going to get killed or stolen...... you simply sac it to the greater good.
You mean with greater good I can I sac creatures that would've died or been stolen? Who would've thought? I figured you you use it to sac creatures because you don't care for their artwork. Brilliant! Haha
In mono green Azusa FATTEHS, Greater Good is boss. If may not be ideal in decks that also have blue, but it gives great draw in a color that desperately needs it.
And good point nutterbutter. It didn't occur to me to sac cards that have unfavorable artwork. Another potential use is to sac creatures that are looking at you funny. This card is awesome sauce.
And good point nutterbutter. It didn't occur to me to sac cards that have unfavorable artwork. Another potential use is to sac creatures that are looking at you funny. This card is awesome sauce.
It is definitely a build-around-me card, but it is very abuse-able. But wouldn't that be Draw 6, discard 3? Either way Saffi + Sun Titan can let you draw your deck basically (or just dig for a wincon). In decks like Kresh or Savra, it can be ridiculous card and board advantage. In fatty decks, it keeps you gassed up.
Personnaly i'm not a fan of Greater Good. I'm a huge fan of sacrifice ability, Ghost Council of Orzhova was my main EDH deck, but this one wasn't my favorite.
It's pretty simple. Everybody who love Greater Good run it in a deck full of fatty. Yeah, in some metagame it's can be really strong but if you play with guys who play Armageddon, spot removal etc... Greater Good will be a dead card because you would not have the possibility to cast big creature spell and sac it with Greater Good. If you play in this meta, you will start to cut all your big fatty for faster creature that give you advantage. After all this cut you do, creatures you play will all have power less than 4, so Greater Good will become a card with 4CMC and didn't give you a significant board advantage. At the end, you will found better card at 4CMC to play that will give you a better board advantage.
I'm pretty sure your friend come to this conclusion.
So I have the same oppinion of your friend, Greater Good will give you card disadvantage half of the time and it's CMC was to high for no profite when you play it.
In EDH, when you play something you need instant profit or board advantage.
Momentous Fall will be a lot better than Greater Good. You gain some life, can be stupid but sometime it's can help you and more card advantage.
PS: I know Greater Good can be really strong in Karador, Ghost Chieftain so this comments change if you play this commander because it's give you the possibility to discard creature for lower the cost of Karador and at the same time it's give you card advantage. So everytime discarding card wasn't a disadvantage Greater Good can be a card to think but you need to check the power of all card you play and half of them need to be higher than 2.
It depends on how competitive your playgroup is: I mean it does buy you cards from soon to die fatties, but really it is dead in the water alone. In decks that want to grow a graveyard or discard I think it really shines.
Without a deck list it's hard to analyze, but since I know the deck (;)) I can say that it's really good. Greater Good serves two main purposes in the deck. First, it turns dying guys into cards. Kamahl does a good job of keeping your guys from dying en masse but people will try to shoot down your fatties, so Greater Good is actually card advantage in a huge way. None of the bigger creatures you run are NOT card advantage on their own, but then you turn Regal Force, Avenger, Primeval Titan, or Primus (my favorite), Kozilek (seconf favorite) into MORE cards. That's good. Next, you have that huge turn where the deck starts comboing off and you need one thing: Haste. You don't want to wait another loop around the table and even though you have the potential for 200+ points of damage on the board, it doesn't matter if it all gets taken apart before your next turn. So, Greater Good sacs your overkill (what he perceives as "already winning") and turns it into "won." I can't tell you how many times I have sac'd a 15/15 Ooze token to dig for Akroma's Memorial or Crossroads to win.
I can see how one would think of it as "win more" but with Monogreen Kamahl he doesn't win until things connect. I see a lot of Sorcery speed removal and digging for the win when you have excessive crap on the board is kind of a big part of the deck.
Gonna have to disagree with anyone who says this is bad in a spot removal heavy meta. That's where it's a very solid card. Makes there removal very lack luster if you're just drawing cards every time they point at you.
Not only that, it negates a lot of other strategies such as thieving decks (most blue decks will play some "take your stuff" cards), and copy effects (more blue hosing).
Totally agree that it is best when paired with any kind of graveyard fun. Saffi, reveillark and woodfall primus are the main cards that are overly abusable with GG. I'm biased, can admit it and love the card.
