Pretty simple concept, throw big spells and copy them. I added a small lando sub-theme which seems to be working out very well in duels. it would be more utility in group, hitting Mazes and major problem lands. But all thoughts are welcome.
I would stongly consider every shroud granting equipment you can find. I play Lightning Greaves, Whispersilk Cloak, and General's Kabuto. Even with those three, Wort still eats a removal spell before I untap, every time.
Rolling Thunder is a very good X spell that I don't think this deck can pass up.
Finally, I would try to add more creatures to the deck to enable conspiring and give you an alternate win condition. I started out with a similar creature light build, and I was often hurting for creatures to conspire with. I know Wort comes with two goblins, but often you'll end up consipiring more than one spell a turn. Plus there are some really strong R/G creatures that can attack for the win (Shivan Wurm, Rumbling Slum, etc).
1 Wort, the Raidmother
Lands
1 Grove of the Burnwillows
12 Mountain
1 Gruul Turf
1 Taiga
1 Stomping Ground
12 Forest
1 Gaea's Cradle
1 Shivan Oasis
1 Highland Weald
1 Tranquil Thicket
1 Forgotten Cave
Creatures
1 Krosan Tusker
1 Elvish Aberration
1 Dragon Broodmother
1 Anarchist
1 Siege-Gang Commander
1 Kiki-Jiki, Mirror Breaker
1 Argothian Elder
1 Bloodbraid Elf
1 Elvish Harbinger
1 Eternal Witness
1 Apocalypse Hydra
1 Rofellos, Llanowar Emissary
1 Bloom Tender
Spells
1 Searing Wind
1 Decree of Savagery
1 Crush of Wurms
1 Planar Portal
1 One Dozen Eyes
1 Rain of Salt
1 Vengeful Rebirth
1 Mana Reflection
1 Desert Twister
1 Collective Unconscious
1 Mirari
1 Beacon of Destruction
1 Fissure
1 Incendiary Command
1 Grizzly Fate
1 Primal Command
1 Restock
1 Plow Under
1 Overrun
1 Tower of Fortunes
1 Hunting Triad
1 Elvish Promenade
1 Defense of the Heart
1 Taste of Paradise
1 Saproling Symbiosis
1 Multani's Decree
1 Might of Oaks
1 Wild Ricochet
1 Decimate
1 Creeping Mold
1 Mwonvuli Acid-Moss
1 Harmonize
1 Coalition Relic
1 Staff of Domination
1 Mana Flare
1 Urza's Rage
1 Heartbeat of Spring
1 Krosan Grip
1 Kodama's Reach
1 Presence of Gond
1 Recollect
1 Reiterate
1 Firewild Borderpost
1 Early Harvest
1 Fork
1 Gruul Signet
1 Doubling Cube
1 Recoup
1 Regrowth
1 Banefire
1 Goblin Grenade
1 Sol Ring
1 Skullclamp
Pretty simple concept, throw big spells and copy them. I added a small lando sub-theme which seems to be working out very well in duels. it would be more utility in group, hitting Mazes and major problem lands. But all thoughts are welcome.
Rolling Thunder is a very good X spell that I don't think this deck can pass up.
Finally, I would try to add more creatures to the deck to enable conspiring and give you an alternate win condition. I started out with a similar creature light build, and I was often hurting for creatures to conspire with. I know Wort comes with two goblins, but often you'll end up consipiring more than one spell a turn. Plus there are some really strong R/G creatures that can attack for the win (Shivan Wurm, Rumbling Slum, etc).
Also, Tooth and Nail.
Good Luck.