I have a question regarding the legality of hybrid cards/cards which are in the general's colors, but also have an off-color ability/whatever. Why can't they be played? Even if my Volvers can't get the double kicker, I don't see a reason why you can't run the green one and pay the blue kicker with a U/G general. You can't even pay the other kicker, anyway (thanks to the rule that off-color mana becomes colorless mana instead), and the same applies to the Firespout cycle, for example.
That rule is really weird, since it means I couldn't play Mirrorweave in a deck with white but without blue and vice versa, and the same holds true for all the hybrid cards. They are hybrid, not gold, so I don't understand why they can't be played; playing a blue creature with an ability requiring R in a mono-blue deck should be allowed, IMO, since it's not like you'll be able to play that ability.
This really isn't the place to try and argue the rules. The reasoning is that by labeling hybrids and cards with off-color activations gold cards for the purpose of deck construction, card variety and creativity are increased. You can't play Mirrorweave in blue decks, white decks, and blue-white decks. Therefore you would see mirrorweave roughly three times as often, rather than mirrorweave once and two other cards. Genomancer explains this a bit better than I about halfway down page 2 of this thread: http://edh.truespace.ca/EDH_Forum/viewtopic.php?t=503&postdays=0&postorder=asc&start=15
EDIT: Also, do the current rules make Haakon, Stromgald Scourge unplayable as a general? I don't remember any way to get him out of the RFG zone in black (Death Wish, I guess?). I guess the lack of black knights would hurt him too much, anyway.
Steve casts Time Ebb on the general. Does the General go to the top of the library? If so, what happens if Steve then plays Jester's Scepter? The General would be RFG, but is so Face-down, so Mike can't prove what card it is. Would he be able to replay it?
Thanks
I would say that he wouldn't be allowed to be replayed since he isn't revealed and Mike doesn't actually know which card is his general. That's an interesting question though.
I have a question regarding the legality of hybrid cards/cards which are in the general's colors, but also have an off-color ability/whatever. Why can't they be played? Even if my Volvers can't get the double kicker, I don't see a reason why you can't run the green one and pay the blue kicker with a U/G general. You can't even pay the other kicker, anyway (thanks to the rule that off-color mana becomes colorless mana instead), and the same applies to the Firespout cycle, for example.
That rule is really weird, since it means I couldn't play Mirrorweave in a deck with white but without blue and vice versa, and the same holds true for all the hybrid cards. They are hybrid, not gold, so I don't understand why they can't be played; playing a blue creature with an ability requiring R in a mono-blue deck should be allowed, IMO, since it's not like you'll be able to play that ability.
A green/blue deck can always play a Green/Blue Volver. This is a matter of flavor rather than practicality.
Can one deck a split card with one half being off-colour? (for the means of playing the deck, the split card would only and ever be counted as one half)
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Steve casts Time Ebb on the general. Does the General go to the top of the library? If so, what happens if Steve then plays Jester's Scepter? The General would be RFG, but is so Face-down, so Mike can't prove what card it is. Would he be able to replay it?
Thanks
I know this was posted a while ago but the general rule is that the Removed From Game zone that generals sit for most of the game is a different RFG zone then say one like Oblivion Ring and Jester's Scepter so you would not be able to play them from there, also it does not increases the +2 counter when they are removed this way. Of course things like Swords to Plowshares and Crib Swap are the exception to this rule, as they permanently get rid of the general. My group always plays by this rule.
Can one deck a split card with one half being off-colour? (for the means of playing the deck, the split card would only and ever be counted as one half)
Negatron. The purpose of this rule is just a flavor rule, so since the Legend commanding your forces doesn't like magic of the second half of the split card, and both cards technically count as one, he/she banishes you from playing it.
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If EDH is a flavor based format, wouldn't it make sense to add planeswalkers to the general list? Afterall, they are effectively legends and have certainly been known to lead armies. Do they end up overpowered or is it some other reason?
Also, since the format is flavor based, wouldn't it make since to only allow one of each character (such as phage, jeska, karona) in a single EDH league? Afterall, they can't really exist at the same time, right?
The rules were thought up before PWs existed. Also the lorwyn PWs were mono-colored, which wasn't very exciting, nor was their extremely generic abilities. SoA is showing more multicolored and specialized PWs though, you could argue for it in the general rules after another block of PWs is added.
I worry that the "replay + 2" would be far more powerful with a PW. You can stall for a while making people attack your PW instead of yourself, you can just keep using their -abilities over and over treating them like sorceries. I'm not saying this makes them "overpowered", but it could be mega "not fun" and missing the points that make legend generals cool. If you could try it out with some buddies, that could tell you something more definitive.
