You sure seems fun to play against. Oh, wait a blue deck run away. I can't think of cards to deal with blue-heavy control/combo decks.
Sure, I have answers to a blue control/combo deck. But to face 3 of them is nearly impossible to win unless they're poorly playing their decks or not countering anything you're doing.
Sure, I have answers to a blue control/combo deck. But to face 3 of them is nearly impossible to win unless they're poorly playing their decks or not countering anything you're doing.
I don't like quitting in games unless it's 100% I auto lose. They were either bad players or playing bad on purpose, but I don't know what's worse.
Thanks for so many constructive and specific replies. There was some good information in this thread that supplies me with perspective I can only get by asking people outside my own play group. I'm copy/pasting a lot of things out of this thread now for the article.
In my more casual playgroup, Umezawa's Jitte falls under this category. Whenever I drop it, they all just ignore it until it starts to gatling their creatures down.
Meanwhile, against my wiser friends, the game immediately becomes centered around getting Jitte off the table as soon as it hits. I know I've mentioned this elsewhere, but I once made a Jaya Ballard, Task Mage player scoop on turn three by following a turn-two Jitte with Soltari Priest.
The problem with defining this format by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
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Sure, I have answers to a blue control/combo deck. But to face 3 of them is nearly impossible to win unless they're poorly playing their decks or not countering anything you're doing.
I don't like quitting in games unless it's 100% I auto lose. They were either bad players or playing bad on purpose, but I don't know what's worse.
EDH
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BUW Sharuum Midrange Control BUW
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Meanwhile, against my wiser friends, the game immediately becomes centered around getting Jitte off the table as soon as it hits. I know I've mentioned this elsewhere, but I once made a Jaya Ballard, Task Mage player scoop on turn three by following a turn-two Jitte with Soltari Priest.