So I have the same oppinion of your friend, Greater Good will give you card disadvantage half of the time and it's CMC was to high for no profite when you play it.
In EDH, when you play something you need instant profit or board advantage.
Momentous Fall will be a lot better than Greater Good. You gain some life, can be stupid but sometime it's can help you and more card advantage.
First off, how will it give you card disadvantage? If you just play it, then yes, you are -1 card. If you play it, and sac a creature with power <4, then you are still at -1 card. But, for anything over 4, which is extremely easy in green, you are getting card advantage.
"Instant profit" kind of thinking is what leads to goodstuff deckbuilding, which I believe is not good for that format. There's really no way to deny how Greater Good can synergize with many, many things.
Also, Momentous Fall is much worse than Greater , it's a oneshot ability that requires you to have a creature at that instant. Maybe you drop Greater Good and you don't have a fatty now, once you drop a fatty later, you can instantly profit off Greater Good.
Greater Good is boss in any deck that also uses black for reanimation, which clearly is a lot. Being able to constantly filter through your deck and drop fatty targets in your graveyard makes it even better than some pure draw cards.
As for mono green, it may be a win-more card, I haven't tested it there. But, what I can say, is that it makes opponents wary of using spot removal on your creatures, and can help you recover after a boardwipe. After having been boardwiped and no hand, having a Greater Good out let me recover explosively and won me the game.
Greater Good is absolutely busted. The OP's "competitive tournament player" friend is stone cold wrong.
Greater Good is the opposite of a win-more card. It's primary value is that it turns losing game states into winning ones. Your big fatty getting exiled? Sac it instead and draw 8 cards. Your entire board dying to Akroma's Vengeance? Draw 20 cards in response. About get combo killed despite your huge board presence? This let's you dig deep for an answer.
I consider Greater Good a solid inclusion to any deck with plenty of 5+ power creatures, especially if your general has 5+ power as well. It is often a must-answer threat than can win the game with card advantage if left unchecked for even a turn or two.
In a vacuum, Greater Good is not very desirable since it breaks even only if you sacrifice a creature with at least power 3 (or Solemn Simulacrum or Yavimaya Elder sort of creatures).
On the other hand, in the "real world": -
Greater Good is one of the best sacrifice outlet which you can use to sacrifice a large number of creatures
It somewhat "mills" yourself -- this is great if you have a Living Death effect somewhere. As such, sometimes, it is not a bad idea to sacrifice to card disadvantage if you're planning to mill moar
It's card draw in Green for zero mana, what more do you want?
Seriously, it costs no mana to activate and gets around people trying to steal or kill your guys. I always wanted to draw 4 discard 3 to get my Genesis dead.
Even in not sac centric decks, it lets you do really powerful stuff, even more so if you run some sort of Project X thing in your deck for infinite draw.
I use this in my Mimeo-Reanimator deck. Its just pure win. Dig and dig and Dig. That's all you do with it. Let's run through this:
Spot Removal?->Dig
Wrath Effects?->Dig
Going to get your **** rocked?->Dig
Combo-Killed?->Dig
Need your win-con?->Dig
Hate that art?->Dig
Dislike that creature your opponent has?->Dig or Steal/Dig
Like creatures in the graveyard?->Dig
Like things LtB/Being Sacrificed?->Dig
Wanna Dig?->Dig
In mono green Azusa FATTEHS, Greater Good is boss. If may not be ideal in decks that also have blue, but it gives great draw in a color that desperately needs it.
This. Play an eldrazi, sac for 10 cards plus reshuffle your library and graveyard. Tutor back up with eye of ugin. It's pretty sick.
This. Play an eldrazi, sac for 10 cards plus reshuffle your library and graveyard. Tutor back up with eye of ugin. It's pretty sick.
Real men sac Serra Avatar to GG. For ultimate victory.
Also, GG is a great way to dig, and I'd gladly play it in any deck with a fair number of big creatures. For me right now, that's just Mayael, but it's an all-star in there.
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EDH FTW
Currently running:
BRG Xira Arien BRG UR Melek, Izzet Paragon UR WUG Jenara, Asura of War WUG WRG Mayael the Anima WRG WB Triad of Fates WB BG Mazirek, Kraul Death Priest BG BR Rakdos, Lord of Riots BR WR Aurelia the Warleader WR WBG Ghave, Guru of Spores WBG WUBRG Horde of Notions WUBRG
Greater Good is great (or good). It doesn't fit in every deck that runs green and less likely to see play the further you go from a mono green deck. It has strengths and weaknesses like, being able to be in play and having no cost past it's casting cost or being vulnerable to removal before you use it.
