I tried to go with a goblin theme. But I didn't find enough cards, so I added a zombie theme to it as well. If there are any good cards I'm missing pleas tell me. I realize it is currently 140 cards, so I do need to take some out. Also we are currently only doing standard, we may go into extended a little so if there are any must have cards don't hesitate to suggest them.
Standard EDH? That's interesting. Well Spark Elemental doesnt do enough since EDH is a slow format, magma spray also can be cut, kathari screecher, dreadscape zombie, suicidal charge and a bunch of other kinda useless cards. Those are some of the first things to be cut. I'm not sure about ur playgroup but generally only utility creatures are smaller than 2 toughness, so fallout and pyroclasm can also come out. Puncture bolt and shock are completely useless, puncture blast is meh. Prodigial Pyromancer also has limited use. U need some more counterspells since you're playing blue, cantrips and draw abilities (I cannot stress how important card advantage is in this format).
The main problem with this deck is the amount of high CMC underpowered creatures like Undead Leotau, Sengir Vampire, Kulrath Knight and such. Possibly because you're playing Standard EDH, but you need some more bomb creatures, most low powered creatures in this format are utility or tokens and things you actually want to fight with are generally gonna cost a lot of mana along with having a huge power/toughness.
I haven't used it yet but I think Inkwell Leviathan is an awesome card for this format! Might I suggest Mind's Eye ( card draw )! If you are going to play Hippie and Sedraxis you should/could add the others as well. (blazing, doomsday,silent, abyssal etc.) Mind Twist for hand destruction. What is the strategy for this deck? ( hand destruction, land destruction ? )
@ Poesjuh
I did try to build around a theme, but as it is standard only I can't focus on only that. I currently am trying for a goblin zombie sac theme.
I am realizing that most of the goblins are really small so I may take them out entirely. Should I keep the goblins or not?
About Inkwell Leviathan. I was kinda avoiding him as it is an artifact creature. This is being built to a shards pentagram. So it is pentagram but with only shard generals. So this Grixis deck would go against Bant and Naya. My allies would be Jund and Esper. (i'm a little unsure of this so correct me if I'm wrong). I felt I would be jutting into Espers shard to much, but I may add it anyways.
What is a good number of creature, counterspells, draw etc?
I edited my deck, but it is now 150 cards without lands. Need a bit of help
You still have an excess of useless small creatures like Sewn-eye drake, Shambling Remains, and such. Having fast efficient creatures is not good in EDH which is predominantly a multiplayer format. In multiplayer, you do not want to attack as soon as possible for many reasons, as you have too many opponents to deal with.
if you're staying out of Esper's theme by avoiding Inkwell Leviathan... then why may I ask are you so enveloped in Jund's Theme with over 15 Goblins??? Seems contradictory....
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
I am currently considering taking out the goblins, they don't seem that good in EDH. Also I thought jund was more about devour... Also most of the goblins are lorywin goblins, not shards.
It seems that the goblins are mainly fast efficent creatures, which isn't good at EDH. So does anyone have suggestions on if I should keep them?
funkmu, Thanks for the two suggestions. I'm a bit iffy about memory plunder, but I am probably underestimating the power instants and sorceries have in EDH. I'm used to playing relatively creature heavy decks, so massive amounts of non-creatures is new to me.
I deffinately will add the lich lord. I have no idea how that got past me.
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1Weirding shaman
2 boggart harbinger
3 boggart ram-gang
4 boggart mob
5 caterwauling boggart
11 earwig squad
12 exiled boggart
13 festering boggart
14 fire juggler
18 hornet harraser
19 knucklebone witch
20 lightning crafter
21 mad auntie
23 mudbutton torchrunner
27 sensation gourger
28 siege-gang commander
29 squeaking pie grubfellows
33 goblin assault
35 goblin king
36 goblin outlander
38 wort, boggart auntie
Zombies 25
39 fleshbag marauder
40 archdemon of unx
41 corpse conesuer
1 jhessian zombies
1 kathari remenant
1 nemisis of reason
42 death barron
43 dreadwing
45 fatesticher
47 gravedigger
1 sewn-eye drake
48 grixis slavedriver
49 infectious horror
50 scathe zombie
51 rotting rats
52 needle specter
53 sedris, traitor king
54 shambling remains
55 severed leigon
57 viscera daggers
58 zombie outlander
59 extractor deamon
60 lord of the undead
1 Grixis Sojourners
1 deathbringer thoctar
Other Creatures: 37
61 fire-field ogre
62 sedraxis specter
64 kederekt leviathan
65 scourge devils
66 vithian stinger
