I would rather not post synopsis's until after the tournament is over or in the top-8 rounds, just because I don't want to spoil my decks nature before the top-8 rounds come around.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
Would be cool to hear how some of the games went, if any of you feel like giving brief synopses of the games. =)
I agree that would be enjoyable to read, but I also have to agree with DalkonCledwin and Surging Chaos in that the cool stories should come afterwords.
The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
I think partial paris mulligan are awful, i like the one free mull rule better
I would tend to agree. These types of Mulligans are completely and utterly unintuitive and take forever to do. Where as the others were much more intuitive and easy to do.
The problem there in, is that the old version of the mulligan, allowed for easier assemblage of combo pieces. This version does not allow for such... necessarily anyways.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
Is it possible to have Ib Halfheart, Goblin Tactician sacrifice two Plains to create two 1/1 black Lizard tokens? Yes. And until you have tried doing so, how can you judge the level of efficiency that doing so holds?
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make sure your deck is the active database. Then go to the Tools Menu, and Scroll down to the option "Get Deck Security Code" that will give you your decks security code
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
Is it possible to have Ib Halfheart, Goblin Tactician sacrifice two Plains to create two 1/1 black Lizard tokens? Yes. And until you have tried doing so, how can you judge the level of efficiency that doing so holds?
Quote from Deulcalion »
Height: 0.8 m at the sholder (dragons, always insidious, have apparently adopted the metric system)
Actually i think that the pariat mulls allow for esier combo asmbly, for example, if u have 1 combo piece in hand then u just keep it, and send the other 6 back and hope to draw the missing part in the next 5, but with the 1 free mull, u just get to mulligan and draw 1 more card, and from there u do normal mulligans
Actually i think that the pariat mulls allow for esier combo asmbly, for example, if u have 1 combo piece in hand then u just keep it, and send the other 6 back and hope to draw the missing part in the next 5, but with the 1 free mull, u just get to mulligan and draw 1 more card, and from there u do normal mulligans
theoretically, you may be correct. However statistically I don't think this is actually true. I could be mistaken, but I think it is actually more difficult to draw the cards one needs with the Partial Paris than it is with the Full Paris.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
Is regular paris the one they use on 100 card highlander? becuse on highlander one gets to put as many cards into the deck then draw that many, in that case the odds are extremly in your favore for drawing the combo pieces, but if u just get one free mull i dont think the odds are that much better
Is regular paris the one they use on 100 card highlander? becuse on highlander one gets to put as many cards into the deck then draw that many, in that case the odds are extremly in your favore for drawing the combo pieces, but if u just get one free mull i dont think the odds are that much better
Full Paris is where you take your initial 7 card hand, shuffle the entire thing into your library, and then draw a new hand. In most formats you usually draw 1 less card than you started with. However in Multi-player formats you always get a free mulligan of this type (meaning you draw 7 cards on the first Mulligan attempt) when you do this.
Partial Paris is where you set aside (or exile) up to 7 cards from your hand. Then you draw up to 6 cards (depending on how many you set aside). Then if you don't like the new hand you got you can set aside up to 6 cards, and then draw up to 5 cards, and you can keep doing this until you can only draw up to 1 card. Then once you are done drawing new cards, you shuffle all of the cards you set aside into your library.
Neither System in theory should be any better than the other. However in practice this is not at all true. Statistically speaking, with the Full Paris, you have a greater chance of drawing any one card for each additional time you mulligan. Meanwhile with the Partial Paris, each time you Mulligan, you are removing potential cards from the library for you to draw, thereby reducing the likelyhood that you will draw those cards. However the randomized factor is removed somewhat, therefore the odds of you drawing what you need is reduced significantly.
So truth be told, it is a toss up as to which one is actually better for getting a combo.
As for which one your 100 card highlander (I am assuming your not talking about EDH) is using... I don't think it is either of them. But it appears to more closely resemble Partial Paris.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
I won 2-0 against d0su but I still lost since I didn't read the rules and played with Mana Crypt/Sol Ring/Crucible lol.
So I'm out of the tourney. I signed up last minute so I didn't read through the thread.
hmmm... darn, I misread your post. Sorry to hear that you neglected to read the rules and played with banned cards. I was kind of hoping to see you in the final rounds of the tournament.
Anyways, I would like to take this moment to remind those of you who still have yet to send in their deck lists to Clem to do so, preferably before you play your rounds so that we can prevent another instance such as this where someone has to drop due to not seeing the banned list rulings. So please, send your lists ASAP. KK, thanks!
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
I got no Sol Ring nor crypt in game 1. I got Mana crypt in game 2 after doing the new mulliganing rules, which apparently benefits this deck superbly in drawing into accelerants and pitching high costed spells.
