This deck has the same feel as the GMAD one, its the hound and nothing else. The only other creature that has potential to be in it, is Kaldra if you do assemble Voltron. And of course the Soldier Tokens made from Elspeth
I tried to avoid Auras as if Isumaru dies, they stop being useful. Spirit Loop returns to hand, thus its more like Equipment than an aura. I am am interested in what people's ideas are for it.
I guess i'm stupid for missing some important detail that would invalidate my statement BUT i think this deck won't work because Isamaru will horribly die over and over again and eventually cost 29 mana to play...
So what am i missing?
Well, he's cheap as hell to play, and most decks in EDH are focused on generating card advantage via wrath effects and so run very little targeted creature destruction. Get through with some general damage and you can kill them surprisingly quickly, particularly if you utilize white land destruction to keep them off their tempo.
Probably better for one-on-one than for multiplayer, but a good deck nonetheless, I think.
To be honest, Isamaru is not a great general for this kind of deck. The only thing special is that he always comes out turn 1. There's certainly something to be said for early speed--but turn 1 and turn 2 end up being about the same. They're both really fast. For 2 mana, you can get a much more badass and resilient general to beat down with, and you can easily get access to another color for more options.
I highly recommend trying out Sygg, River Guide instead of Isamaru. He's inherently unblockable against many decks, and he's capable of protecting himself from almost anything. In the late-game, he's almost guaranteed unblockable. He also allows you to replace your weaker white cards with counterspells and card-draw. Also, if you stick with playing no other creatures, you can run Proteus Staff: not only is it pretty good anti-general hate, but it allows you to stack your entire deck. Pretty sweet.
I've tried both Isamaru and Sygg in this style of decks, and Sygg makes for a much more powerful deck. Gaddock Teeg is also very strong, though a bit awkward--you need to run the board sweepers, and Teeg does interfere with that a bit.
Probably better for one-on-one than for multiplayer, but a good deck nonetheless, I think.
Racking up the 21 general dmg is pretty quick with Isamaru. 1 vs 1 it would be a pretty strong deck but in multiplayer, you have to target one person or split your damage up, the latter option goes agaisnt the theme of the deck it seems. Eventually, your Isamaru does end up costing you loads of mana.
Endless Horizons seems like a really risky card if they blow it up, you're kinda stuck.
I've always used Endless Horizons as a 'deck thinner' rather than a mana generator. Once you feel you're at a comfortable land pool, you filter out your deck abit. Leave some lands in still just in case of land destruction spells. But it sure makes your deck way more efficient when you really don't want to be top decking lands.
01 Isamaru, Hound of Konda
Planeswalkers:
02 Ajani Goldmane
03 Elspeth, Knight Errand
Sorceries:
04 Wrath of God
05 Final Judgment
06 Mass Calcify
07 Rout
08 Steelshaper's Gift
09 Sunscour
10 Austere Command
11 Martial Coup
12 Gift of Estates
13 Idylic Tutor
14 Replenish
15 Reteather
16 Restore Balance
Instants:
17 Shining Shoal
18 Swords to Plowshares
19 Oblation
20 Path to Exile
21 Dawn Charm
22 Mirror Strike
23 Holy Day
24 Beacon of Immortality
25 Redeem the Lost
26 Chastise
27 Frantic Purification
28 Peace and Quiet
29 Pollen Lullaby
30 Celestial Purge
31 Hail of Arrows
32 Rebuff the Wicked
33 Return to Dust
34 Retaliate
35 Spirit Loop
36 Story Circle
37 Angelic Benediction
38 Mark of Asylum
39 Aurification
40 Serra's Blessing
41 Faith's Fetters
42 Crackdown
43 Endless Horizons
44 Enduring Renewal
45 Ivory Mask
46 Knighthood
47 Land Tax
48 Lashknife Barrier
49 Noble Purpose
50 Oblivion Ring
