Another Sen Triplets list! Becoming quite popular lately...
The title of the deck is obviously inspired by the three wise monkeys, and I find fits with the colors and of course the Triplets themselves.
Black will help me see no evil (discard), white will help me hear no evil (board wipes, protection) and blue will make sure my opponents speak no evil (permission) and of course all colors mix a bit around all three parts =P.
Theme: Steal their hand, if I can't steal their hand, steal it everywhere else. If I can't steal it everywhere else? Make them discard it.
I don't run Mycosynth Lattice or Celestial Dawn. Don't feel its needed, and don't feel like getting hated out from my table. Yes I'm aware this limits me from playing cards containing R or G, or R/G Hybrids (but every other Hybrid is fair game!).
Some combinations:
Triplets + Paradox Haze = two Triplet activations.
Paradox Haze + Honden's or Reya or Debtor's Knell = two activations.
Cards I'd like to possible fit:
Crystal Shard (bounce my creatures for safety and to reuse them, bounce their creatures and play them with Triplets) Identity Crisis (just powerful, I toss and turn over running this instead of Head Games) Mischievous Quanar (seems fun) Maze of Ith (to finish the Prahv, Ith, Kor Haven, and Shieldmage suite) Cabal Interrogator (reusable removal, plucking the cards I can't play out of their hands) Oversold Cemetary (combos oh so well with Forbid)
P.S. I'm aware that the discard suite is counter intuitive to Triplets. You'd normally want to keep their hands full. Well I run them for the cards I can't play (because I don't use Lattice or Dawn) and to simply shut down someone hating on the Triplets.
How have you found Coffin Queen and Lim-Dul the Necromancer in this deck? I was thinking of using Coffin Queen in mine, but I thought I wanted to focus on bouncing stuff to their hand as opposed to killing their creatures, but like you said, everyone one approaches Sen Triplets differently. I still want to use her in a deck though, she seems awesome.
How have you found Coffin Queen and Lim-Dul the Necromancer in this deck? I was thinking of using Coffin Queen in mine, but I thought I wanted to focus on bouncing stuff to their hand as opposed to killing their creatures, but like you said, everyone one approaches Sen Triplets differently. I still want to use her in a deck though, she seems awesome.
She's never seen play really, but Coffin Queen + Glen Elendra Archmage is a funny combo. Outside of a creature effect destroying Coffin Queen, Glen Elendra protects her perfectly.
If you ever DO lose control or are forced to untap the Queen, you can Sac Elendra in response, therefore not exiling her from the game.
When Elendra is sacced the first time, she returns do to persist, and you are free to steal another creature again.
Lim Dul unfortunately hasn't seen play either! Sens is pretty brand new, so I just haven't played many games.
It might not be worth adding, but if you wanted to make that even better you could add Fatestitcher or something, and I'm pretty sure when you bring Glen Elendra Archmage from your graveyard with Coffin Queen you can use Fatestitcher to untap the Coffin Queen while her effect is on the stack, then the remove the creature effect stacks before you gain control of it, so you permanently gain control of it and can use the Queen to take control of another creature.
The title of the deck is obviously inspired by the three wise monkeys, and I find fits with the colors and of course the Triplets themselves.
Black will help me see no evil (discard), white will help me hear no evil (board wipes, protection) and blue will make sure my opponents speak no evil (permission) and of course all colors mix a bit around all three parts =P.
