btw PWs are not creatures and Progenitus is your general...
I know they aren't. I just put Progenitus there because he is a creature and I copy and pasted from MWS, and it put planeswalkers there for some reason.
Because you can play Intuition or Gifts for Genesis, Witness & Regrowth and end up with an engine to recycle cards.
On it's own Genesis is a selfrecurring 4/4 body, not to shabby either.
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Possibility:
Cut all your talismans and signets and run a bunch of green land fetch in addition to a bunch of basics. This has the advantage of sticking around if someone pops an Oblivion Stone or Akroma's Vengeance.
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I don't have a lot of old cards, so my Progenitus deck is a Bant base. Bant Charm and Spin into Myth are nice for General kill.
I went with hybrid cards like Rendclaw Troll, Finks, Manamorphose, Scuzzback Marauders, Shusher. Bloomtender tops them off.
Because I don't have duals, Vesuvia, Reflecting Pool, Exotic Orchard and Rupture Spire are in. I think I may run the "any color to play a multi-color spell" Pillar of Paruns (name?).
Far Wanderings seems like a good card in this deck.
I don't have a lot of old cards, so my Progenitus deck is a Bant base. Bant Charm and Spin into Myth are nice for General kill.
I went with hybrid cards like Rendclaw Troll, Finks, Manamorphose, Scuzzback Marauders, Shusher. Bloomtender tops them off.
Because I don't have duals, Vesuvia, Reflecting Pool, Exotic Orchard and Rupture Spire are in. I think I may run the "any color to play a multi-color spell" Pillar of Paruns (name?).
Far Wanderings seems like a good card in this deck.
This strategy doesn't seem to fit my ideology of 5 colors
Anger seems like a decent addition.
What about switching some lands for basics, so I can play Journeyer's kite and other basic searchers?
This strategy doesn't seem to fit my ideology of 5 colors
Fair enough.
One thing I did forget to mention: Mana Reflection and the TS storage lands work pretty well for getting out Jenny. I'd definitely include Vesuvia, Reflecting Pool and Orchard too.
Why has Rafiq of the Many not been mentioned yet? 1 swing with your unblockable, double striking, shroud 11/11 General will kill anyone without Wing Shards or Ends (or Rout or Evacuation or Constant Mists, etc., but the point is still valid).
My deck is a little less rampy and plays creature threats until Progenitus comes out, so I'll shy from other suggestions. I have found Urza's Filter to be good for speeding things up (of course, it's no good for Progenitus unless you have to replay RFG).
My builds aren't very multi-player oriented, but yours looks ok.
You propably need more ramp spells, because almost everything you have costs 7+
P.S. Click the little deck tag button at the top of the box and type the deck in (or hilight and put the tag around.) to make it like mine or you can type [*DECK] [*/DECK](with out *) around the deck
When A Man Lies
He Murders Some Part Of His World
These Are The Pale Deaths
Which Men Miscall Their Lives
All This I Cannot Bear
To Witness Any Longer
Cannot The Kingdom Of Salvation
Take Me Home
I don't know why the deck tag's aren't working, its copy pasted from Microsoft Word. Tried backspacing stuff and what not but it didn't work, I gave up.
Any way the deck is random land accel and all the random Really big cards I wasn't using.
I don't want to spend much mony on the deck but I want to gradually make things bigger like drop random small things for giants like conflux and brilliant ultimatum
It's mainly for multi-player but meh, I have fun in one on ones too.
best way to explain how to do it is to just quote his deck list
but it should look like this
Replace * with [
*deck]
1 condemn
1 swamp
1 plains
*/deck]
just make sure you have the # of copies of said card before the card name.
Now regarding the deck (4th build)
It seems really really limited to what you have control on the board. Personally I'd throw in more control cards in there, like counterspells, single target removal etc. Sure wrath's are fun but they dont do squat if they counter it while you are trying to recover and attempt to play progenitus for your 3rd-4th time. which is what? 16 mana? ouch.
There's been some great suggestions so far with the previous posts on running viable cards to speed the deck up and finding viable answers to replay progenitus and keep the steam going for the deck even late game.
This deck is beast, I was gold fishing today and I realized I can kill well over 7 people with tunnel vision. The deck has so many ways to regrowth.
But then I realized hum.... If I tunnel vision someone they still have 1 turn to swing at me with everything.....not cool. And when other people see me tunnel vision, then do it again, then again, then again, they are all gona jump me.
So I tried the trick with walk the aeons and i got some interesting results.
