EDH
:symg:Omnath, The big green mana machine:snow:
:symr:Ashling:snow: 1v1 non-french
:symuw::symru::symrb::symgb::symgw:Pauper Child:symwr::symbw::symub::symgu::symrg:
:symg:Ruric Thar, 6 TO THE FACE!!:gruul:
Under Construction
:symu:Lord of Tressurehorn:symbr: Grixis Control
:symbr:Olivia Voldaren:rakdos: Almost mono black Control
:symbu::symbg::symgu:Progenitus:symwr: 5 Color Stompy Toolbox
I would consider a sundering Titan, as you will mostlikely be able to wreck a few of their lands, and it's nice to go Sharum returning the Titan to play, giving you two easily recurrable creatures that do alot.
Also, I put Exalted Angel in every EDH deck I play the runs white.
I would absolutely steer clear of inferior life-gainers like Soul Warder and (sorry Ender) Exalted Angel. Neither are artifacts, making them incredibly hard to tutor and recur. Filigree Angel or Sovereign Sphinx will give you more bang for your buck.
Likewise the one-for-one non-artifact cards; Terror is inferior to Executioner's Capsule, which can be tutored up with Trinket Mage, among others. The same goes for Disenchant and Dispeller's Capsule.
I would also add Crucible Of Worlds; the only thing this deck has trouble recurring and protecting is land.
Magister Sphinx. One of the best beaters the deck has access to.
Fair point about EE, I usually don't play decks that are this artifact heavy. Also, a good card to consider would be Sphinx of the Steel Wind. Another tutor to look at might be Reshape.
I'm thinking about modifiying my deck to be more like this one now. The mass ammount of artifacts seems fun, where as now I have Shroomy but only a few like SoLS and Loxodon Warhammer that can really be recurred
Sphinx of the Steel Wind is a great inclusion. I've had good luck with it.
Reshape is a great option too. It works in a similar fashion to Transmute, but it limits what you can find due to the cost. With Transmute, you can sac an artifact land, find Darksteel Forge, not pay the extra cost, and have it go to your graveyard. With Reshape, you can only find what you pay for. Still, worth a look at.
My list is incredibly artifact-heavy...if it isn't a tutor or Vindicate, it's probably an artifact. It allows a huge amount of flexibility in what you can do with the general.
Angel's Grace seems odd... you do know that if you die from general damage that you still die when it's effect wears off, right?
Every Sharuum deck should have Magister Sphinx. My fastest kills (turn 5!) have come from reanimating that with Sharuum and attacking with the duo. Disciple of the Vault and Soul Warden are a waste.
I personally don't like O-Ring due to it's liability factor (it sits on the table waiting for you to make a bad play so they can remove it and do whatever they want with that permenant). I prefer Faith's Fetters since it does pretty much the same thing, gives you 4 life when it citp, doesn't remove the permenant (i.e. trigger citp abilities), and stops more than O-Ring can stop (stops lands with non-mana abilities like Thawing Glaciers and such).
Thran Dynamo is important. Especially good with the best mass removal spell for Sharuum decks-Soulscour.
I agree on Thran for sure. Not so sure on Soulscour...I pulled mine due to high and white-intensive cost. It's not abcd, but I find it to be a win-more card.
Angel's Grace seems odd... you do know that if you die from general damage that you still die when it's effect wears off, right?
Have to agree here. Seems not only a bit useless, but out of place in the deck too. On that same note, I'd pull Platinum Angel as well. It seems strong at first glance, especially with Forge, but only serves to make you a target, and is an inferior beater.
I personally don't like O-Ring due to it's liability factor (it sits on the table waiting for you to make a bad play so they can remove it and do whatever they want with that permenant). I prefer Faith's Fetters since it does pretty much the same thing, gives you 4 life when it citp, doesn't remove the permenant (i.e. trigger citp abilities), and stops more than O-Ring can stop (stops lands with non-mana abilities like Thawing Glaciers and such).
Not so sure here. I'm personally not a fan of either, but the O-Ring ability trumps static abilities, which is a huge factor. Ask anyone playing against this deck what they would rather have facing down Darksteel Forge...
--->DJ
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1 Sharuum the Hegemon
Artifacts: 24
1 Azorius Signet
1 Chrome Mox
1 Coalition Relic
1 Crystal Shard
1 Darksteel Forge
1 Darksteel Ingot
1 Dimir Signet
1 Feldon's Cane
1 Guilded Lotus
1 Isochron Scepter
1 Lightning Greaves
1 Loxodon Warhammer
1 Mindslaver
1 Oblivion Stone
1 Orzhov Signet
1 Pithing Needle
1 Proteus Staff
1 Scourglass
1 Sculpting Steel
1 Sensei's Divining Top
1 Sol Ring
1 Sword of Fire and Ice
1 Vedalken Orrery
1 Voltaic Key
Creatures: 17
1 Adarkar Valkyrie
1 Angel of Despair
1 Body Double
1 Darksteel Colossus
1 Disciple of the Vault
1 Duplicant
1 Ethersworn Cannonist
1 Leonin Abunas
1 Master Transmuter
1 Mulldrifter
1 Platinum Angel
1 Reveillark
1 Solemn Simulacrum
1 Soul Warden
1 Trinket Mage
1 Venser, Shaper Savant
1 Vesuvan Shapeshifter
1 Debtors' Knell
1 Oblivion Ring
1 Rhystic Study
1 Standstill
Instants: 9
1 Angel's Grace
1 Disenchant
1 Enlightened Tutor
1 Fact or Fiction
1 Gifts Ungiven
1 Momentary Blink
1 Mystical Teachings
1 Thirst for Knowledge
1 Vampiric Tutor
Lands: 36
1 Academy Ruins
1 Ancient Den
1 Arcane Sanctum
1 Azorius Chancery
1 Darksteel Citadel
1 Dimir Aqueduct
1 Fetid Heath
1 Flooded Strand
1 Gemstone Mine
1 Ghost Quarter
1 Godless Shrine
1 Hallowed Fountain
2 Island (unhinged)
1 Mystic Gate
1 Orzhov Basilica
2 Plains (unhinged)
1 Polluted Delta
1 Reflecting Pool
1 Scrubland
1 Seat of the Synod
1 Strip Mine
1 Sunken Ruins
2 Swamp (unhinged)
1 Temple of the False God
1 Tolaria West
1 Tolarian Academy
1 Tundra
1 Underground Sea
1 Urborg, Tomb of Yawgmoth
1 Vault of Whispers
1 Vesuva
1 Watery Grave
1 Wasteland
1 Jace Beleren
1 Tezzeret the Seeker
Sorcerier: 7
1 Beacon of Unrest
1 Damnation
1 Demonic Tutor
1 Fabricate
1 Identity Crisis
1 Mystic Speculation
1 Wrath of God
And only 23 Proxies!!!
