before any mods lock this for redundancy I have already requested for the other one to be removed (Exiled? XD).
This is it, is it feasible? (one copy of each of the cards, I have not added basics yet)
I am going to an all day edh on Friday, which means I have to buy the cards Thursday, so please anything you see wrong please point out.
~ General1: (as long as it is g/w/r)
Rith, the Awakener
~ Token creation 23: Nemata, Grove Guardian
Kjeldoran Outpost
Reach of Branches
night soil
Myr Matrix
Verdant Force
Centaur Glade
Orochi Hatchery
mobilization
selesnya evangel
soul foundry (unsire about this card since I will need to be holding a creature for this to work)
Sprout Swarm
Wurmcalling
Rhys the Redeemed
Imperious Perfect
Doubling Season
Saproling Symbiosis (unsure since it hits only once)
Verdant Embrace
Storm herd
Decree of Justice
Mogg Infestation
Sacred Mesa
Dragon Broodmother
~ mana acceleration/fixers13: Krosan Tusker Kodama's Reach
Earthcraft
doubling cube
crucible of worlds (used with fetchlands, strip mine cycled lands)
seedborn muse (untaps my lands and all during everyones up keep no?) Explosive Vegetation
hunting wilds
recross the paths
keeper of progenitus ( only on basics, is he good?) Mana Reflection
Mirari's Wake
Skyshroud Claim
~tutors/retreaval13:
worldy tutor
sterling grove Idyllic Tutor
naya charm
hymn of rebirth ("any graveyard", seems worth it over breath of life)
recollect
Vengeful Rebirth
Chord of Calling Reclaim Eladamri's Call
skyshruoud elf
Primal Command
Enlightened Tutor
~nonbasic lands 16 (I will add basics when I finish the deck) :
jungle shrine
brushland
elfhame palace
mountain valley
Terramorphic Expanse
Grasslands
naya panorama
taiga
wooded foor hills
stomping grounds
Temple Garden
karplusan forest
flagstones of trokair
strip mine Vitu-Ghazi, the City-Tree
first problem I see is that you have Morningtide listed under your Token Generation cards, when in fact it does NOT generate tokens. It simply exiles all cards in all graveyards.
I really like Soul Foundry as it allows you to copy ANY creature in your deck and overwhelm your opponent with them. On the other hand I am not as impressed with Caribou Range.
You are aware that as far as the Onslaught Fetchlands go, you can run any of them in this deck because they don't have mana symbols (though you might as well ONLY run the ones that fetch lands that you actually run such as Mountains, Forests, and Plains).
Morningtide is a mistake I accidentally copied the set instead of the card it self, thanks for the catch, I'll have to figure out what card that was meant to be.
I will take out the range, and as far as fetch lands are concearned it is too expensive for me right now.
Well, a couple suggestions for cards I didnt see in there:
Krosan Grip - Incredible artifact and enchantment hate, split second means they cant use them in response for a last ditch effort.
[card]Return to Dust[card] - I dunno how the players you normally play do things, but in my group there is a lot of recursion so being able to RFG problem enchants or artifacts is always a plus.
Martial Coup - pretty good card out of Alara block. Its a wrath for most creatures and it makes tokens, which fits right in with your deck.
[card]Dragon Broodmother[/c] - Another out of Alara, pretty solid dragon that makes a token on every upkeep. And the tokens have devour 2 and flying, so yeah, you could eat up a bunch of little guys and have a giant flyer.
Vigor - Ok, so hes not a token generator, but he protects your tokens and makes them bigger. Most of the time he'll force an opponent to deal with him which could keep a problem spell from slapping something more important.
Sigil Captain - Got a lot of weenie producers? Here's your soloution. This guy gives counters to anything thats a 1/1 when that creature comes into play. So all your mass token producers (Rith anyone?) suddenly produces 3/3's.
Mana Reflection - Id take out Vernal Bloom and put this in. Bloom helps everyone with their green where as this only helps you. Plus, those filer lands from shadowmoor? They produce 4 mana cause this Doubles the mana. Pretty great accell.
Id take out Sprouting Vines and put in Explosive Vegetation. Vines could get bigger but it only puts them in your hand. Veggies puts it into play.
I would probly take out the Factory and the Panoramas that aren't in your colors and put in basics, but thats really just up to you.
Oh, Temple of the False God is pretty great in any EDH deck since by the time you get it chances are its gonna be tapping for 2.
Mobilization would go pretty good in here, it makes tokens, and gives all soldiers vigilance. Not sure how many soldier creators you have, I see a couple, but still, token generation.
Vengeful Rebirth This is pretty good, it brings something back (Like a token enchant that got zapped) and then shoots something for the converted mana cost of what you got.
Man thats a lot of stuff, but yeah, just some suggestions. Ill look over it more later for what Id take out.
