This deck has almost no way to win. In a duel or even 3 player game, it just dies. Because all this deck does is help the other players. The strategy is to be SO nice to EVERYONE that nobody else wants to kill you, and they take each other out for you. Then, hopefully, deck them, or if they have any Feldon's Cane shenanigans or whatever, maybe general damage? (Phelddagrif is pretty strong, and hard to keep dead). But frankly, this doesn't outright win many matches, but it makes them awesome. And as a bonus, it lets me play tons of terrible cards that other players have to go 'the hell?' and read, then have fun benefiting from.
Jushi Apprentice could be a win card, but usually it just dies before I can activate the flipped ability. I don't have a Jace, but he'll go in here once I get one.
Anyone have any other ideas that would stay within the deck's style, but let it actually win occasionally? Or other awesome helper cards perhaps?
Love the idea of the deck. I do think you might want a tad more protection. What about Aurification? Charity goes a long way, but especially in big games quite often if you dont have a defense, you've just supercharged rtheir attack, so if they aren't in a good mood, your really screwed (just hope people like the extra... well... everything). Aurifiaction would be nice. It doesn't hrut anybody so it doesn't make any enemies, but its a very strong deterrent from attacking you.
I love the use of Oblation and the rest of the "Answers that help" section. "Sorry, I really have to kill that Darksteel Colossus. How about 2 cards? Call it even?"
Oh it is! I managed to win a game a week or two back, my Phelddagrifs giving another player enough tokens to keep the strong third at bay long enough for me to set all our lives at 80 or so, until I decked them all off a Temporal Cascade and Prosperity.
Should be getting my hands on Hypergenesis soon. Eureka isn't exactly likely though....
Changed Weird Harvest to Captivating Glance. The Harvest favored aggro decks too much perhaps, while the Glance works wonderfully in multiplayer. "Enchant Bob's Colossus. End of turn, clash with Pete..."
Considering Clear the Land (helps with decking and a nice universal accelerant), Crib Swap/Afterlife (Dangerous creature-b-gone, but here's a consolation prize), Angus Mackenzie because it's goofy and hilarious and keeps people alive; Dawnstrider because it's easier to get and use (though less hilarious), Rofellos's Gift or Crystal Chimes or something in case a Disk or Vengeance wipes my helpin cards, Safeguard for late game stallings/keeping someone alive, Solitary Confinement as a stall/win condition, and Wheel and Deal as a nice 'hurry up and deck already' thing. Any thoughts on any of those?
2 Plains
4 Forest
3 Island
1 Savannah
1 Tundra
1 Tropical Island
1 Flooded Strand
1 Windswept Heath
1 Bant Panorama
1 Flood Plain
1 Seaside Citadel
1 Coastal Tower
1 Elfhame Palace
1 Arctic Flats
1 Boreal Shelf
1 Simic Growth Chamber
1 Azorius Chancery
1 Selesnya Sanctuary
1 Treva's Ruins
1 Reliquary Tower
1 Faerie Conclave
1 Secluded Steppe
1 Lonely Sandbar
1 Azorius Signet
1 Simic Signet
1 Selesnya Signet
1 Fellwar Stone
1 Talisman of Progress
1 Talisman of Unity
1 Obelisk of Bant
1 Darksteel Ingot
1 Sunscape Familiar
1 Mikokoro, Center of the Sea
1 Forbidden Orchard
1 Rainbow Vale
1 Spectral Searchlight
Helps Everyone: 35
1 Oath of Lieges
1 Truce
1 Arbiter of Knollridge
1 Lore Broker
1 Standstill
1 Vision Skeins
1 Kami of the Crescent Moon
1 Noble Benefactor
1 Show and Tell
1 Windfall
1 Indentured Djinn
1 Jace Beleren
1 Braids, Conjurer Adept
1 Dream Halls
1 Temporal Cascade
1 Prosperity
1 Skyscribing
1 Veteran Explorer
1 Tempting Wurm
1 Fecundity
1 Heartbeat of Spring
1 Rites of Flourishing
1 Heartwood Storyteller
1 Hypergenesis
1 Shizuko, Caller of Autumn
1 Hunted Wumpus
1 Anvil of Bogardan
1 Helm of Awakening
1 Howling Mine
1 Horn of Greed
1 Walking Archive
1 Font of Mythos
1 Gate to the AEther
1 Wall of Shards
1 Sheltering Ancient
1 Questing Phelddagrif
1 Soldevi Sentry
Answers That Also Help: 8
1 Oblation
1 Pongify
1 Arcane Denial
1 Call to Heel
1 Captivating Glance
1 Dream Fracture
1 Vex
1 Nullmage Advocate
1 Proteus Staff
Defense/Win conditions: 10
1 Hallow
1 Invulnerability
1 Righteous Aura
1 Gossamer Chains
1 Words of Wisdom
1 Beacon of Immortality
1 Helix Pinnacle
1 Forgotten Lore
1 Battlefield Scrounger
1 Feldon's Cane
1 Wargate
Jushi Apprentice could be a win card, but usually it just dies before I can activate the flipped ability. I don't have a Jace, but he'll go in here once I get one.