one more thing, the groups i play against allow a 10 card sideboard. any brainstorm ideas for generic cards for edh that i don't have?
:symr::symg:Burning Elf Ball:symg::symr:
EDH
:symg:Omnath, The big green mana machine:snow:
:symr:Ashling:snow: 1v1 non-french
:symuw::symru::symrb::symgb::symgw:Pauper Child:symwr::symbw::symub::symgu::symrg:
:symg:Ruric Thar, 6 TO THE FACE!!:gruul:
Under Construction
:symu:Lord of Tressurehorn:symbr: Grixis Control
:symbr:Olivia Voldaren:rakdos: Almost mono black Control
:symbu::symbg::symgu:Progenitus:symwr: 5 Color Stompy Toolbox
Also, I put Exalted Angel in every EDH deck I play the runs white.
Like the above poster I would also advocate more spot removal and Barter In Blood. I would definately find room for Swords to Plowshares Terror, and probably a few others, like Cruel Edict. And Vindicate, you can never go wrong with Vindicate.
Likewise the one-for-one non-artifact cards; Terror is inferior to Executioner's Capsule, which can be tutored up with Trinket Mage, among others. The same goes for Disenchant and Dispeller's Capsule.
I would also add Crucible Of Worlds; the only thing this deck has trouble recurring and protecting is land.
Magister Sphinx. One of the best beaters the deck has access to.
Tawnos's Coffin is tops in this deck too, as is Transmute Artifact, which can work as a Tinker or as an Entomb/sac outlet.
You'll get a ton of mileage out of Esperzoa and Sanctum Gargoyle too.
--->DJ
I'm thinking about modifiying my deck to be more like this one now. The mass ammount of artifacts seems fun, where as now I have Shroomy but only a few like SoLS and Loxodon Warhammer that can really be recurred
Reshape is a great option too. It works in a similar fashion to Transmute, but it limits what you can find due to the cost. With Transmute, you can sac an artifact land, find Darksteel Forge, not pay the extra cost, and have it go to your graveyard. With Reshape, you can only find what you pay for. Still, worth a look at.
My list is incredibly artifact-heavy...if it isn't a tutor or Vindicate, it's probably an artifact. It allows a huge amount of flexibility in what you can do with the general.
--->DJ
Why do you have Feldon's Cane?
Mystical Speculation should be Mind's Eye.
Disenchant should be Return to Dust or at least Dismantling Blow.
Angel's Grace seems odd... you do know that if you die from general damage that you still die when it's effect wears off, right?
Every Sharuum deck should have Magister Sphinx. My fastest kills (turn 5!) have come from reanimating that with Sharuum and attacking with the duo. Disciple of the Vault and Soul Warden are a waste.
I personally don't like O-Ring due to it's liability factor (it sits on the table waiting for you to make a bad play so they can remove it and do whatever they want with that permenant). I prefer Faith's Fetters since it does pretty much the same thing, gives you 4 life when it citp, doesn't remove the permenant (i.e. trigger citp abilities), and stops more than O-Ring can stop (stops lands with non-mana abilities like Thawing Glaciers and such).
*Mayreturn*
I have some EDH cards and rare Magic basic lands (APAC, EURO, ARENA, etc) so message me if you're looking.
Number of members banned after I posted a BTR: 7
Looking for honest buyers, sellers, and traders.
I agree on Thran for sure. Not so sure on Soulscour...I pulled mine due to high and white-intensive cost. It's not abcd, but I find it to be a win-more card.
I don't run Cane either, but I can see it fitting into the Trinket toolbox if your games warrant it.
Absolutely.
Not if Dispeller's Capsule isn't in the deck yet. That trumps all three easily.
Have to agree here. Seems not only a bit useless, but out of place in the deck too. On that same note, I'd pull Platinum Angel as well. It seems strong at first glance, especially with Forge, but only serves to make you a target, and is an inferior beater.
Easily the best addition on the list.
Warden, sure, but Disciple is never a waste if you run Sculpting Steel for the combo win.
Not so sure here. I'm personally not a fan of either, but the O-Ring ability trumps static abilities, which is a huge factor. Ask anyone playing against this deck what they would rather have facing down Darksteel Forge...
--->DJ