I was playing vs some friends and I managed to wrath the board enough to live tell I had 5 signets and well over 10 land, I think I could produce like 18 mana each turn (thanks rites of flourishing, you make this deck fast).
turn 15:LOL I MADE IT TO TURNS AND I'VE BEEN SWINGING WITH PROGENITUS THIS WHOLE TIME!!!!!!!!
(I didn't mention all the land/signits I was playing as i combod, I played a bunch of search and draw to get the cards I was playing, and I tutored for alot of land to thin the deck)
Greater good since you draw your deck and use extra turn cards to go again while proggy wins through general dmg. conflux sine you basicly tutor for 5 cards and play 2 of em for free. Grab Rafiq, Finest Hour, and some other multi color cards, play rafiq and finest by sdiscarding 2 you searched for, then proggy with dream halls. and swing, since you shouldv'e grabbed something like Fires of Yavimaya.
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1 [ALA] Savage Lands
1 [TSB] Gemstone Mine
1 [ON] Flooded Strand
1 [ON] Grand Coliseum
1 [CNF] Exotic Orchard
1 [LRW] Vivid Crag
1 [LRW] Vivid Marsh
1 [SHM] Reflecting Pool
1 [LRW] Vivid Meadow
1 [7E] City of Brass
1 [ON] Bloodstained Mire
1 [LRW] Vivid Creek
1 [ON] Windswept Heath
1 [LRW] Vivid Grove
1 [CNF] Rupture Spire
1 [MI] Mountain Valley
1 [MI] Rocky Tar Pit
1 [MI] Grasslands
1 [MI] Bad River
1 [MI] Flood Plain
1 [ALA] Crumbling Necropolis
1 [ON] Wooded Foothills
1 [ON] Polluted Delta
1 [ALA] Arcane Sanctum
1 [ALA] Seaside Citadel
1 [ALA] Jungle Shrine
1 [A] Tropical Island
1 [DIS] Breeding Pool
1 [u] Savannah
1 [RAV] Temple Garden
1 [u] Volcanic Island
1 [GP] Steam Vents
1 [R] Underground Sea
1 [RAV] Watery Grave
1 [GP] Stomping Ground
1 [A] Taiga
1 [A] Plateau
1 [RAV] Sacred Foundry
1 [DIS] Hallowed Fountain
1 [R] Tundra
1 [u] Scrubland
1 [GP] Godless Shrine
1 [RAV] Overgrown Tomb
1 [R] Bayou
1 [b] Badlands
1 [DIS] Blood Crypt
1 [PLC] Urborg, Tomb of Yawgmoth
1 Progenitus (General
1 Eternal Witness
1 [FD] Etched Oracle
1 [LRW] Mulldrifter
1 [10E] Joiner Adept
1 [9E] Weathered Wayfarer
1 [SHM] Kitchen Finks
Planeswalkers
1 [ALA] Ajani Vengeant
1 [LRW] Chandra Nalaar
1 [ALA] Elspeth, Knight-Errant
1 [LRW] Jace Beleren
1 [LRW] Liliana Vess
1 [ALA] Sarkhan Vol
1 Garruk Wildspeaker
1 Nicol Bolas, Planeswalker
Spells
1 Mind's Eye
1 [A] Nevinyrral's Disk
1 [CHK] Sensei's Divining Top
1 [ARE] Darksteel Ingot
1 [RAV] Spectral Searchlight
1 [FD] Engineered Explosives
1 [MR] Oblivion Stone
1 [FUT] Coalition Relic
1 [FD] Clearwater Goblet
1 Collective Restraint
1 [AP] Pernicious Deed
1 [TE] Propaganda
1 [SHM] Prismatic Omen
1 [PY] Rhystic Study
1 [CHK] Ghostly Prison
1 [10E] Aura of Silence
1 [IN] Fact or Fiction
1 [CHK] Gifts Ungiven
1 [TE] Intuition
1 [CNF] Path to Exile
1 [ST] Counterspell
1 [FNM] Brainstorm
1 [6E] Mystical Tutor
1 [OV] Vampiric Tutor
1 [AL] Force of Will
1 [TSP] Krosan Grip
1 [AT] Swords to Plowshares
1 [A] Regrowth
1 [ALA] Cruel Ultimatum
1 [R] Demonic Tutor
1 [EVE] Hallowed Burial
1 [10E] Wrath of God
1 [LRW] Ponder
1 [SHM] Beseech the Queen
1 [LRW] Austere Command
1 Akroma's Vengence
1 [REW] Damnation
1 [ST] Tidings
1 [BOK] Final Judgment
and also play at top 41 lands.
