This deck started off as a way to use uril as on hit kill. But after a few times i notice that he(she?) is better as just a beater more than a one hit killer. I refined the deck to show this.
Basically you pay a lot of little guys to sac if any player plays a sacrifice kill spell. The only other problem is counterspells which i tried to deter with the shusher and the Behmoth. Once Uril hits the table, the other players are gunna have a problem geting ride of him.
My playgroup usally changes from 1v1 to groups, so my deck tryes to fit both
Any comments or suggestions?
Ok i like the Three Dreams idea. Gunna go see if i can pick one up.
Im probably gunna drop some of the mana "fixing" enchantments for lands cause i do tend to not draw enough.
As for Daybreak Coronet, while it is a good card, its not for this deck. I dont have many ways to search up enchantments. And i don't run many creature enchantemts anyway.
I need to get a scourge of the noblis, but the other cards i think i have. I just got find them.
and part of the reason i have creature mana accel is A) the come out early, and B) the are things i can sacrafice to that kind of remouval. (cruel edict, diabloic eidict etc.) I want to play Uril 5th turn the latest, so he can start the beats.
as for intimadation bolt,, i just want to try it out. I havnet drawn it once. Although ill probly cut it soon.
As for fires, if i could find one i would play it. But those seem to be scare around here.
I would use a Sterling Grove as an additional layer of protection against a Disenchant. Plus you can use it as a tutor whatever enchantment you feel like you need, if you feel confident in avoiding a disenchant.
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1 Uril, the Miststalker
1 Mountain
3 Forest
1 plains
1 treetop Village
1 Reflecting Pool
1 Forgotten Cave
1 Keldon Megaliths
1 Boros Garrison
1 Vitu-Gahzt, the City Tree
1 Tranquil Thicket
1 Secluded Steppe
1 Karplusan Forest
1 Jungle Shrine
1 Gruul Turf
1 Mistveil Plains
1 Highland Weald
1 Wooded Bastion
1 Pendalhaven
1 Skarrg, the Rage Pitts
1 Grove of the Burnwillows
1 Shivan Oasis
1 Selesnya Sanctuary
1 Kher Keep
1 Contested Cliffs
1 Sunhome, Fortess of the Legion
1 Artic flats
Artifacts 12
1 Talisman of Impulse
1 Boros Signet
1 Selesnya Signet
1 Gruul Signet
1 Mana Vault
1 Sol Ring
1 Lotus Petal
1 Farsight Mask
1 Skullclamp
1 Horned Helm
1 Lightning Greaves
1 Behemoth Sledge
1 Essence Warden
1 Llanowar Elves
1 Sakura-Tribe Elder
1 Elvish Visionary
1 Vexing Shusher
1 Druid of the Anima
1 Wall of Roots
1 Selesnya Guildmage
1 Troll Ascetic
1 Wirewood Savage
1 Knotvine Mystic
1 Elvish Harbinger
1 Carven Caryatid
1 Retaliator Griffin
1 Spellbreaker Behemoth
1 Sunhome Enforcer
1 Mycoid Shepherd
1 Wall of Reverence
1 Forgotten Ancient
1 Genesis
1 Krosan Tusker
Enchantment 17
1 Dust Corona
1 Ghitu Firebreathing
1 Armadillo Cloak
1 Verdant Embrace
1 Runes of the Deus
1 Sheild of the Oversoul
1 Concordant Crossroads
1 Cream of the Crop
1 Oblivion Ring
1 Goblin assault
1 Fecundity
1 Rites of Flourishing
1 Utopia Sprawl
1 Fertile Ground
1 Overgrowth
1 Recumbent Bliss
1 Faith's Fetters
1 Sarkhan Vol
1 Ajani Vengeant
1 Garruk Wildspeaker
1 Chandra Nalaar
1 Hurricane
1 Sylvan Scrying
1 Recollect
1 Firespout
1 Kodama's Reach
1 Wheel of Fortune
1 Reap and Sow
1 Flowstone Slide
1 Primal Command
1 Vengeful Rebirth
1 Summoner's Pact
1 Crop Rotation
1 Sprout Swarm
1 congregation at Dawn
1 Naya Charm
1 Intimidation Bolt
1 Volcanic Fallout
Basically you pay a lot of little guys to sac if any player plays a sacrifice kill spell. The only other problem is counterspells which i tried to deter with the shusher and the Behmoth. Once Uril hits the table, the other players are gunna have a problem geting ride of him.
My playgroup usally changes from 1v1 to groups, so my deck tryes to fit both
Any comments or suggestions?
Edit: Found some of my cards
- Hibernation's end
-Mosswort Bridge
+Wooded Bastion
+Sheild of the oversoul
This is not a suggestion. You MUST play these two cards if Uril is your general.
hmm I like the ideas
the only thing is finding that Hall will be pain
and i would play the Shield. I just cant seem to find mine.
Concordant Crossroads->Fires of Yavimaya (giving your opponent's creatures haste isn't a good idea.
Utopia Sprawl-I looked a couple times and you only have 3 Forest in your deck (see card tag=enchant Forest). Looks like a dead card. I would run more land and cut out Fertile Ground as well. If you're looking for fixing/accelerators, try Coalition Relic, Gilded Lotus, and the other three cc arts (Obelisk, Searchlight, Ingot). I think these are also better than Llanowar Elves, Druid of Anima, and such.
I'm not liking Intimidation Bolt that much... maybe try Where Ancients Tread, Grab the Reins, or even Vengeful Rebirth.
I see you have Troll Ascetic in this deck... have you considered Oversoul of Dusk? He works very well in this deck.
I'm also play testing Enlisted Wurm which seems amazing.
*Mayreturn*
I have some EDH cards and rare Magic basic lands (APAC, EURO, ARENA, etc) so message me if you're looking.
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Looking for honest buyers, sellers, and traders.
Why hall of the bandit lord? haste? big whoop.
Im probably gunna drop some of the mana "fixing" enchantments for lands cause i do tend to not draw enough.
As for Daybreak Coronet, while it is a good card, its not for this deck. I dont have many ways to search up enchantments. And i don't run many creature enchantemts anyway.
I need to get a scourge of the noblis, but the other cards i think i have. I just got find them.
and part of the reason i have creature mana accel is A) the come out early, and B) the are things i can sacrafice to that kind of remouval. (cruel edict, diabloic eidict etc.) I want to play Uril 5th turn the latest, so he can start the beats.
as for intimadation bolt,, i just want to try it out. I havnet drawn it once. Although ill probly cut it soon.
As for fires, if i could find one i would play it. But those seem to be scare around here.