Evaluate your creatures, recursion sac outlets before tossing this card in to ANY deck.
In regards to the deck you want to play it in, you have 11 creatures with a 5 cards draw or better AND 8 tutors. You have ZERO (0) other sac outlets, 1 recursion card and 6 other draw related sources. You have 5 creatures that would benefit from being sacrificed but 1 or those would make you draw 3 and discard 3 and the other would negate his other effect and make you discard more than you draw.
I'm going to let you come to your own conclusions for this data.
Your friend was right in his comment but wrong in his thinking. Greater good isn't great in every deck and MIGHT be something you either reconsider or reconstruct around a little more.
EDIT
I just realized your updated your deck further down without updating your main list. The data was provided for your original list and I don't feel like analyzing your other list after doing it once already at this moment.
So one of my friends who happens to be a competitive tournament player was going through my new green deck at my request to give me advice and he saw greater good. He said he would remove it because "It assumes you're already winning.". He then went on to say I should focus more on cards that take me from a unfavorable position to a favorable position and greater good doesn't do that. I agree with that philosophy.
At the same time a lot of people here love the card and swear by it and I doubt they don't know what they're talking about. It's obviously a good sac outlet that can draw you some cards but the discard is what makes me iffy about it. I can't use it profitably on my many utility creatures so that kind of sucks.
What are your opinions on this card?
If you're looking for frame of reference as to how many fatties I have my Kamahl deck in my sig.
Thank You Rivenor/Miraculous Recovery Studios!
GGGSKamahl's Band of Monstosities SGGG
RRRSFreaki-Kiki, The Goblin DoucheSRRR
BBGGNath, Raper of Hands and Spewer of Tokens!GGBB
BUGDamia, Sage of AnswersBUG
WIPs
BBBXiahou Dun, the Bitter Stax Enabling BastardBBB
On Break
BBBSKagemaro, First to RetireSBBB
BBBThe Walking DeadBBB
UUUSTeferi Combo PrimerSUUU
EDH
WBRKaalia of the VastRBW
BChainer, Dementia MasterB
Legacy
0Manaless Dredge0
RGoblinsR
Standard
RBWThe AristocratsWBR
Realistically you have to play the card to understand it's power. Cards in multiplayer are a lot different then 1v1 competitive formats.
I run it in any green deck where the average power is 4+ or the deck is sac-centric. In Kamahl it turns all your creatures into raw card advantage (if you play a lot of beaters, not Token Kamahl). It ensures that even if your opponent draws every wrath in their deck, your creatures always replace themselves.
Thank You Rivenor/Miraculous Recovery Studios!
GGGSKamahl's Band of Monstosities SGGG
RRRSFreaki-Kiki, The Goblin DoucheSRRR
BBGGNath, Raper of Hands and Spewer of Tokens!GGBB
BUGDamia, Sage of AnswersBUG
WIPs
BBBXiahou Dun, the Bitter Stax Enabling BastardBBB
On Break
BBBSKagemaro, First to RetireSBBB
BBBThe Walking DeadBBB
UUUSTeferi Combo PrimerSUUU
GG wants you to control a bunch of fatties to be good. In that sense, the card is somewhat build around because of the amount of power you need to actually gain card advantage from it.
When I started noticing how often I don't have that many fatties around, the card started losing value to me. Back in the day, I probably would have played it in most of my Green decks, but I don't currently even have a home for my foil GG, and green is my favourite colour.
In essence, it's not what I look for in a sac outlet. It's also not what I would play in any old deck. If you find yourself playing a fair number of fatties or are pressed for card draw or filtering, I would consider it. But other than that there are generally better alternatives.
That being said, I probably would play the card in your deck as you play a very large number of creatures.
I run it in Stonebrow, Krosan Hero with a good 20+ creatures who generate card advantage with it. It also has some pretty nasty synergy with other cards in my deck like Thunderblust and Woodfall Primus.
