Alright as you can tell i'm sitting over 100 cards including 34 lands(current card count is 125) i'm running (i'm planning on slidding out non-basic lands for more basic lands to maximize land tax).
I need help cutting 25 cards! I've gone through this list over and over and i can't decide what to cut. I know for sure i've missed some things with how it would play in the deck, so i need your help guys
Premise of the deck:
The deck revolves around creature control+tokens+enchantments (for board control with ertai) and as well as a steady recursion theme for my creatures and using my opponent's creatures as well to my advantage.
Because i'm going to be recurring creatures, i'm trying to run creatures that can synergize well with their (and other creatures) sacrifices as well as recurring my enchantments on the field.
Any ideas on what to trim down?
There are cards i'm wanting to put in but obviously i cut them first because i don't own said card(s).
Cards you're missing: Gilded Lotus-no brainer
Maybe Puppet Strings for utility since you can tap down their threat or untap Ertai/Berit.
Now to your question... what to cut:
1 Archon of Justice (doesn't do enough)
1 Auramancer (I know this guy looks cool late game, but a lot of times he's going to sit in your hand and you'll wish it's something else).
1 Cemetery Puca (I'm not feeling it's worth it since you're goal is to counter their spells... as for copying your own creatures, I just don't feel like there's enough to make it worth it.
1 Lich Lord of Unx (I get the combo, but he seems better in a zombie dedicated deck... he's pretty poor for 1UB)
1 Lim-Dul the Necromancer (I'm just not seeing you being able to use this... all your removal spells are mass removal and AoD, and that's expensive to begin with)
1 Magus of the Coffers (rarely going to be worth it I think... at least run Tolaria West)
1 Phyrexian Infiltrator-seems really slow... at this point in the game (when you have 4UUUU to use on this, you should be able to to lock them out with Ertai)
1 Rayne, Academy Chancellor (seems weak... how many cards does she usually draw you?)
1 Rootwater Shaman (weak, especially since it ONLY helps 14 cards in your deck... and that help isn't a HUGE help)
1 Tragic Poet (again, poor. Needs to do more... like put it into play)
Brilliant Ultimatum just seems blah. What's the best you've seen?
Launch & Spirit Loop are excellent enchantments you can sac over and over. I also like Aura Thief here. Maybe cut Ashen Powder, Final Judgement, Skull of Orm and the cards jokalhaups mentioned. Except maybe the Lich Lord, just because he looks fun.
I need help cutting 25 cards! I've gone through this list over and over and i can't decide what to cut. I know for sure i've missed some things with how it would play in the deck, so i need your help guys
Premise of the deck:
The deck revolves around creature control+tokens+enchantments (for board control with ertai) and as well as a steady recursion theme for my creatures and using my opponent's creatures as well to my advantage.
Because i'm going to be recurring creatures, i'm trying to run creatures that can synergize well with their (and other creatures) sacrifices as well as recurring my enchantments on the field.
Any ideas on what to trim down?
There are cards i'm wanting to put in but obviously i cut them first because i don't own said card(s).
Those include:
1 Dismantling blow
1 mobilization
1 necromancy
Here's the Deck so far!
