Hey all,
I am just getting into the EDH format, and so far my roommate's Selenia, Dark Angel spot removal/hand control is killing me. I was originally debating between Ith, High Arcanist and Teferi, Mage of Zhalfir as my general, but I eventually decided to spread my mana base and snag a Sen Triplets. The deck itself is tribal (wizard) based control, so if there are some wizards I'm overlooking, please point 'em out!
I tried to pick cards based on overall strength (reusability, cheapness of effect, etc.,) but there are still some picks I'm unsure of, and cards I am debating making use of (such as Supreme Inquisitor). That said, at the moment I am curious to hear what other people think of the build, and how it could be fixed.
Note:
*= Will switch for Mistmeadow Witch if I find one.
~= Not 100% sure on inclusion
I am just getting into the EDH format, and so far my roommate's Selenia, Dark Angel spot removal/hand control is killing me. I was originally debating between Ith, High Arcanist and Teferi, Mage of Zhalfir as my general, but I eventually decided to spread my mana base and snag a Sen Triplets. The deck itself is tribal (wizard) based control, so if there are some wizards I'm overlooking, please point 'em out!
00 Sen Triplets
Creatures
01 Information Dealer
02 Jushi Apprentice
03 Rayne, Academy Chancellor
04 Sage of Fables
05 Riptide Director
06 Azami, Lady of Scrolls
07 Arcanis the Omnipotent
08 Azorius Guildmage
09 Fatespinner
10 Sigil Tracer
11 Patron Wizard
12 Temporal Adept *
13 Aphetto Grifter
14 Magus of the Moat
15 Magus of the Disk
16 Glen Elendra Archmage
17 Surgespanner
18 Venser, Shaper Savant
19 Soratami Savant ~
20 Ith, High Arcanist
21 Puppeteer Clique
22 Teferi, Mage of Zhalfir
23 Stonybrook Schoolmaster ~
24 Apprentice Wizard ~
25 Voidmage Husher
26 Mind's Eye
27 Rhystic Study
28 Sensei's Divining Top
29 Journeyer's Kite
30 Citanul Flute
31 Demonic Tutor
32 Diabolic Tutor
33 Ancestral Vision
34 Fact or Fiction
35 Covenant of Minds
36 Counterspell
37 Countersquall
38 Hindering Light
39 Counterbalance
40 Cancel
41 Dissipate
42 Faerie Trickery
43 Perplex
44 Dismiss
45 Rewind
46 Last Word
47 Cryptic Command
48 Put Away
49 Swift Silence
50 Spelljack
51 Icy Manipulator
52 Time Stop
53 Wrath of God
54 Damnation
55 Hallowed Burial
56 Evacuation
57 Worldpurge
58 Crystal Shard
59 Twincast
60 Divert
61 Forbid
62 Opposition
63 Feldon's Cane
64 Thran Foundry
65 Esper Panorama
66 Bant Panorama
67 Grixis Panorama
68 Terramorphic Expanse
69 Arcane Sanctum
70 Terrain Generator
71 Vivid Creek
72 Vivid Meadow
73 Vivid Mire
74 Island (12)
85 Swamp (8)
92 Plains (7)
I tried to pick cards based on overall strength (reusability, cheapness of effect, etc.,) but there are still some picks I'm unsure of, and cards I am debating making use of (such as Supreme Inquisitor). That said, at the moment I am curious to hear what other people think of the build, and how it could be fixed.
Note:
*= Will switch for Mistmeadow Witch if I find one.
~= Not 100% sure on inclusion
Thanks for your help in advance!
-Trei