EDH
Azami (video)
:symw::symb::symg: Teneb (video)
Drana (video) (retired)
:symw::symr: Brion (video)
:symb::symr: Wort (video)
Arcum (video) (retired)
:symr::symg: Stonebrow (video)
B Shirei (video)
WU Rasputin (video) (retired)
R Urabrask (video)
WUR Zedruu (video) (retired)
W Isamaru
UB Grimgrin
U Mistform Ultimus (video)
UBR Gwendlyn (video)
URG Animar (video)
RG Thromok
WB Selenia
Standard
WU Geist of Saint Traft standard EDH (video) (retired)
WUB Battle of Wits!
You mean with greater good I can I sac creatures that would've died or been stolen? Who would've thought? I figured you you use it to sac creatures because you don't care for their artwork. Brilliant! Haha
Thank You Rivenor/Miraculous Recovery Studios!
GGGSKamahl's Band of Monstosities SGGG
RRRSFreaki-Kiki, The Goblin DoucheSRRR
BBGGNath, Raper of Hands and Spewer of Tokens!GGBB
BUGDamia, Sage of AnswersBUG
WIPs
BBBXiahou Dun, the Bitter Stax Enabling BastardBBB
On Break
BBBSKagemaro, First to RetireSBBB
BBBThe Walking DeadBBB
UUUSTeferi Combo PrimerSUUU
(Sun Titan + Saffi Eriksdotter = draw x3, discard x3 as many times as you like.)
And good point nutterbutter. It didn't occur to me to sac cards that have unfavorable artwork. Another potential use is to sac creatures that are looking at you funny. This card is awesome sauce.
Modern
RBig RedR
GMean GreenG
WWW AlliesW
BGScavengeBG
WUVenser SilenceWU
EDH
RWAurelia 1 vs 1RW
GWURoonGWU
GWSaffiGW
It is definitely a build-around-me card, but it is very abuse-able. But wouldn't that be Draw 6, discard 3? Either way Saffi + Sun Titan can let you draw your deck basically (or just dig for a wincon). In decks like Kresh or Savra, it can be ridiculous card and board advantage. In fatty decks, it keeps you gassed up.
In the right deck, it is an absolute powerhouse.
Driving Stick with Isochron Scepter.
Trinkets and Treasure: An Artificer's Toolbox.
Proc Drops: Playing with One Drops.
Deck Primer: Toshiro Umezawa
It's pretty simple. Everybody who love Greater Good run it in a deck full of fatty. Yeah, in some metagame it's can be really strong but if you play with guys who play Armageddon, spot removal etc... Greater Good will be a dead card because you would not have the possibility to cast big creature spell and sac it with Greater Good. If you play in this meta, you will start to cut all your big fatty for faster creature that give you advantage. After all this cut you do, creatures you play will all have power less than 4, so Greater Good will become a card with 4CMC and didn't give you a significant board advantage. At the end, you will found better card at 4CMC to play that will give you a better board advantage.
I'm pretty sure your friend come to this conclusion.
So I have the same oppinion of your friend, Greater Good will give you card disadvantage half of the time and it's CMC was to high for no profite when you play it.
In EDH, when you play something you need instant profit or board advantage.
Momentous Fall will be a lot better than Greater Good. You gain some life, can be stupid but sometime it's can help you and more card advantage.
PS: I know Greater Good can be really strong in Karador, Ghost Chieftain so this comments change if you play this commander because it's give you the possibility to discard creature for lower the cost of Karador and at the same time it's give you card advantage. So everytime discarding card wasn't a disadvantage Greater Good can be a card to think but you need to check the power of all card you play and half of them need to be higher than 2.
WBGhost Council of OrzhovaBW
GUBThe MimeoplasmBUG
RGWort, the RaidmotherGR
UGRRiku of Two ReflectionsRGU
Casual
WGBJunkStone DeckBGW
BMonoBlack VampireB
So Pro I have an alpha Volcanic Island
I can see how one would think of it as "win more" but with Monogreen Kamahl he doesn't win until things connect. I see a lot of Sorcery speed removal and digging for the win when you have excessive crap on the board is kind of a big part of the deck.
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
Not only that, it negates a lot of other strategies such as thieving decks (most blue decks will play some "take your stuff" cards), and copy effects (more blue hosing).
Totally agree that it is best when paired with any kind of graveyard fun. Saffi, reveillark and woodfall primus are the main cards that are overly abusable with GG. I'm biased, can admit it and love the card.