Painter's Servant should help make a lot of tokens with Rith, 1 for every permanent in play to be exact. I run Humility in my token deck but it draws a lot of hate.
thanks, I will probably take out disenchant and naturalize for Return to Dust and Krosan Grip.
martial coup I was unsure of, but since I already own one I can throw it in without monetary penalty.
although I like Sigil Captain and vigor, I essentially want numbers over size, since I am trying to combo kyren negociations.
Mana Reflection this sounds awesome, but it's just I happen to already own a bloom, or wait... have both?
the reasons I have panorama is to hopefully have one out while having crucible of worlds, but I shall take them out (I have other lands that can be brought back), factory? yes alright it's out.
Mobilization it's already in there, but better mentioned twice than not at all.
anger. hopefully attacking is a secondary for this deck, I 'll see how it goes though.
Dragon Broodmother another goodie
Vengeful Rebirth sounds awesome, I will make changes now
painter's servant seems interesting with my general, but my main focus is negotiations for now.
Humility hmm it's like removal, okay I will try to find a place for it.
okay changes made, hopefully I can take out 5 cards though.
A token deck built around Rith, the Awakener can be quite deadly, actually. Most decks only pack a handful of board sweepers, so if you keep clogging up the ground and skies with little dudes then somethings gotta give.
As far as individual cards go, I only have a couple:
Mirror Entity -- freaking wrecks people when you're playing with tokens. 7 or 8 free mana can destroy an entire table in one combat step if you've got the creatures to back it up (which you do).
Gauntlet of Power and Vernal Bloom are questionably as they work off of basic types and you're in three colors. I'd recomment more actual ramp (always 2-for-1s, Skyshroud Claim, Explosive Vegetation, Kodama's Reach, Yavimaya Elder, Krosan Tusker, Krosan Verge, Solemn Simulacrum). Nuisance Engine is simply not enough to warrant a card slot (I find some of the other token generation questionably simply due to cost, but they're not making 0 power mans). Definitely get some Mirror Entity. Crop Rotation is very questionable when you don't have something significant to get like Gaea's Cradle as you lose a card in hand to get nothing additional on the table, replace with more of the above-mentioned ramp. Woodland Guidance is a worse Regrowth (again, basic types in 3 colors). Regrowth, Restock, and Reclaim are all good options. Altar of Bone is a worse Eladamri's Call, but quite honestly Time of Need would probably fit quite well as a replacement for your deck. Weird Harvest is VERY DANGEROUS. You'll search out Kamahl, Fist of Krosa, Rhys the Redeemed, and Verdant Force, but Mr. Esper next to you will search out Karmic Guide, Body Double, and Reveillark, and infinite combo on his turn.
This is it, is it feasible? (one copy of each of the cards, I have not added basics yet)
I am going to an all day edh on Friday, which means I have to buy the cards Thursday, so please anything you see wrong please point out.
~ General1: (as long as it is g/w/r)
Rith, the Awakener
~ Token creation 23:
Nemata, Grove Guardian
Kjeldoran Outpost
Reach of Branches
night soil
Myr Matrix
Verdant Force
Centaur Glade
Orochi Hatchery
mobilization
selesnya evangel
soul foundry (unsire about this card since I will need to be holding a creature for this to work)
Sprout Swarm
Wurmcalling
Rhys the Redeemed
Imperious Perfect
Doubling Season
Saproling Symbiosis (unsure since it hits only once)
Verdant Embrace
Storm herd
Decree of Justice
Mogg Infestation
Sacred Mesa
Dragon Broodmother
~ mana acceleration/fixers13:
Krosan Tusker
Kodama's Reach
Earthcraft
doubling cube
crucible of worlds (used with fetchlands, strip mine cycled lands)
seedborn muse (untaps my lands and all during everyones up keep no?)
Explosive Vegetation
hunting wilds
recross the paths
keeper of progenitus ( only on basics, is he good?)
Mana Reflection
Mirari's Wake
Skyshroud Claim
~tutors/retreaval13:
worldy tutor
sterling grove
Idyllic Tutor
naya charm
hymn of rebirth ("any graveyard", seems worth it over breath of life)
recollect
Vengeful Rebirth
Chord of Calling
Reclaim
Eladamri's Call
skyshruoud elf
Primal Command
Enlightened Tutor
~nonbasic lands 16 (I will add basics when I finish the deck) :
jungle shrine
brushland
elfhame palace
mountain valley
Terramorphic Expanse
Grasslands
naya panorama
taiga
wooded foor hills
stomping grounds
Temple Garden
karplusan forest
flagstones of trokair
strip mine
Vitu-Ghazi, the City-Tree
~other4:
kyren negociations
mob justice
Sarkhan Vol
Mirror Entity
~removal 8:
Austere Command
Humility
oblivion ring
shatterstorm
return to dust
krosan grip
rootgrapple
Retribution of the Meek
I really like Soul Foundry as it allows you to copy ANY creature in your deck and overwhelm your opponent with them. On the other hand I am not as impressed with Caribou Range.
