sharuum + that one artifact
revilark + karmic guide
ashnod's alter + initiates of the ebon hand + reassembling skeleton
but i want more! idk if sword of the meek + thopter assembly is good enough or not. i don't think so. but anyways, what other simple good combos for me to throw into my ertai?
sharuum + that one artifact
revilark + karmic guide
ashnod's alter + initiates of the ebon hand + reassembling skeleton
but i want more! idk if sword of the meek + thopter assembly is good enough or not. i don't think so. but anyways, what other simple good combos for me to throw into my ertai?
thanks!
Sword of the Meek + Thopter Foundry is in fact awesome, even when you don't have the extra combo piece (such as Ashnod's Altar, which you conveniently plan to use anyway) it produces tokens to chump with. And throw in Skullclamp for drawing.
Private Mod Note
():
Rollback Post to RevisionRollBack
BInfect BWDeath & Taxes UBRAffinity
RBurn UBRSac Land Tendrils UBRGOops, All Spells
WUGPhelddagrif GGGOmnath, Locus of Mana BBBXiahou Dun, the One-Eyed RRRAshling, the Pilgrim BBWTeysa, Scion of Orzhov UUUTalrand, Sky Summoner UUBVela the Night-Clad GGBVhati il-Dal RUWRuhan of the Fomori
What?
Sieve/Foundry/Sword/Assembly is probably the easiest infinite for an esper (sharuum in specific) deck to go off with.
I mean, helm leyline IS technically easier, but this kills everyone at once.
Don't forget Knowledge Pool + Teferi, its great fun.
Also, Proteus staff + blightsteel colossus is beautiful as well.
Actually i find sieve, foundry, sword to be 1 card too many, and the cards themselves arent great on their own. Im really loving mind over matter with temple bell, and thopter assembly with time sieve atm.
Actually i find sieve, foundry, sword to be 1 card too many, and the cards themselves arent great on their own. Im really loving mind over matter with temple bell, and thopter assembly with time sieve atm.
MoM with bell IS amazing.
I agree there.
The thing with foundry/sieve is that its so easy to get sword into the grave, either by artificer's intuition or some other discard, that the combo ends up going off really easily, and earlier than assembly could have + its harder to disrupt since you don't have to wait a turn for your thoptors.
Good or fun Or both
Fracture Identity Combos
Fracture+Phage The Untouchable= opponents die
Fracture+Leveler= opponents draw from o library
Fracture+Consecrated Sphinx+Notion Thief= opponents all draw out
my current win more combo is
Aeon Engine+Mechanized production+Amulet of Vigor+Mind Slaver+Estrids Invocation+ Paradox Haze+Academy Ruins lol = skip 2 opponents turns and Infinitely mind slaver the 3rd
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i'm already aware of:
sharuum + that one artifact
revilark + karmic guide
ashnod's alter + initiates of the ebon hand + reassembling skeleton
but i want more! idk if sword of the meek + thopter assembly is good enough or not. i don't think so. but anyways, what other simple good combos for me to throw into my ertai?
thanks!
Or something like that--she's combo-centric.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Sword of the Meek + Thopter Foundry is in fact awesome, even when you don't have the extra combo piece (such as Ashnod's Altar, which you conveniently plan to use anyway) it produces tokens to chump with. And throw in Skullclamp for drawing.
B Infect
BW Death & Taxes
UBR Affinity
R Burn
UBR Sac Land Tendrils
UBRG Oops, All Spells
WUG Phelddagrif
GGG Omnath, Locus of Mana
BBB Xiahou Dun, the One-Eyed
RRR Ashling, the Pilgrim
BBW Teysa, Scion of Orzhov
UUU Talrand, Sky Summoner
UUB Vela the Night-Clad
GGB Vhati il-Dal
RUW Ruhan of the Fomori
Pallinchron + some way to make more than 7UUUU with 7 lands (not hard with Urborg, Tomb of Yawgmoth and Cabal Coffers as two of those) = infinite mana
Rings of Brighthearth + Basalt Monolith = Infinite Colorless
Rings of Brighthearth + Deserted Temple + Cabal Coffers with 6 or more swamps in play = Infinite mana
Reassembling Skeleton + Contamination - Lock everyone out of non-black mana
Echo Mage + Reality Spasm = infinite mana and if fully leveled, infinite copies of any other instant you have
Power Artifact + Grim Monolith or Basalt Monolith = Infinite mana
Umbral Mantle or Sword of the Paruns + any creature that produces 3 or more mana with a tap (March of the Machines'd Gilded Lotus, Magus of the Coffers, etc) = infinite mana
Rings of Brighthearth + Tidewater Minion + any permanent that taps for 3 or more = infinite mana
Rings of Brighthearth + Aphetto Alchemist + any creature or artifact that taps for 3 or more = infinite mana
Freed from Real or Pemmin's Aura + an untapping creature (Alchemist/Minion) + a permanent they can untap that produces more than U = infinite mana
Phyrexian Altar + Mnemonic Wall + 4 or more other creatures + Living Death = infinite CitP abilities and possibly mana
Temple Bell + Mind over Matter = deck everyone else out (have an Eldrazi titan to pitch to save yourself)
Mind over Matter + any creature that taps to draw a card like Azami, Lady of Scrolls, Arcanis, the Omnipotent, or Archivist = cycle your deck
Helm of Obedience + Leyline of the Void = deck someone every turn
Mindslaver + Academy Ruins = Take someone's turn every turn
Beacon of Tomorrows + Planar Portal = take infinite turns
Etc etc etc.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Sieve/Foundry/Sword/Assembly is probably the easiest infinite for an esper (sharuum in specific) deck to go off with.
I mean, helm leyline IS technically easier, but this kills everyone at once.
Don't forget Knowledge Pool + Teferi, its great fun.
Also, Proteus staff + blightsteel colossus is beautiful as well.
UWBSharuum the HegemonBWU
UAzami, Lady of ScrollsU
UGMomir Vig, Simic VisionaryGU
GAzusa, Lost but SeekingG
GUEdric, Spymaster of TrestGU
Sharuum the Hegemon
Mayael the Anima
Wort, Boggart Auntie
Sliver Overlord
Drana Kalastria Bloodchief
99 mountain Ashling
MoM with bell IS amazing.
I agree there.
The thing with foundry/sieve is that its so easy to get sword into the grave, either by artificer's intuition or some other discard, that the combo ends up going off really easily, and earlier than assembly could have + its harder to disrupt since you don't have to wait a turn for your thoptors.
UWBSharuum the HegemonBWU
UAzami, Lady of ScrollsU
UGMomir Vig, Simic VisionaryGU
GAzusa, Lost but SeekingG
GUEdric, Spymaster of TrestGU
Nope, that's not it. I need Nether Traitor instead OR Training Grounds/Heartstone out for the skeleton. Phyrexian Altar is your sac outlet, and BAM. Infinite mana and tokens. I think.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Fracture Identity Combos
Fracture+Phage The Untouchable= opponents die
Fracture+Leveler= opponents draw from o library
Fracture+Consecrated Sphinx+Notion Thief= opponents all draw out
my current win more combo is
Aeon Engine+Mechanized production+Amulet of Vigor+Mind Slaver+Estrids Invocation+ Paradox Haze+Academy Ruins lol = skip 2 opponents turns and Infinitely mind slaver the 3rd