Anyone have any other ideas that would stay within the deck's style, but let it actually win occasionally? Or other awesome helper cards perhaps?
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Winner of SSC 1 & ">3 & 6
1800+ in Limited
3-0ing after drafting 17 non-basics in Cube
Guilty Conscience + Stuffy Doll can be searched out easily with Enlightened Tutor and the like.
Tunnel Vision with Spin into Myth, Bant Charm, Hinder, or Condemn. Not only are there a lot of cards to combo with Tunnel Vision but they're also each good on their own especially against Commanders.
I'm sure I'm forgetting some good kill combos in your colors.
For better defense you might want Ghostly Prison, Propaganda, and War Tax.
http://forums.mtgsalvation.com/showthread.php?t=151285&
Soma: Blue Braids and Indentured Djinn, of course! And the Judgment Advocates... must look into that.
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Winner of SSC 1 & ">3 & 6
Reliquary Tower could save you from overdrawing.
I like the concept. I usually always duel, if I did multiplayer more regularly I'd like to make a deck like this.
I love the use of Oblation and the rest of the "Answers that help" section. "Sorry, I really have to kill that Darksteel Colossus. How about 2 cards? Call it even?"
Thanks to Spiderboy4 of High~Light Studios!
twitter.com/bccarlso
I don't own thems? Heh, well Show and Tell I do, that might be fun...
Added Jace and Horn of Greed
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Winner of SSC 1 & ">3 & 6
Should be getting my hands on Hypergenesis soon. Eureka isn't exactly likely though....
Changed Weird Harvest to Captivating Glance. The Harvest favored aggro decks too much perhaps, while the Glance works wonderfully in multiplayer. "Enchant Bob's Colossus. End of turn, clash with Pete..."
Considering Clear the Land (helps with decking and a nice universal accelerant), Crib Swap/Afterlife (Dangerous creature-b-gone, but here's a consolation prize), Angus Mackenzie because it's goofy and hilarious and keeps people alive; Dawnstrider because it's easier to get and use (though less hilarious), Rofellos's Gift or Crystal Chimes or something in case a Disk or Vengeance wipes my helpin cards, Safeguard for late game stallings/keeping someone alive, Solitary Confinement as a stall/win condition, and Wheel and Deal as a nice 'hurry up and deck already' thing. Any thoughts on any of those?
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Winner of SSC 1 & ">3 & 6
Edit: Eh, people don't wanna mill for it, doesn't do as much as I expected. Tossed in a Wargate instead to see how it works.
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Winner of SSC 1 & ">3 & 6
Lich's Mirror.
Sure, people may try to kill you, but its only so they can get more free stuff. And, it helps you "deck" them to victory!
Best Celeb Gossip Ever: http://www.twitter-tracker.com/
Currently building: http://forums.mtgsalvation.com/showthread.php?t=170776
Now a great discussion thread!
Amazing new card: http://forums.mtgsalvation.com/showthread.php?t=184683
GBGB AggroGB
Modern
GBRWDeath's ShadowGBRW
UBWRAffinityUBWR
GRTitanshiftGR
URBGrixis ControlURB
Legacy
BUGTrue Name BUGBUG
UBRGrixis DelverUBR
BUGShardless BUGBUG
BUGElvesBUG