You are aware that as far as the Onslaught Fetchlands go, you can run any of them in this deck because they don't have mana symbols (though you might as well ONLY run the ones that fetch lands that you actually run such as Mountains, Forests, and Plains).
Also, I would suggest adding cards such as Gaea's Anthem, Glorious Anthem, and Muraganda Petroglyphs. You may even want to consider Boartusk Liege and Wilt-Leaf Liege as well.
I will take out the range, and as far as fetch lands are concearned it is too expensive for me right now.
I appreciate the help.
oh wait, do you think it is feasible though?
Krosan Grip - Incredible artifact and enchantment hate, split second means they cant use them in response for a last ditch effort.
[card]Return to Dust[card] - I dunno how the players you normally play do things, but in my group there is a lot of recursion so being able to RFG problem enchants or artifacts is always a plus.
Martial Coup - pretty good card out of Alara block. Its a wrath for most creatures and it makes tokens, which fits right in with your deck.
[card]Dragon Broodmother[/c] - Another out of Alara, pretty solid dragon that makes a token on every upkeep. And the tokens have devour 2 and flying, so yeah, you could eat up a bunch of little guys and have a giant flyer.
Vigor - Ok, so hes not a token generator, but he protects your tokens and makes them bigger. Most of the time he'll force an opponent to deal with him which could keep a problem spell from slapping something more important.
Sigil Captain - Got a lot of weenie producers? Here's your soloution. This guy gives counters to anything thats a 1/1 when that creature comes into play. So all your mass token producers (Rith anyone?) suddenly produces 3/3's.
Mana Reflection - Id take out Vernal Bloom and put this in. Bloom helps everyone with their green where as this only helps you. Plus, those filer lands from shadowmoor? They produce 4 mana cause this Doubles the mana. Pretty great accell.
Anger - You have mountains and haste is good.
Id take out Sprouting Vines and put in Explosive Vegetation. Vines could get bigger but it only puts them in your hand. Veggies puts it into play.
I would probly take out the Factory and the Panoramas that aren't in your colors and put in basics, but thats really just up to you.
Oh, Temple of the False God is pretty great in any EDH deck since by the time you get it chances are its gonna be tapping for 2.
Mobilization would go pretty good in here, it makes tokens, and gives all soldiers vigilance. Not sure how many soldier creators you have, I see a couple, but still, token generation.
Vengeful Rebirth This is pretty good, it brings something back (Like a token enchant that got zapped) and then shoots something for the converted mana cost of what you got.
Man thats a lot of stuff, but yeah, just some suggestions. Ill look over it more later for what Id take out.
martial coup I was unsure of, but since I already own one I can throw it in without monetary penalty.
although I like Sigil Captain and vigor, I essentially want numbers over size, since I am trying to combo kyren negociations.
Mana Reflection this sounds awesome, but it's just I happen to already own a bloom, or wait... have both?
the reasons I have panorama is to hopefully have one out while having crucible of worlds, but I shall take them out (I have other lands that can be brought back), factory? yes alright it's out.
Mobilization it's already in there, but better mentioned twice than not at all.
anger. hopefully attacking is a secondary for this deck, I 'll see how it goes though.
Dragon Broodmother another goodie
Vengeful Rebirth sounds awesome, I will make changes now
painter's servant seems interesting with my general, but my main focus is negotiations for now.
Humility hmm it's like removal, okay I will try to find a place for it.
okay changes made, hopefully I can take out 5 cards though.
A token deck built around Rith, the Awakener can be quite deadly, actually. Most decks only pack a handful of board sweepers, so if you keep clogging up the ground and skies with little dudes then somethings gotta give.
As far as individual cards go, I only have a couple:
Mirror Entity -- freaking wrecks people when you're playing with tokens. 7 or 8 free mana can destroy an entire table in one combat step if you've got the creatures to back it up (which you do).
Nemata, Grove Guardian -- another great way to sink unused mana. Think of it as a Mobilization in creature form.
Earthcraft -- SUPER mana accel with tokens, but especially ridiculous with something like Sacred Mesa and Seedborn Muse. I use it in my Gaddock Teeg deck and believe me, it's amazing.
Good luck with your deck and at the event Friday! (and yeah, Biorhythm is banned)
Draft my Mono-Blue Cube!
lichess.org | chess.com
d0su, I considdered the entity, but I again went for fixers, since I am hioping to use kyran negociations once or twice for kills.
Nemata, Grove Guardian, wow I forgot about him
hahaha I saw this card before and completely misread it Earthcraft
Aura of Silence and Martyr's Cause are both really good.
okay added and removed cards.
thanks for the help all, if you see any more problems feel free to mention them
I am off to the store tomorrow then since this looks okay now.
so if you still have suggestions I am still listening.