67 bloodpyre elemental
68 brackwater elemental
69 doomgape
71 hell's thunder
73 hidden horror
74 malfegor
75 shriekmaw
77 slithermuse
79 spitebellows
81 blood cultist
83 Kamahl, the pit fighter
84 Kederekt creeper
85 knollspine dragon
88 vein drinker
89 cephalid constable
90 cinder pyromancer
93 dread
94 flameblast dragon
95 hateflayer
96 hypnotic specter
1 spellbound dragon
1 blood tyrant
1 lightning reaver
1 creakwood leige
1 defiler of souls
1 diety of scars
1 demigod of revenge
1 Etherium Abomination
1 ghastlord of fuge
1 hollowborn barghest
1 prince of thralls
1 scavenger drake
97 fodder launch
98 bonesplinters
99 cruel edict
100 banefire
1 bituminous blast
1 breath of malfegor
1 beacon of destruction
1 blaze
1 blightning
1 burn trail
1 dark temper
1 fiery fall
1 flame javilin
1 incineration
1 incendiary command
1 lash out
1 gloomlance
1 puncture blast
1 nettlevine blight
1 plaguewinds
Planes Walkers 3
1 Jace Beleren
1 Chandra Nalaar
1 Liliana Vess
Enchantments 3
1 grave pact
1 elder mastering
1 fists of the demigod
Artifacts 2
1 mind stone
1 executioners capsule
Draw 18
1 thieving magpie
1 thought reflection
1 tidings
1 Arcanis the Omnipotent
1 Brain Bite
1 ad nauseum
1 Counsel of the Soratami
1 couriers Capsule
1 covenent of minds
1 drastic revelation
1 ghastly discovery
1 graveborn muse
1 mask of riddles
1 mind spring
1 research of the deep
1 river kelpie
1 scepter of insight
1 drastic revalation
Control 13
1 Cryptic Command
1 Dream Fracture
1 cancel
1 counterbore
1 countersquall
1 double negitive
1 faerie Trickery
1 negate
1 put away
1 remove soul
1 soul manipulation
1 scattering stroke
1 Traumatic Vision
1 slave of bolas
1 soulquake
1 thought hemorrhage
1 torrent of souls
1 traitors roar
1 unscythe killer of kings
1 diabolical tutor
1 deny reality
1 makeshift mannequin
1 footbottom feast
1 cruel ultimatum
1 din of the firehird
1 rite of consumption
1 warren weirding
1 boggart birth rite
1 midnight ritual
1 beacon of unrest
1 knowledge exploitation
1 noggin whack
The main problem with this deck is the amount of high CMC underpowered creatures like Undead Leotau, Sengir Vampire, Kulrath Knight and such. Possibly because you're playing Standard EDH, but you need some more bomb creatures, most low powered creatures in this format are utility or tokens and things you actually want to fight with are generally gonna cost a lot of mana along with having a huge power/toughness.
Might i suggest Inkwell Leviathan?
GBGB AggroGB
Modern
GBRWDeath's ShadowGBRW
UBWRAffinityUBWR
GRTitanshiftGR
URBGrixis ControlURB
Legacy
BUGTrue Name BUGBUG
UBRGrixis DelverUBR
BUGShardless BUGBUG
BUGElvesBUG
I did try to build around a theme, but as it is standard only I can't focus on only that. I currently am trying for a goblin zombie sac theme.
I am realizing that most of the goblins are really small so I may take them out entirely. Should I keep the goblins or not?
@funkmu
http://forums.gleemax.com/showthread.php?t=1081819
This website was really helpful. Thanks for putting it in your sig.
About Inkwell Leviathan. I was kinda avoiding him as it is an artifact creature. This is being built to a shards pentagram. So it is pentagram but with only shard generals. So this Grixis deck would go against Bant and Naya. My allies would be Jund and Esper. (i'm a little unsure of this so correct me if I'm wrong). I felt I would be jutting into Espers shard to much, but I may add it anyways.
What is a good number of creature, counterspells, draw etc?
I edited my deck, but it is now 150 cards without lands. Need a bit of help
Here is what I took out.
Cut Scathe Zombies. 3 mana for a 2/2 vanilla stinks in normal constructed, and it definitely stinks in Edh. Might I suggest, add Lich lord of Unx for more zombies, Hostility, Guile, and Reliquary Tower. Cut Demigod of Revenge, he's 5 mana for a 5/4 flying with haste, which is good, but there's better.
You still have an excess of useless small creatures like Sewn-eye drake, Shambling Remains, and such. Having fast efficient creatures is not good in EDH which is predominantly a multiplayer format. In multiplayer, you do not want to attack as soon as possible for many reasons, as you have too many opponents to deal with.
EDIT: Memory Plunder and the Dimir Dopplegangeresque Puca
GBGB AggroGB
Modern
GBRWDeath's ShadowGBRW
UBWRAffinityUBWR
GRTitanshiftGR
URBGrixis ControlURB
Legacy
BUGTrue Name BUGBUG
UBRGrixis DelverUBR
BUGShardless BUGBUG
BUGElvesBUG
It seems that the goblins are mainly fast efficent creatures, which isn't good at EDH. So does anyone have suggestions on if I should keep them?
funkmu, Thanks for the two suggestions. I'm a bit iffy about memory plunder, but I am probably underestimating the power instants and sorceries have in EDH. I'm used to playing relatively creature heavy decks, so massive amounts of non-creatures is new to me.
I deffinately will add the lich lord. I have no idea how that got past me.