Things you might want to add: Genesis, Eternal Witness, Fabrication more wrath variants or more threads. Akroma's Vengeance or Morphling f.e.
btw PWs are not creatures and Progenitus is your general...
I know they aren't. I just put Progenitus there because he is a creature and I copy and pasted from MWS, and it put planeswalkers there for some reason.
I really like Rhystic Study. And why genesis? I don't have very many creatures.
I'll change it up a bit. (see the decklist post)
EDIT: -1 FoW, 1 invincible hymn, 1 Personal Tutor, 1 debtor's knoll
+1 Garruk Wildspeaker, 1 Akroma's Vengence, 1 Collective Restraint, 1 Eternal Witness
On it's own Genesis is a selfrecurring 4/4 body, not to shabby either.
All Sun's Dawn - awesome recursion
Possibility:
Cut all your talismans and signets and run a bunch of green land fetch in addition to a bunch of basics. This has the advantage of sticking around if someone pops an Oblivion Stone or Akroma's Vengeance.
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Cards I'm selling!!
EDH
UArcanis the Omnipotent
RJaya Ballard, Task Mage
UBRNicol Bolas
Nicol Bolas, a balance of Vorthos and PowerUBR
Nath of the Gilt LeafBG
Others
Squee, Goblin of AwesomenessR
Nekusar, the Mindblazer!UBR
Vela the NightcladUB
I used to be a world champion, but then I took a wolf to the knee. And three Galvanic Blasts to the face.
Concerning when returning to Kamigawa would be acceptable
I don't have a lot of old cards, so my Progenitus deck is a Bant base. Bant Charm and Spin into Myth are nice for General kill.
I went with hybrid cards like Rendclaw Troll, Finks, Manamorphose, Scuzzback Marauders, Shusher. Bloomtender tops them off.
Because I don't have duals, Vesuvia, Reflecting Pool, Exotic Orchard and Rupture Spire are in. I think I may run the "any color to play a multi-color spell" Pillar of Paruns (name?).
Far Wanderings seems like a good card in this deck.
This strategy doesn't seem to fit my ideology of 5 colors
Anger seems like a decent addition.
What about switching some lands for basics, so I can play Journeyer's kite and other basic searchers?
Fair enough.
One thing I did forget to mention: Mana Reflection and the TS storage lands work pretty well for getting out Jenny. I'd definitely include Vesuvia, Reflecting Pool and Orchard too.
1 Urborg, Tomb of Yawgmoth
1 Blood Crypt
1 Overgrown Tomb
1 Godless Shrine
1 Hallowed Fountain
1 Sacred Foundry
1 Stomping Ground
1 Watery Grave
1 Steam Vents
1 Temple Garden
1 Breeding Pool
1 Wooded Foothills
1 Flooded Strand
1 Reflecting Pool
1 Windswept Heath
1 Polluted Delta
1 Bloodstained Mire
6 Swamp (2)
6 Plains (1)
6 Mountain (2)
6 Island (3)
6 Forest (3)
Creatures
1 Sakura-Tribe Elder
1 Noble Hierarch
1 Civic Wayfinder
1 Joiner Adept
1 Farhaven Elf
1 Krosan Tusker
1 Birds of Paradise
Spells
1 Kodama's Reach
1 Gaea's Bounty
1 Explosive Vegetation
1 Search for Tomorrow
1 Rampant Growth
1 Farseek
1 Hunting Wilds
1 Skyshroud Claim
1 Land Grant
1 Shard Convergence
1 Far Wanderings
1 Journey of Discovery
1 Wrath of God
1 Hallowed Burial
1 Savage Twister
1 Molten Disaster
1 Kirtar's Wrath
1 Akroma's Vengeance
1 Damnation
1 Rout
1 Winds of Rath
1 Martial Coup
1 Austere Command
1 Final Judgment
1 Starstorm
1 Prismatic Omen
1 Mirari's Wake
1 Exploration
1 Ghostly Prison
1 Collective Restraint
1 Pernicious Deed
1 Propaganda
1 Rites of Flourishing
1 Armillary Sphere
1 Coalition Relic
1 Journeyer's Kite
1 Sensei's Divining Top
1 Clearwater Goblet
1 Darksteel Ingot
1 Fist of Suns
1 Oblivion Stone
1 Nevinyrral's Disk
1 Engineered Explosives
1 Mox Diamond
1 Spectral Searchlight
1 Progenitus
For that matter, I would strongly urge you to consider Aggravated Assault and Waves of Aggression.
