Too bad he doesn't come with trample built in... too bad it is also really difficult to give him trample as well Personally I would rather run Lord of Extinction over Multani, but that is just me it is however unfortunate that Lord of Extinction cannot be used as a General
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I have been using her all summer, check out my sig. The idea is to get her out turn 2 (rare) or 3 (almost every time) and then just beat w/ her, and have countermagic back up, along w/ silly stuff like rafiq of the many, lightning greaves, umezawa's jitte, berserk, and other great pumps and tactics
I love this deck for 1 on 1, i have yet to lose to any non blue deck
The thing that makes Zur so dangerous is that his ability requires absolutely no mana investment whatsoever. Unlike Uril or Jenara that requires you spending mana beyond playing your general. Zur can go about his business finding broken pump/protection/removal enchantments without having to compromise available mana for countermagic/card advantage. The enchantment suite also typically allows him to have an answer to virtually everything.
the problem w/ doran the siege tower is his lack of evasion, he can be chump blocked until the player stabalizes
Like Rafiq, this guy's in colours that can support a whole bunch of trample/evasion stuff. Sure it's not as good as say all of Rafiq's "god auras" from shadowmoor, but it's still good. If the deck's focus is 21, then the support will come with it, even if it is might of oaks + some way of making trample (orprotectionforthatmatter) happen. Doran gets stronger removal in black with a slower clock, whereas Rafiq's got countermagic with blue.
Uril and Zur are the most resilient of them, though Rafiq is the clear winner in being the most explosive and fastest (clocking in at consistent turn 5 kills).
Yeah, my Godo, Bandit Warlord deck can do 21 pretty quickly. It plays mana flare, extraplanar lens, gauntlet of might, and (soon) gauntlet of power. That means Godo comes out pretty quick, often with haste, and can hit for a ton.
Rafiq is probably the best, both because his ability is sick, and his color combination has got a real boost over the last 2 years of sets. There's just so many great cards in his colors.
Still though, I like the flexibility of Godo, how you can grab SoFI, SoLS, Jitte, or whatever is the best for the situation. His extra cmc is a point against him, but with enough mana accel, he's easy enough to replay, and the tutoring means he gets more tools each time.
recently i put together a rafiq the many deck mostly just to play around with my CitP deck i was itching to put together. the deck itself ends up being an engine upon itself, drawing land dropping etc and really our play group has like 4 jenara players so i decided to try out a different bant general... little did i know the explosive power it would have.
1- seaside citadel
2- breeding pool coiling oracle (dropping in a plains)
3- Island rafiq the many
4- Island finest hour swing once for 10 general damage, second combat swing for an additional 14 knocking 1 person out...
I can't imagine how badass he would be with a deck DESIGNED around utilizing him would be... equipment/enchants for unblockability and pump ups from green... hell i've seen him drop two ppl out of a single game with the use of mirror entity and finest hour which was really helped by the fact that two people at the table were running tribal themes... (elf deck giving him forest walk and shroud (thanks eladamri) and zombies giving out +1/+1s and swamp walk (woot zombie master/lord of the undead).
Hell i know this thread is about knocking out general damage but lets not overlook the fact that even if he can't get through he's turned some flying dust elementals into real hellions.