This deck has almost no way to win. In a duel or even 3 player game, it just dies. Because all this deck does is help the other players. The strategy is to be SO nice to EVERYONE that nobody else wants to kill you, and they take each other out for you. Then, hopefully, deck them, or if they have any Feldon's Cane shenanigans or whatever, maybe general damage? (Phelddagrif is pretty strong, and hard to keep dead). But frankly, this doesn't outright win many matches, but it makes them awesome. And as a bonus, it lets me play tons of terrible cards that other players have to go 'the hell?' and read, then have fun benefiting from.
Love the idea of the deck. I do think you might want a tad more protection. What about Aurification? Charity goes a long way, but especially in big games quite often if you dont have a defense, you've just supercharged rtheir attack, so if they aren't in a good mood, your really screwed (just hope people like the extra... well... everything). Aurifiaction would be nice. It doesn't hrut anybody so it doesn't make any enemies, but its a very strong deterrent from attacking you.
I love the use of Oblation and the rest of the "Answers that help" section. "Sorry, I really have to kill that Darksteel Colossus. How about 2 cards? Call it even?"
Oh it is! I managed to win a game a week or two back, my Phelddagrifs giving another player enough tokens to keep the strong third at bay long enough for me to set all our lives at 80 or so, until I decked them all off a Temporal Cascade and Prosperity.
Should be getting my hands on Hypergenesis soon. Eureka isn't exactly likely though....
Changed Weird Harvest to Captivating Glance. The Harvest favored aggro decks too much perhaps, while the Glance works wonderfully in multiplayer. "Enchant Bob's Colossus. End of turn, clash with Pete..."
Considering Clear the Land (helps with decking and a nice universal accelerant), Crib Swap/Afterlife (Dangerous creature-b-gone, but here's a consolation prize), Angus Mackenzie because it's goofy and hilarious and keeps people alive; Dawnstrider because it's easier to get and use (though less hilarious), Rofellos's Gift or Crystal Chimes or something in case a Disk or Vengeance wipes my helpin cards, Safeguard for late game stallings/keeping someone alive, Solitary Confinement as a stall/win condition, and Wheel and Deal as a nice 'hurry up and deck already' thing. Any thoughts on any of those?