So, Ertai, Wizard Adept isn't potentially overpowered? He can repeatedly counterspells. He can certainly be nasty in a control deck. Afterall, he doesn't even cost you any cards, so being able to repeatedly play him could be really bad. Of course, the planeswalker suggestion was more based on flavor than whether any of the walkers so far would actually be picked as a general. The really do need a format to shine and be emphasised in since they obviously don't possess the power in normal Magic that you'd expect from such supposedly amazing beings. They also wouldn't be able to win through the 21 damage sbe so that's certainly a significant consideration.
So, Ertai, Wizard Adept isn't potentially overpowered? He can repeatedly counterspells. He can certainly be nasty in a control deck. Afterall, he doesn't even cost you any cards, so being able to repeatedly play him could be really bad.
You can blow him up (when he's tapped). And EDH decks always pack creature removal because they know they are facing generals; including removal that stops generals from coming back easily. (Faith's Fetters is all I can think of for PWs.) PW removal is much harder to come by, especially since burn is rarely favored.
And yes, Erayo, Soratami Ascendant is extremely stupid, but he doesn't protect from creatures on the field, and anyone playing that kind of deck is usually the first to die, because he just isn't fun for anyone else.
The really do need a format to shine and be emphasised in since they obviously don't possess the power in normal Magic that you'd expect from such supposedly amazing beings.
No argument there, in fact the EDH "lead" person has addressed this point and strongly thinks that if you're going to put a planeswalker as EDH general, you should make all your players do so and forgo legends.
Also, since the format is flavor based, wouldn't it make since to only allow one of each character (such as phage, jeska, karona) in a single EDH league? Afterall, they can't really exist at the same time, right?
Though, all the PC legends wouldnt count towards the rule. as the flavor of the set was timelines crashing into the current plane. so Crovax, Ascended Hero and Akroma, Angel of Fury would have the ability to be on the table.
You can blow him up (when he's tapped). And EDH decks always pack creature removal because they know they are facing generals; including removal that stops generals from coming back easily. (Faith's Fetters is all I can think of for PWs.) PW removal is much harder to come by, especially since burn is rarely favored.
And yes, Erayo, Soratami Ascendant is extremely stupid, but he doesn't protect from creatures on the field, and anyone playing that kind of deck is usually the first to die, because he just isn't fun for anyone else.
No argument there, in fact the EDH "lead" person has addressed this point and strongly thinks that if you're going to put a planeswalker as EDH general, you should make all your players do so and forgo legends.
Well, every deck in EDH probably packs creatures which can directly kill a PW unlike the legendary generals. Also, burn, the mighty O-Ring and Vindicate can make short work of them.
As for the walkers or legends, that's sort of inconsistant with the flavor of Magic. Afterall, Yawgmoth wasn't a walker and he put up a strong fight against Urza. Legends can't planeswalk, but they're so special because they go above and beyond what normal warriors could. Of course, with these new neo walkers might even be possible for a super powerful non walker to take down in one on one combat.
Yes, the planar chaos legends are an exception, but there's just no way to really fix that.
First time you play a general (Arcanis the omnipotent) we play him at 3UUU right then everytime he dies we add 2 to the count?
Or do we play him for free and then 2...?
First time you play a general (Arcanis the omnipotent) we play him at 3UUU right then everytime he dies we add 2 to the count?
Or do we play him for free and then 2...?
You play it 'as though it was in your hand', so you must pay its casting cost, yes.
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I have a question that I'm not exactly sure about.
Say my general is mono blue and I'm playing an artifact/blue deck.
Can I use the artifact lands even though its a mono blue general, cause I was reading and in the rules it says things that produce mana outside your generals colors produce colorless.
Then someone told me you can't have lands that arn't your generals colors...but do lands have a color?
If it has a mana symbol on it that isn't in your general's colors, you can't play it. So, the four of the artifact lands are out if using Venser for example.
"If a General would be put into a graveyard from anywhere, it's owner may remove it from the game instead. (This is a replacement effect. The creature never goes to the graveyard and will not trigger abilities upon going to the graveyard.)"
However, i have a question myself: Can you play a general with morph face down from the RFG zone? Akroma, Angel of Fury for instance. in which case, could you simply bypass her extra (2) per time you play her from the RFG zone, or would her morph cost/face down cost increase respectively?