Doh! I didn't even think about it.
And the Waves of Aggression... You = smart.
Conflux - It's a great tutor for the format
Maelstrom Archangel - Play bombs for free
Charnelhoard Wurm - For recursion (Tromp the Domains two turns in a row and it was bye-bye!)
My deck is a little less rampy and plays creature threats until Progenitus comes out, so I'll shy from other suggestions. I have found Urza's Filter to be good for speeding things up (of course, it's no good for Progenitus unless you have to replay RFG).
1 Savage Lands
1 Gemstone Mine
1 Flooded Strand
1 Grand Coliseum
1 Exotic Orchard
1 Vivid Crag
1 Vivid Marsh
1 Reflecting Pool
1 Vivid Meadow
1 City of Brass
1 Bloodstained Mire
1 Vivid Creek
1 Windswept Heath
1 Vivid Grove
1 Rupture Spire
1 Mountain Valley
1 Rocky Tar Pit
1 Grasslands
1 Bad River
1 Flood Plain
1 Crumbling Necropolis
1 Wooded Foothills
1 Polluted Delta
1 Arcane Sanctum
1 Seaside Citadel
1 Jungle Shrine
1 Tropical Island
1 Breeding Pool
1 Savannah
1 Temple Garden
1 Volcanic Island
1 Steam Vents
1 Underground Sea
1 Watery Grave
1 Stomping Ground
1 Taiga
1 Plateau
1 Sacred Foundry
1 Hallowed Fountain
1 Tundra
1 Scrubland
1 Godless Shrine
1 Overgrown Tomb
1 Bayou
1 Badlands
1 Blood Crypt
1 Urborg, Tomb of Yawgmoth
1 Joiner Adept
1 Yavimaya Dryad
1 Wood Elves
1 Birds of Paradise
1 Noble Hierarch
1 Elvish Aberration
1 Wirewood Guardian
1 Shoreline Ranger
1 Eternal Dragon
1 Noble Templar
1 Chartooth Cougar
1 Twisted Abomination
1 Rafiq of the Many
Spells
1 Ghostly Prison
1 Prismatic Omen
1 Spectral Searchlight
1 Nevinyrral's Disk
1 Darksteel Ingot
1 Pernicious Deed
1 Engineered Explosives
1 Oblivion Stone
1 Coalition Relic
1 Clearwater Goblet
1 Collective Restraint
1 Final Judgment
1 Damnation
1 Akroma's Vengeance
1 Hallowed Burial
1 Wrath of God
1 Austere Command
1 Propaganda
1 Rout
1 Martial Coup
1 Winds of Rath
1 Rites of Flourishing
1 Exploration
1 Mirari's Wake
1 Mana Reflection
1 Fist of Suns
1 Mox Diamond
1 Kirtar's Wrath
1 Savage Twister
1 Molten Disaster
1 Starstorm
1 Shard Convergence
1 Skyshroud Claim
1 Farseek
1 Land Grant
1 Gaea's Bounty
1 Nature's Lore
1 Aggravated Assault
1 Mwonvuli Acid-Moss
You propably need more ramp spells, because almost everything you have costs 7+
P.S. Click the little deck tag button at the top of the box and type the deck in (or hilight and put the tag around.) to make it like mine or you can type [*DECK] [*/DECK](with out *) around the deck
He Murders Some Part Of His World
These Are The Pale Deaths
Which Men Miscall Their Lives
All This I Cannot Bear
To Witness Any Longer
Cannot The Kingdom Of Salvation
Take Me Home
Cliff Burton---To Live Is To Die
My MOTL Refs
My H/W List
Any way the deck is random land accel and all the random Really big cards I wasn't using.
I don't want to spend much mony on the deck but I want to gradually make things bigger like drop random small things for giants like conflux and brilliant ultimatum
It's mainly for multi-player but meh, I have fun in one on ones too.