1 Sen Triplets
Draw/Discard:
1 Skeleton Scrying
1 Syphon Mind
1 Mind Twist
1 Mind Shatter
1 Head Games
Enchantments:
1 Rhystic Study
1 Paradox Haze
1 Debtor's Knell
1 Honden of Seeing Winds
1 Honden of Night's Reach
1 Honden of Cleansing Fire
1 Phyrexian Arena
Sweepers:
1 Scourglass
1 Austere Command
1 Wrath of God
1 Damnation
Spells:
1 Hinder
1 Desertion
1 Cryptic Command
1 Spelljack
1 Gather Specimens
1 Commandeer
1 Forbid
1 Memory Plunder
1 Capsize
1 Confiscate
1 Bribery
1 Blatant Thievery
1 Beacon of Unrest
1 Debt of Loyalty
1 Knowledge Exploitation
1 Coalition Relic
1 Jester's Mask
1 Sol Ring
1 Gilded Lotus
Creatures:
1 Mistmeadow Witch
1 Nezumi Graverobber
1 Hanna, Ship's Navigator
1 Coffin Queen
1 Dimir Doppelganger
1 Kira, Great Glass Spinner
1 Pulsemage Advocate
1 Shieldmage Advocate
1 Glen Elendra Archmage
1 Venser, Shaper Savant
1 Sower of Temptation
1 Sakashima the Imposter
1 Ethersworn Abjucator
1 Draining Whelk
1 Ith, High Arcanist
1 Keiga the Tide Star
1 Lim-Dul the Necromancer
1 Tydespout Tyrant
1 Mindleech Mass
1 Reya Dawnbringer
Tutors:
1 Demonic Tutor
1 Diabolic Tutor
1 Beseech the Queen
1 Vampiric Tutor
Planeswalkers:
1 Jace Beleren
1 Liliana Vess
6 Island
5 Swamp
3 Plains
1 Arcane Sanctum
1 Dromar's Cavern
1 Fetid Heath
1 Sunken Ruins
1 Mystic Gate
1 Godless Shrine
1 Hallowed Fountain
1 Watery Grave
1 Nimbus Maze
1 Secluded Steppe
1 Barren Moor
1 Lonely Sandbar
1 Thawing Glaciers
1 Academy Ruins
1 Prahv, Spires of Order
1 Kor Haven
1 Mikokoro, Center of the Sea
1 Volrath's Stronghold
1 Riptide Laboratory
1 Flooded Strand
1 Polluted Delta
1 Terramorphic Expanse
1 Esper Panorama
Theme: Steal their hand, if I can't steal their hand, steal it everywhere else. If I can't steal it everywhere else? Make them discard it.
I don't run Mycosynth Lattice or Celestial Dawn. Don't feel its needed, and don't feel like getting hated out from my table. Yes I'm aware this limits me from playing cards containing R or G, or R/G Hybrids (but every other Hybrid is fair game!).
Some combinations:
Triplets + Paradox Haze = two Triplet activations.
Paradox Haze + Honden's or Reya or Debtor's Knell = two activations.
Cards I'd like to possible fit:
Crystal Shard (bounce my creatures for safety and to reuse them, bounce their creatures and play them with Triplets)
Identity Crisis (just powerful, I toss and turn over running this instead of Head Games)
Mischievous Quanar (seems fun)
Maze of Ith (to finish the Prahv, Ith, Kor Haven, and Shieldmage suite)
Cabal Interrogator (reusable removal, plucking the cards I can't play out of their hands)
Oversold Cemetary (combos oh so well with Forbid)
P.S. I'm aware that the discard suite is counter intuitive to Triplets. You'd normally want to keep their hands full. Well I run them for the cards I can't play (because I don't use Lattice or Dawn) and to simply shut down someone hating on the Triplets.
RW Kalemne, Disciple of Iroas
WRGUBScion of the Ur-DragonWRGUB
UChisei, Heart of OceansU
URJhoira of the GhituUR
BShirei, Shizo's CaretakerB
She's never seen play really, but Coffin Queen + Glen Elendra Archmage is a funny combo. Outside of a creature effect destroying Coffin Queen, Glen Elendra protects her perfectly.
If you ever DO lose control or are forced to untap the Queen, you can Sac Elendra in response, therefore not exiling her from the game.
When Elendra is sacced the first time, she returns do to persist, and you are free to steal another creature again.
Lim Dul unfortunately hasn't seen play either! Sens is pretty brand new, so I just haven't played many games.
RW Kalemne, Disciple of Iroas
At least that's how I think it would work.
WRGUBScion of the Ur-DragonWRGUB
UChisei, Heart of OceansU
URJhoira of the GhituUR
BShirei, Shizo's CaretakerB