1 Academy Rector
1 Angel of Despair
1 Arcanis the Omnipotent
1 Archon of Justice
1 Auramancer
1 Cemetery Puca
1 Dominating Licid
1 Duplicant
1 Ertai, the Corrupted
1 Glory
1 Grand Arbiter Augustin IV
1 Hanna, Ship's Navigator
1 Ink-Eyes, Servant of Oni
1 Karmic Guide
1 Keiga, the Tide Star
1 Lich Lord of Unx
1 Lim-Dul the Necromancer
1 Magister Sphinx
1 Magus of the Coffers
1 Merieke Ri Berit
1 Mirror-Sigil Sergeant
1 Nezumi Graverobber
1 Phyrexian Infiltrator
1 Puppeteer Clique
1 Rayne, Academy Chancellor
1 River Kelpie
1 Rootwater Shaman
1 Solemn Simulacrum
1 Sower of Temptation
1 Teferi, Mage of Zhalfir
1 Teysa, Orzhov Scion
1 Tragic Poet
1 Twilight Shepherd
1 Venser, Shaper Savant
1 Weathered Wayfarer
1 Yosei, the Morning Star
Spells
1 Ashen Powder
1 Austere Command
1 Beacon of Unrest
1 Brainstorm
1 Brilliant Ultimatum
1 Condemn
1 Damnation
1 Decree of Justice
1 Decree of Pain
1 Demonic Collusion
1 Demonic Tutor
1 Desertion
1 Enlightened Tutor
1 Final Judgment
1 Hallowed Burial
1 Martial Coup
1 Memory Plunder
1 Miraculous Recovery
1 Mortify
1 Path to Exile
1 Ponder
1 Profane Command
1 Return to Dust
1 Stitch Together
1 Swords to Plowshares
1 Telling Time
1 Tidings
1 Time Stop
1 Animate Dead
1 Confiscate
1 Control Magic
1 Debtors' Knell
1 Grave Pact
1 Land Tax
1 Mobilization
1 Necromancer's Covenant
1 Necromancy
1 Pemmin's Aura
1 Persuasion
1 Phyrexian Arena
1 Treachery
1 Oversold Cemetery
Artifacts
1 Coalition Relic
1 Deathrender
1 Lightning Greaves
1 Nevinyrral's Disk
1 Skull of Orm
1 Skullclamp
1 Sol Ring
1 Staff of Domination
1 Thousand-Year Elixir
1 Thran Dynamo
1 Umbral Mantle
Lands
1 Adarkar Wastes
1 Barren Moor
1 Cabal Coffers
1 Caves of Koilos
1 Dreadship Reef
1 Dromar's Cavern
1 Faerie Conclave
1 Fetid Heath
1 Flagstones of Trokair
1 Forbidding Watchtower
1 Godless Shrine
6 Island
1 Minamo, School at Water's Edge
5 Plains
1 Riptide Laboratory
1 Secluded Steppe
6 Swamp
1 Temple of the False God
1 Underground River
1 Urborg, Tomb of Yawgmoth
1 Vivid Marsh
1 Elspeth, Knight-Errant
1 Liliana Vess
Gilded Lotus-no brainer
Maybe Puppet Strings for utility since you can tap down their threat or untap Ertai/Berit.
Now to your question... what to cut:
1 Archon of Justice (doesn't do enough)
1 Auramancer (I know this guy looks cool late game, but a lot of times he's going to sit in your hand and you'll wish it's something else).
1 Cemetery Puca (I'm not feeling it's worth it since you're goal is to counter their spells... as for copying your own creatures, I just don't feel like there's enough to make it worth it.
1 Lich Lord of Unx (I get the combo, but he seems better in a zombie dedicated deck... he's pretty poor for 1UB)
1 Lim-Dul the Necromancer (I'm just not seeing you being able to use this... all your removal spells are mass removal and AoD, and that's expensive to begin with)
1 Magus of the Coffers (rarely going to be worth it I think... at least run Tolaria West)
1 Phyrexian Infiltrator-seems really slow... at this point in the game (when you have 4UUUU to use on this, you should be able to to lock them out with Ertai)
1 Rayne, Academy Chancellor (seems weak... how many cards does she usually draw you?)
1 Rootwater Shaman (weak, especially since it ONLY helps 14 cards in your deck... and that help isn't a HUGE help)
1 Tragic Poet (again, poor. Needs to do more... like put it into play)
Brilliant Ultimatum just seems blah. What's the best you've seen?
Nev's Disk should probably be Oblivion Stone.
I'd definitely try to run the Ravnica lands like Azorius Chancery and the like. Dromar's Cavern should be Arcane Sanctum.
*Mayreturn*
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