First off, how will it give you card disadvantage? If you just play it, then yes, you are -1 card. If you play it, and sac a creature with power <4, then you are still at -1 card. But, for anything over 4, which is extremely easy in green, you are getting card advantage.
"Instant profit" kind of thinking is what leads to goodstuff deckbuilding, which I believe is not good for that format. There's really no way to deny how Greater Good can synergize with many, many things.
Also, Momentous Fall is much worse than Greater , it's a oneshot ability that requires you to have a creature at that instant. Maybe you drop Greater Good and you don't have a fatty now, once you drop a fatty later, you can instantly profit off Greater Good.
Greater Good is boss in any deck that also uses black for reanimation, which clearly is a lot. Being able to constantly filter through your deck and drop fatty targets in your graveyard makes it even better than some pure draw cards.
As for mono green, it may be a win-more card, I haven't tested it there. But, what I can say, is that it makes opponents wary of using spot removal on your creatures, and can help you recover after a boardwipe. After having been boardwiped and no hand, having a Greater Good out let me recover explosively and won me the game.
RGodo, Bandit WarlordR
GSeton, Krosan ProtectorG
BGJarad, Golgari Lich LordGB
Greater Good is the opposite of a win-more card. It's primary value is that it turns losing game states into winning ones. Your big fatty getting exiled? Sac it instead and draw 8 cards. Your entire board dying to Akroma's Vengeance? Draw 20 cards in response. About get combo killed despite your huge board presence? This let's you dig deep for an answer.
I consider Greater Good a solid inclusion to any deck with plenty of 5+ power creatures, especially if your general has 5+ power as well. It is often a must-answer threat than can win the game with card advantage if left unchecked for even a turn or two.
On the other hand, in the "real world": -
Seriously, it costs no mana to activate and gets around people trying to steal or kill your guys. I always wanted to draw 4 discard 3 to get my Genesis dead.
Even in not sac centric decks, it lets you do really powerful stuff, even more so if you run some sort of Project X thing in your deck for infinite draw.
Turn 2 Two Goblin Guide
Spot Removal?->Dig
Wrath Effects?->Dig
Going to get your **** rocked?->Dig
Combo-Killed?->Dig
Need your win-con?->Dig
Hate that art?->Dig
Dislike that creature your opponent has?->Dig or Steal/Dig
Like creatures in the graveyard?->Dig
Like things LtB/Being Sacrificed?->Dig
Wanna Dig?->Dig
EDH:
UBGMimeoplasm (Reanimator Control)
WGBURProgenitus (Dream Halls//Good Stuff)
RNorin, the Wary (Metaddited Gaka List)
Thanks to Heroes of the Plane Studios!
This. Play an eldrazi, sac for 10 cards plus reshuffle your library and graveyard. Tutor back up with eye of ugin. It's pretty sick.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Real men sac Serra Avatar to GG. For ultimate victory.
Also, GG is a great way to dig, and I'd gladly play it in any deck with a fair number of big creatures. For me right now, that's just Mayael, but it's an all-star in there.
Currently running:
BRG Xira Arien BRG
UR Melek, Izzet Paragon UR
WUG Jenara, Asura of War WUG
WRG Mayael the Anima WRG
WB Triad of Fates WB
BG Mazirek, Kraul Death Priest BG
BR Rakdos, Lord of Riots BR
WR Aurelia the Warleader WR
WBG Ghave, Guru of Spores WBG
WUBRG Horde of Notions WUBRG
Evaluate your creatures, recursion sac outlets before tossing this card in to ANY deck.
In regards to the deck you want to play it in, you have 11 creatures with a 5 cards draw or better AND 8 tutors. You have ZERO (0) other sac outlets, 1 recursion card and 6 other draw related sources. You have 5 creatures that would benefit from being sacrificed but 1 or those would make you draw 3 and discard 3 and the other would negate his other effect and make you discard more than you draw.
I'm going to let you come to your own conclusions for this data.
Your friend was right in his comment but wrong in his thinking. Greater good isn't great in every deck and MIGHT be something you either reconsider or reconstruct around a little more.
EDIT
I just realized your updated your deck further down without updating your main list. The data was provided for your original list and I don't feel like analyzing your other list after doing it once already at this moment.