2 Bant Charm
3 Naya Charm
4 Grixis Charm
5 Esper Charm
6 Condemn
7 Swords to Plowshare
8 Hero’s Demise
9 Resounding Silence
10 Wrecking Ball
11 Hammerfist giant
12 Brightflame
13 Akroma’s Vengeance
14 Crater hellion
15 Martial Coup
16 Dismal Failure
17 Countersquall
18 Overwhelming Intellect
19 Soul Manipulation
20 Mana Leak
21 Hinder
22 Scattering Stroke
23 Counterspell
24 Dawn Charm
25 Overrule
26 Mystical Teachings
27 Diabolic Tutor
28 Dimir Infiltrator
29 Muddle the Mixture
30 Perplex
31 Dimir House Guard
32 Clutch of the Undercity
33 Brianspoil
34 Etereal Usher
36 Tunnel Vision
37 Spellweaver Volute
38 Hide//Seek
39 Walk the Aeons
40 Aladdin’s Ring
41 Regrowth
42 Reclaim
43 Dream Leash
44 Phytohydra
45 Mulldrifter
46 Gwafa Hazid, Profiteer
47 Izzet Chronarch
48 Orzhov Signet
49 Izzet Signet
50 Boros Signet
51 Dimir Signet
52 Simic Signet
53 Azorius Signet
54 Selesnya Signet
55 Gruul Signet
56 Golgari Signet
57 Rites of Flourishing
58 Harrow
59 Kaleidostone
60 Armillary Sphere
61 Kodama’s Reach
62 Farseek
63 Shard Convergence
64 Rampant Growth
65 Explosive vegetation
67 Grand Coliseum
68 Grove of the Burnwillows
69 Jungle Shrine
70 Savage Lands
71 Crumbling Necropolis
72 Seaside Citadel
73 Arcane Sanctum
74 Esper Panorama
75 Jund Panorama
76 Terramorphic Expanse
77 Vivid Grove
78 Vivid Meadow
79 Vivid Crag
80 Vivid Creek
81 Winged Coatl
82-99:
4 Swamp
4 Plains
5 Island
2 Mountain
3 Forest
edit: missed the wined coatl so i just stuck it in after the land
Thanks Darth Monkey
best way to explain how to do it is to just quote his deck list
but it should look like this
Replace * with [
*deck]
1 condemn
1 swamp
1 plains
*/deck]
just make sure you have the # of copies of said card before the card name.
Now regarding the deck (4th build)
It seems really really limited to what you have control on the board. Personally I'd throw in more control cards in there, like counterspells, single target removal etc. Sure wrath's are fun but they dont do squat if they counter it while you are trying to recover and attempt to play progenitus for your 3rd-4th time. which is what? 16 mana? ouch.
There's been some great suggestions so far with the previous posts on running viable cards to speed the deck up and finding viable answers to replay progenitus and keep the steam going for the deck even late game.
But then I realized hum.... If I tunnel vision someone they still have 1 turn to swing at me with everything.....not cool. And when other people see me tunnel vision, then do it again, then again, then again, they are all gona jump me.
So I tried the trick with walk the aeons and i got some interesting results.
I was playing vs some friends and I managed to wrath the board enough to live tell I had 5 signets and well over 10 land, I think I could produce like 18 mana each turn (thanks rites of flourishing, you make this deck fast).
turn 1 of combo:
transmute for Diabolic Tutor, tutor for walk the aeons, play it
turn 2: regrowth, play walk and obelisk of alara
turn 3: Izzet Chronarch, play walk
turn 4: girixs carm, bounce Izzet, Play Izzet, walk
turn 5: naya charm, walk
turn 6: Spellweaver Volute on naya charm, sorcery land search, play charm for free and enchant other charm, walk
turn 7: kill izzet with obilsk, soul manipulation it back, walk
turn 8: sourcery, volute charm bounceing izzet, play izzet, walk (volute goes onto soul manipulation)
turn 9: reclaim, draw spell, kill izzet, walk
turn 10: voulte plays soul, soul gets izzet, izzet takes a walk (volute on reclaim)
turn 11: clutch of the undercity izzet, izzet, walk
turn 12: voulte reclaim and walk (voulte goes onto clutch of the undercity)
turn 13: voulte clutch onto izzet, izzet, walk (with bye back)
turn 14: walk
turn 15:LOL I MADE IT TO TURNS AND I'VE BEEN SWINGING WITH PROGENITUS THIS WHOLE TIME!!!!!!!!
(I didn't mention all the land/signits I was playing as i combod, I played a bunch of search and draw to get the cards I was playing, and I tutored for alot of land to thin the deck)
Thanks Darth Monkey
Greater good since you draw your deck and use extra turn cards to go again while proggy wins through general dmg. conflux sine you basicly tutor for 5 cards and play 2 of em for free. Grab Rafiq, Finest Hour, and some other multi color cards, play rafiq and finest by sdiscarding 2 you searched for, then proggy with dream halls. and swing, since you shouldv'e grabbed something like Fires of Yavimaya.