Some strong Green EDH cards that the list is missing.
Vernal Bloom
Mana Reflection -- doubling mana is very good
Essence Warden
Fierce Empath
Greater Good
Lhurgoyf (Tarmogoyf will be a 7/8 by midgame or so.. this guy will be a 20/21)
Woodripper I like it better than Molder Slug. Green Mages need their artifacts. This card is usually takes out the three best artifacts on the table.
Azusa, Lost but Seeking -- pair this up with Cloudstone Curio
Seedborn Muse -- maybe greens best creature
Nemata, Grove Guardian -- broken with Seedborn
--Michael
I agree regarding Birds of Paraside. In fact, I was recently arguing the same thing regarding mana producing creatures. Removed. Garruk, on the other hand, is quite good. He may scream "attack me," but so do a lot of the best cards in the format. He stays unless someone can convince me otherwise. As for your list, I'm adding the following:
Vernal Bloom
Mana Reflection
Fierce Empath
Greater Good
Lhurgoyf
Seedborn Muse
also, i've found Defense of the Heart to be rather silly (better in duels; my group doesn't play much multi).
Defense of the Heart I'm totally on board with. That's a must have for green. The others are a bit situational. I mainly want cards that most decks will want to add. Woodfool Primus is something to consider, but not really the others. Sure there are decks that will want Colossus or Zombify, but not most.
I'm fairly new to EDH, but I have seen that Winding Canyons can immediately power up almost any deck. It screws with combat making any creatures in hand into potential combat tricks. It helps against mass removal by allowing you to hold back during your own turn. And maybe most importantly, it drops non-haste generals to attack when others have less blockers available, like after said mass removal has gone off.
With green it is possible to hit any utility land pretty consistently. Given the strength of utility lands in general, Reap and Sow especially should be on this list since it does double duty in removing an opponent's utility land and searching up your own utility land.
Great additions, although we already have Weathered Wayfarer. I totally forgot about Winding Canyons, and you're absolutely right about its power. Even the chance that you'll drop a blocker is enough to make people send attackers elsewhere. Thanks again!
I say Sakashima the Impostor should be added, because having multiple copies of anything on table, including your general seems like a good thing to have.
I say Sakashima the Impostor should be added, because having multiple copies of anything on table, including your general seems like a good thing to have.
Completely agree! These are obvious inclusions. Thanks!
I say Sakashima the Impostor should be added, because having multiple copies of anything on table, including your general seems like a good thing to have.
I had been leaving Legendary Creatures off the list but I suppose we should just add them. So bring them on, everyone!
As far as utility lands go, I think Kor Haven or Prahv, Spires of Order are at least worth considering when trying to avoid EDH general damage.
Reliquary Tower from Conflux is also looking good so far. At least, my experiences with it have been promising.
I agree. The great thing about prevention effects like those is that you don't even usually have to use them; the fact that they're there, threatening to be used, is usually enough to divert attacks elsewhere.
Exotic orchard is great from Conflux for EDH, among all your opponents it's gonna tap for most of the time any color. ofc, not worth it in mono colored decks lol, but for 3+ color decks, excellent.
Exotic orchard is great from Conflux for EDH, among all your opponents it's gonna tap for most of the time any color. ofc, not worth it in mono colored decks lol, but for 3+ color decks, excellent.
Going through the list I stumbled on something strange... You've listed Dismantling blow in the White section although it's technically a multicolored card for EDH purpose.
I think you can consider moving it to the multicolored section or create a "True-False multicolored card" section or something.
That's a good point. I thought of it when creating the list the first time. There are a few cards that fit this bill, most notably a lot of the land. I figured I'd just keep everything in it's "proper" section, and people going through the list could week out what wouldn't work for their deck.
I guess I could put an asterisk next to conditional cards like that, too.
I added several Conflux cards. Throw out your opinion if you feel like I missed something. I also decided to start adding legendary creatures (both general and non) so bring them on.
Fiery Fall, land search or kill most things that hit the board? seems good.
Those new landcyclers seem like decent roleplayers, but I certainly don't think they are must-includes in most decks. The effect is too overpriced and there are generally better fixing abilities available colorlessly.
Those new landcyclers seem like decent roleplayers, but I certainly don't think they are must-includes in most decks. The effect is too overpriced and there are generally better fixing abilities available colorlessly.