The new mulliganing rules have definitely made this deck stronger. Turn 1 Ring/Crypt is broken as usual (broken in mono colored decks like these designed to play 3cc/4cc spells on turns 1-3). Sol Ring/Crypt is fair in other decks/generals, but Dagsson and Karn are the generals that use it to the fullest.
FYI, this was my play for Game 2:
If I drew an artifact creature, it would be a lock on turn 3 basically. For more info on a brief report, refer to my thread's latest post (page 10).
I am going to have to request that you not discuss your specific plays just in case we do decide to let you continue in the tournament, just for your own safety. Sorry man
They were some long intense games.
But overall it was a blast.
Thanks for the good games Dalkon.
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I agree that would be enjoyable to read, but I also have to agree with DalkonCledwin and Surging Chaos in that the cool stories should come afterwords.
The Izzet
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Goddamn how long game the one I lost was.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Should be fun!
Josh
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I would tend to agree. These types of Mulligans are completely and utterly unintuitive and take forever to do. Where as the others were much more intuitive and easy to do.
The problem there in, is that the old version of the mulligan, allowed for easier assemblage of combo pieces. This version does not allow for such... necessarily anyways.
RGRadha, Heir to KeldGR
RIb Halfheart, Goblin TacticianR
BRUThraximundarURB
make sure your deck is the active database. Then go to the Tools Menu, and Scroll down to the option "Get Deck Security Code" that will give you your decks security code
RGRadha, Heir to KeldGR
RIb Halfheart, Goblin TacticianR
BRUThraximundarURB
theoretically, you may be correct. However statistically I don't think this is actually true. I could be mistaken, but I think it is actually more difficult to draw the cards one needs with the Partial Paris than it is with the Full Paris.
Full Paris is where you take your initial 7 card hand, shuffle the entire thing into your library, and then draw a new hand. In most formats you usually draw 1 less card than you started with. However in Multi-player formats you always get a free mulligan of this type (meaning you draw 7 cards on the first Mulligan attempt) when you do this.
Partial Paris is where you set aside (or exile) up to 7 cards from your hand. Then you draw up to 6 cards (depending on how many you set aside). Then if you don't like the new hand you got you can set aside up to 6 cards, and then draw up to 5 cards, and you can keep doing this until you can only draw up to 1 card. Then once you are done drawing new cards, you shuffle all of the cards you set aside into your library.
Neither System in theory should be any better than the other. However in practice this is not at all true. Statistically speaking, with the Full Paris, you have a greater chance of drawing any one card for each additional time you mulligan. Meanwhile with the Partial Paris, each time you Mulligan, you are removing potential cards from the library for you to draw, thereby reducing the likelyhood that you will draw those cards. However the randomized factor is removed somewhat, therefore the odds of you drawing what you need is reduced significantly.
So truth be told, it is a toss up as to which one is actually better for getting a combo.
As for which one your 100 card highlander (I am assuming your not talking about EDH) is using... I don't think it is either of them. But it appears to more closely resemble Partial Paris.
So I'm out of the tourney. I signed up last minute so I didn't read through the thread.
Using Drain to fight Workshops is like using Exclude to fight Dark Confidant.
VERY CHEAP LEGACY SALE (priced to move before April 09!)
http://forums.mtgsalvation.com/showthread.php?p=8172551#post8172551
Out of curiosity, did you get Sol Ring/Mana Crypt in those two games, and if so, how did it impact the game?
hmmm... darn, I misread your post. Sorry to hear that you neglected to read the rules and played with banned cards. I was kind of hoping to see you in the final rounds of the tournament.
Anyways, I would like to take this moment to remind those of you who still have yet to send in their deck lists to Clem to do so, preferably before you play your rounds so that we can prevent another instance such as this where someone has to drop due to not seeing the banned list rulings. So please, send your lists ASAP. KK, thanks!
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The new mulliganing rules have definitely made this deck stronger. Turn 1 Ring/Crypt is broken as usual (broken in mono colored decks like these designed to play 3cc/4cc spells on turns 1-3). Sol Ring/Crypt is fair in other decks/generals, but Dagsson and Karn are the generals that use it to the fullest.
FYI, this was my play for Game 2:
If I drew an artifact creature, it would be a lock on turn 3 basically. For more info on a brief report, refer to my thread's latest post (page 10).
I am going to have to request that you not discuss your specific plays just in case we do decide to let you continue in the tournament, just for your own safety. Sorry man
~~DC
Using Drain to fight Workshops is like using Exclude to fight Dark Confidant.
VERY CHEAP LEGACY SALE (priced to move before April 09!)
http://forums.mtgsalvation.com/showthread.php?p=8172551#post8172551