51 Reverence
Artifacts:
52 Umezawa's Jitte
53 Tenza, Godo's Maul
54 Dolmen Gate
55 Diviner's Wand
56 Fireshrieker
57 Lightning Greeves
58 Grafted Wargear
59 Helm of Kaldra
60 Shield of Kaldra
61 Sword of Kaldra
62 Loxodon Warhammer
63 Neurok Hoversail
64 No-Dachi
65 Quietus Spike
66 Ronin Warclub
67 Sigil of Distinction
68 Sword of Fire and Ice
69 Sword of Light and Shadow
70 Kor Haven
71 Arena
72 Scrying Sheets
73 Secluded Steppe
74 Mistveil Plains
75 Snow-Covered Plains
76 Snow-Covered Plains
77 Snow-Covered Plains
78 Snow-Covered Plains
79 Snow-Covered Plains
80 Snow-Covered Plains
81 Snow-Covered Plains
82 Snow-Covered Plains
83 Snow-Covered Plains
84 Snow-Covered Plains
85 Snow-Covered Plains
86 Snow-Covered Plains
87 Snow-Covered Plains
88 Snow-Covered Plains
89 Snow-Covered Plains
90 Snow-Covered Plains
91 Snow-Covered Plains
92 Snow-Covered Plains
93 Snow-Covered Plains
94 Snow-Covered Plains
95 Snow-Covered Plains
96 Snow-Covered Plains
97 Snow-Covered Plains
98 Snow-Covered Plains
99 Snow-Covered Plains
00 Snow-Covered Plains
This deck has the same feel as the GMAD one, its the hound and nothing else. The only other creature that has potential to be in it, is Kaldra if you do assemble Voltron. And of course the Soldier Tokens made from Elspeth
I tried to avoid Auras as if Isumaru dies, they stop being useful. Spirit Loop returns to hand, thus its more like Equipment than an aura. I am am interested in what people's ideas are for it.
Some token producers for you. They should combo well with your equipment.
Cut:
Tenza, Godo's Maul - I don't think it's worth it in your deck. There is much better equipment available.
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Dolmen Gate is on your list twice, fyi.
GBGB AggroGB
Modern
GBRWDeath's ShadowGBRW
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URBGrixis ControlURB
Legacy
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BUGShardless BUGBUG
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Yeah. What's the answer for this anyone?
Tatsumasa the Dragon's Fang would be a fine choice too I reckon.
My Sales Post!
Probably better for one-on-one than for multiplayer, but a good deck nonetheless, I think.
I highly recommend trying out Sygg, River Guide instead of Isamaru. He's inherently unblockable against many decks, and he's capable of protecting himself from almost anything. In the late-game, he's almost guaranteed unblockable. He also allows you to replace your weaker white cards with counterspells and card-draw. Also, if you stick with playing no other creatures, you can run Proteus Staff: not only is it pretty good anti-general hate, but it allows you to stack your entire deck. Pretty sweet.
I've tried both Isamaru and Sygg in this style of decks, and Sygg makes for a much more powerful deck. Gaddock Teeg is also very strong, though a bit awkward--you need to run the board sweepers, and Teeg does interfere with that a bit.
Racking up the 21 general dmg is pretty quick with Isamaru. 1 vs 1 it would be a pretty strong deck but in multiplayer, you have to target one person or split your damage up, the latter option goes agaisnt the theme of the deck it seems. Eventually, your Isamaru does end up costing you loads of mana.
Looks like a great duel deck though.
I think running Mesa Enchantress
or Kor Spirit Dancer
I agree with Khymera about Sygg, river guide. It seems a bit more potent for a one creature EDH deck although I have not tested either of these.
Necro warning.
This could help against the killing of your one creature.
I've always used Endless Horizons as a 'deck thinner' rather than a mana generator. Once you feel you're at a comfortable land pool, you filter out your deck abit. Leave some lands in still just in case of land destruction spells. But it sure makes your deck way more efficient when you really don't want to be top decking lands.
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