So I am working on an EDH deck that will use proliferate a lot. Or at least attempt to. The main thing I want to do is have either lots of counters on a couple things, or a good amount on most things. This deck would lean a whole lot more towards "wacky, fun, themed deck" as opposed to anything super serious. Also will be using it for multiplayer.
I have already looked at every card that uses/involves charge counters, as well as all the proliferate cards. I have not chosen a general yet, so all 5 colors are still open for business.
So my question to you is: What else could be fun to do in this kind of deck? In other words, what are some cool cards involving any sort of counters?
The Mimeoplasm is a good commander for proliferation as well. He comes with his own +1/+1 counters, has three great colors for counters of all sorts, and is incredibly flexible to accommodate whatever direction you want to focus the deck on.
I've liked the idea of using the many cards from Shadowmoor block that interact with -1/-1 counters (Crumbling Ashes, Blowfly Infestation, Necroskitter, Flourishing Defenses, etc.) and using them with proliferation to grind away at the rest of the board, along with +1/+1 counters from things like Graft to build up my own resources at the same time. Skeleton Ship is great for that, or at least the -1/-1 counter part of it.
Another good color combination for counters is BGW, with Ghave, Guru of Spores obviously, though lacking blue cuts off many proliferation options (especially the excellent Viral Drake).
Sweet. Thanks for the responses. I would do one of the generals that the above poster mentioned, but one person in my play group already commandeered both of them :/
However, the reasoning for Skeletal ship is pretty freaking spot on, I feel. I mean, seriously. Skeletons on sea turtles? Sign me up! Plus being in two color will be good, all my decks right now are 3 or 5.
And I like the idea of charge counters, proliferate, and -1/-1 counters, with the occasional +1/+1 counter.
Through me the way to the suffering city; Through me the everlasting pain; Through me the way that runs among the Lost. Justice urged on my exalted Creator: Divine Power made me, The Supreme Wisdom and the Primal Love. Nothing was made before me but eternal things And I endure eternally. Abandon all hope - You Who Enter Here.
well the guy a little bit back mentioned the Kraaj combo with them. However, I feel absolutely stupid having not thought about planeswalkers and proliferate >_> >_< <_<
Nevermind about the planeswalker comment. I played it before wizards changed the rules so that the rule that Loyalty abilities can only be activated once per turn was attached to the Loyalty Ability Rule, and not the Planeswalker Rule.
You used to be able to put a 1/1 counter on a planeswalker using the combo I mentioned, and use their abilities as many times as you wanted per turn, since the 1 activation per turn rule used to be attached to the Planeswalker card type.
Black Sun's Zenith and Soul Snuffers provide the -1/-1 counters to slowly proliferate opposing creatures to death, while cards like Strength of the Tajuru and even Thrive ensure that your's are only growing. On that note, most of the Graft creatures are worth at least a look.
I have already looked at every card that uses/involves charge counters, as well as all the proliferate cards. I have not chosen a general yet, so all 5 colors are still open for business.
So my question to you is: What else could be fun to do in this kind of deck? In other words, what are some cool cards involving any sort of counters?
From ep. Who kicks ass
....or combine your colors and use Vorosh, the Hunter.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
http://forums.mtgsalvation.com/showthread.php?t=353661
EDH:
UBGMimeoplasm (Reanimator Control)
WGBURProgenitus (Dream Halls//Good Stuff)
RNorin, the Wary (Metaddited Gaka List)
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I've liked the idea of using the many cards from Shadowmoor block that interact with -1/-1 counters (Crumbling Ashes, Blowfly Infestation, Necroskitter, Flourishing Defenses, etc.) and using them with proliferation to grind away at the rest of the board, along with +1/+1 counters from things like Graft to build up my own resources at the same time. Skeleton Ship is great for that, or at least the -1/-1 counter part of it.
Another good color combination for counters is BGW, with Ghave, Guru of Spores obviously, though lacking blue cuts off many proliferation options (especially the excellent Viral Drake).
R Citizen Cane (Feldon of the Third Path)
However, the reasoning for Skeletal ship is pretty freaking spot on, I feel. I mean, seriously. Skeletons on sea turtles? Sign me up! Plus being in two color will be good, all my decks right now are 3 or 5.
And I like the idea of charge counters, proliferate, and -1/-1 counters, with the occasional +1/+1 counter.
Thanks again!
From ep. Who kicks ass
I do like this card but oddly enough, every time I play it everyone else is like "get rid of this asap!" So I never get it past like... 4 counters.
But it is out of my colors now, so I guess it doesn't entirely matter lol. Thanks though!
From ep. Who kicks ass
___________________
Standard
UWR Midrange RWU
EDH
WUB[Riddle of the Etherium Gods - Sharuum the Hegemon]BUW
well the guy a little bit back mentioned the Kraaj combo with them. However, I feel absolutely stupid having not thought about planeswalkers and proliferate >_> >_< <_<
From ep. Who kicks ass
You used to be able to put a 1/1 counter on a planeswalker using the combo I mentioned, and use their abilities as many times as you wanted per turn, since the 1 activation per turn rule used to be attached to the Planeswalker card type.
___________________
Standard
UWR Midrange RWU
EDH
WUB[Riddle of the Etherium Gods - Sharuum the Hegemon]BUW