Looks like a solid monogreen beatdown deck. I'm curious about the land count and mana dorks. Isn't 32 mana producers excessive? Also, ramping off of land count instead of creatures would help the Dungrove elder more. Also, what do you think about Wolfir Avenger?
I love playing 8 mana dorks for two reason.
Firstly, it's not uncommon to get a turn 3 Silverheart
Secondly, the dorks Overrun with Garruk's ultimate which is fairly easy to pull off
Thirdly, they can all be targeted with Boon Satyr, Rancor, Silverheart, or Vines.
While fetch sorcery does help grow Dungrove, there's just too many advantages to going wide instead.
In my experience Dungrove doesn't need much help getting to be unmanageable for my opponents.
Wolfir Avenger is great. Aside from Dungrove I've also experimented with the 3 spot with Troll Ascetic, Kitchen Finks, Mul Daya Channelers, Courser of Kruphix, and Predator Ooze.
In the end I've been most impressed with Leatherback Baloth as my other 3 drop to roadblock aggro and outclass burn. A turn two 4/5 is so good in those matchups.
As is I like Boon Satyr better in the flash role. As for the regen on Avenger, if I was looking for that kind of effect I think I would look at Thrun or even Troll Ascetic.
Thanks for commenting!
I'm not sure exactly what your budget is--but have you looked at Thrun, the Last Troll? He blanks basically everything and looks like an excellent top-curve creature for a deck like this.
I played Thrun for a little while and would sideboard him if I took this to play Modern.
I like him but he was rarely game breaking. Dungrove is already a 4-of hexproof and there are 3 Vines to protect creatures like Silverheart and Baloth. The deck already has a decent long game reach with Garruk and man-lands, which can get in for substantial damage when targeted with buffs. I regularly Beast Within my own land for pseudo-haste too.
4 Elvish Mystic
4 Llanowar Elves
4 Strangleroot Geist
4 Dungrove Elder
3 Leatherback Baloth
2 Boon Satyr
3 Wolfir Silverheart
3 Vines of Vastwood
2 Rancor
3 Beast Within
4 Garruk Wildspeaker
3 Treetop Village
3 Dryad Arbor
18 Forest
Modern
RBig RedR
GMean GreenG
WWW AlliesW
BGScavengeBG
WUVenser SilenceWU
EDH
RWAurelia 1 vs 1RW
GWURoonGWU
GWSaffiGW
Firstly, it's not uncommon to get a turn 3 Silverheart
Secondly, the dorks Overrun with Garruk's ultimate which is fairly easy to pull off
Thirdly, they can all be targeted with Boon Satyr, Rancor, Silverheart, or Vines.
While fetch sorcery does help grow Dungrove, there's just too many advantages to going wide instead.
In my experience Dungrove doesn't need much help getting to be unmanageable for my opponents.
Wolfir Avenger is great. Aside from Dungrove I've also experimented with the 3 spot with Troll Ascetic, Kitchen Finks, Mul Daya Channelers, Courser of Kruphix, and Predator Ooze.
In the end I've been most impressed with Leatherback Baloth as my other 3 drop to roadblock aggro and outclass burn. A turn two 4/5 is so good in those matchups.
As is I like Boon Satyr better in the flash role. As for the regen on Avenger, if I was looking for that kind of effect I think I would look at Thrun or even Troll Ascetic.
Thanks for commenting!
Modern
RBig RedR
GMean GreenG
WWW AlliesW
BGScavengeBG
WUVenser SilenceWU
EDH
RWAurelia 1 vs 1RW
GWURoonGWU
GWSaffiGW
I like him but he was rarely game breaking. Dungrove is already a 4-of hexproof and there are 3 Vines to protect creatures like Silverheart and Baloth. The deck already has a decent long game reach with Garruk and man-lands, which can get in for substantial damage when targeted with buffs. I regularly Beast Within my own land for pseudo-haste too.
Modern
RBig RedR
GMean GreenG
WWW AlliesW
BGScavengeBG
WUVenser SilenceWU
EDH
RWAurelia 1 vs 1RW
GWURoonGWU
GWSaffiGW