I completely agree. But Fiery Fall is one that i do disagree with. That one is worth every part of it. its a five point Heat Ray at cost, or it cycles for land. And because it hits for five, its hard to find a general it doesnt kill, or a creature for the most part.
Fall i think should be on there, but the others are not worthy.
And your opinion shouldnt be final say on what goes on the list. Because everyone has different opinions and play styles. Or why should people post on here if you get a Veto?
Woodfall Primus - fantastic reanimation target
Zombify - speaking of reanimation...
also, i've found Defense of the Heart to be rather silly (better in duels; my group doesn't play much multi).
My Type 4 stack (Cube Tutor link)
I agree regarding Birds of Paraside. In fact, I was recently arguing the same thing regarding mana producing creatures. Removed. Garruk, on the other hand, is quite good. He may scream "attack me," but so do a lot of the best cards in the format. He stays unless someone can convince me otherwise. As for your list, I'm adding the following:
Vernal Bloom
Mana Reflection
Fierce Empath
Greater Good
Lhurgoyf
Seedborn Muse
Thanks for your input!
Defense of the Heart I'm totally on board with. That's a must have for green. The others are a bit situational. I mainly want cards that most decks will want to add. Woodfool Primus is something to consider, but not really the others. Sure there are decks that will want Colossus or Zombify, but not most.
*Added Defense of the Heart*
Sylvan Scrying
Reap and Sow
Weathered Wayfarer
Tolaria West
... Winding Canyons
I'm fairly new to EDH, but I have seen that Winding Canyons can immediately power up almost any deck. It screws with combat making any creatures in hand into potential combat tricks. It helps against mass removal by allowing you to hold back during your own turn. And maybe most importantly, it drops non-haste generals to attack when others have less blockers available, like after said mass removal has gone off.
With green it is possible to hit any utility land pretty consistently. Given the strength of utility lands in general, Reap and Sow especially should be on this list since it does double duty in removing an opponent's utility land and searching up your own utility land.
Body Double
Glen Elendra Archmage
Mystical Teachings
Necromancy
Greater Gargadon
Detritivore
Spitting Image
Dust Bowl
Ancient Tomb
Riptide Laboratory
Deserted Temple
Completely agree! These are obvious inclusions. Thanks!
I had been leaving Legendary Creatures off the list but I suppose we should just add them. So bring them on, everyone!
Reliquary Tower from Conflux is also looking good so far. At least, my experiences with it have been promising.
Draft my Mono-Blue Cube!
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I agree. The great thing about prevention effects like those is that you don't even usually have to use them; the fact that they're there, threatening to be used, is usually enough to divert attacks elsewhere.
Added all three.
EDIT: Also, Vesuvan Doppelganger
Thanks to Spiderboy4 of High~Light Studios!
Added! Thanks for your input, all!
That's a good point. I thought of it when creating the list the first time. There are a few cards that fit this bill, most notably a lot of the land. I figured I'd just keep everything in it's "proper" section, and people going through the list could week out what wouldn't work for their deck.
I guess I could put an asterisk next to conditional cards like that, too.
Those new landcyclers seem like decent roleplayers, but I certainly don't think they are must-includes in most decks. The effect is too overpriced and there are generally better fixing abilities available colorlessly.
Excellent ones; thank you!
I completely agree. But Fiery Fall is one that i do disagree with. That one is worth every part of it. its a five point Heat Ray at cost, or it cycles for land. And because it hits for five, its hard to find a general it doesnt kill, or a creature for the most part.
Fall i think should be on there, but the others are not worthy.
And your opinion shouldnt be final say on what goes on the list. Because everyone has different opinions and play styles. Or why should people post on here if you get a Veto?
Barbed Shocker Kiki-Jiki, Mirror Breaker Obliterate Ruination Wheel of Fate
Serra Avatar I guess....
Desert Twister see above
Copy Artifact Copy Enchantmentt Counterbalance Guile Spelljack Tezzeret The Seeker
Extraplanar Lens Gauntlet of Might Mirari Nightmare Lash
Angel of Despair Azorius Guildmage
BUG Dredge BUG]
WUBRG Storm WUBRG
UBR FaerieStalker UBR
EDH
Sygg, River Cutthroat (1vs1)
Maga, Traitor to Mortals (multiplayer)