Quote from somogyiI think you should take out the martial coup.
Quote from JrGMan2004Really? Whys that? Because I've beaten you with it twice?:facepalm::D
Quote from Slivortallulz@failed sabotage
I personally think that Garruk and Ajani should each be in this deck. They tend to play nice with tokens. And after M10 hits the stores this weekend, you should try to start tracking down a Captain of the Watch (remember, in EDH cards are legal as of their prerelease date).
Quote from Magic Online »What is fun? Whatever you want it to be!
Quote from Donald_McDonaldI got a similar deck in my sig. Focuses more on combo and quantity of tokens. Nice to see someone else using the Gilt-Leaf Archdruid + Mirror Entity combo, it's one of my favorites.
Quote from JrGMan2004Unfortunately, Coat of Arms ends up helping out my opponents too much (especially the other Elfball and Sliver deck). Also, I'm going to cut out my global pumpers. I'm more of a combo deck than a swarm 'em deck. And the pumpers renders Skullclamp inopperable and the clamp has won me games because I was able to make as many tokens as I needed and draw through my deck to find an answer to take care of my opponents so they wouldn't have an oppurtunity to Wrath me or otherwise reset the game... or one instance where an Elfball deck had gone off and I went off the next turn, but because I had Skullclamp, I was able to draw through and find Dauntless Escort and Martial Coup and wipe the board while saving mine.
As as side note, Karmic Justice is unimpressive. It only works when the opponent kills a NON-LAND card. I've found Martyr's Cause to be MUCH more useful. It is a sac outlet for me to go infinite, AND it protects against troublesome creatures or generals.