We have played it as you pay 2x+morph cost where x = times general has been removed in this way.
then again, I have a question for this too. If i have 2 counters on my Isamaru, and he is returned to my hand, then dies again, do i have 1 counter on him, or 3? (my group plays it as bounce resets the counters, but i was curious)
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i have never actually played that a bounce would reset counters. the general costs 2 more for each time you play it from the RFG zone. however, the general only costs its CMC when playing it from your hand regardless of how many times you have played it from the RFG zone.
Hakkon is currently unplayable as a general.
I would say that he wouldn't be allowed to be replayed since he isn't revealed and Mike doesn't actually know which card is his general. That's an interesting question though.
A green/blue deck can always play a Green/Blue Volver. This is a matter of flavor rather than practicality.
I know this was posted a while ago but the general rule is that the Removed From Game zone that generals sit for most of the game is a different RFG zone then say one like Oblivion Ring and Jester's Scepter so you would not be able to play them from there, also it does not increases the +2 counter when they are removed this way. Of course things like Swords to Plowshares and Crib Swap are the exception to this rule, as they permanently get rid of the general. My group always plays by this rule.
Negatron. The purpose of this rule is just a flavor rule, so since the Legend commanding your forces doesn't like magic of the second half of the split card, and both cards technically count as one, he/she banishes you from playing it.
Thanks to spiderboy4 for the great avatar and sig from High Light Studios!
Also, since the format is flavor based, wouldn't it make since to only allow one of each character (such as phage, jeska, karona) in a single EDH league? Afterall, they can't really exist at the same time, right?
I worry that the "replay + 2" would be far more powerful with a PW. You can stall for a while making people attack your PW instead of yourself, you can just keep using their -abilities over and over treating them like sorceries. I'm not saying this makes them "overpowered", but it could be mega "not fun" and missing the points that make legend generals cool. If you could try it out with some buddies, that could tell you something more definitive.
You can blow him up (when he's tapped). And EDH decks always pack creature removal because they know they are facing generals; including removal that stops generals from coming back easily. (Faith's Fetters is all I can think of for PWs.) PW removal is much harder to come by, especially since burn is rarely favored.
And yes, Erayo, Soratami Ascendant is extremely stupid, but he doesn't protect from creatures on the field, and anyone playing that kind of deck is usually the first to die, because he just isn't fun for anyone else.
No argument there, in fact the EDH "lead" person has addressed this point and strongly thinks that if you're going to put a planeswalker as EDH general, you should make all your players do so and forgo legends.
I myself wouldn't mind seeing them as generals, they won't stop Zur from winning games so bring them on.
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Though, all the PC legends wouldnt count towards the rule. as the flavor of the set was timelines crashing into the current plane. so Crovax, Ascended Hero and Akroma, Angel of Fury would have the ability to be on the table.
Well, every deck in EDH probably packs creatures which can directly kill a PW unlike the legendary generals. Also, burn, the mighty O-Ring and Vindicate can make short work of them.
As for the walkers or legends, that's sort of inconsistant with the flavor of Magic. Afterall, Yawgmoth wasn't a walker and he put up a strong fight against Urza. Legends can't planeswalk, but they're so special because they go above and beyond what normal warriors could. Of course, with these new neo walkers might even be possible for a super powerful non walker to take down in one on one combat.
Yes, the planar chaos legends are an exception, but there's just no way to really fix that.
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First time you play a general (Arcanis the omnipotent) we play him at 3UUU right then everytime he dies we add 2 to the count?
Or do we play him for free and then 2...?
You play it 'as though it was in your hand', so you must pay its casting cost, yes.
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Say my general is mono blue and I'm playing an artifact/blue deck.
Can I use the artifact lands even though its a mono blue general, cause I was reading and in the rules it says things that produce mana outside your generals colors produce colorless.
Then someone told me you can't have lands that arn't your generals colors...but do lands have a color?
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*edit*
I know it's banned, I just was wondering about that type of rule
"If a General would be put into a graveyard from anywhere, it's owner may remove it from the game instead. (This is a replacement effect. The creature never goes to the graveyard and will not trigger abilities upon going to the graveyard.)"
However, i have a question myself: Can you play a general with morph face down from the RFG zone? Akroma, Angel of Fury for instance. in which case, could you simply bypass her extra (2) per time you play her from the RFG zone, or would her morph cost/face down cost increase respectively?
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then again, I have a question for this too. If i have 2 counters on my Isamaru, and he is returned to my hand, then dies again, do i have 1 counter on him, or 3? (my group plays it as bounce resets the counters, but i was curious)
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Current EDH Decks:
G Multani, Maro-Sorcerer
B Xiahou Dun, the One-Eyed
GU Momir Vig, Simic Visionary
first can a player meddling mage another player's general? and second, do we start play with the generals revealed?