I think there are a few ways to abuse Kardur, Doomscourge, but I'm thinking the direction of this deck idea is to abuse the ETB ability. Since ETB is what is to be abused, I paired him with Red Dragon.
Idea is painfully simple: 10 early game, defensive creatures, then get at least 1 of those 2 ETB creatures onto the battlefield, then blink the crap out of them. Note that the 10 defensive creatures can be most anything, I just vastly prefer creatures that can block enemy flying creatures.
Kaya, Ghost Assassin looks to pair painfully well with either of the 2 ETB creatures, as it limits options as to deal with them; they go to exile until your next upkeep. This should render any sorcery response (e.g., Vindicate, Maelstrom Pulse, etc.) moot and then forces an opponent to use an instant based card to deal with the creature. Of course, they can try and go after Kaya, Ghost Assassin directly, but that tends to be more difficult to deal with than, say, an enchantment or artifact. This is why there are only 2 copies of Teleportation Circle included. Granted, I'd be happy to go to 4 here, but I don't see the need, to say nothing about having the room.
This deck has 8 instant-based flicker cards, one of which (i.e., Long Road Home) can actually function as a defensive card in a pinch. Further, these 8 Flicker cards can be used to counter spot/Instant removal cards as well, further helping with card economy, as well as triggering the ETB again. Granted, multiple instances of Kardur, Doomscourge triggered ability is meaningless, but it still provides some benefit in many situations.
I rationalize that I will hit all my opponents the first time I play with of the 2 ETB cards and, given the carnage that will surely follow, I won't have to drain everyone for the full 20 pts of life, as Kardur, Doomscourge just has to be funny as hell.
Would think Ephemerate is better than Acrobatic Maneuver. I get that you would lose a cantrip effect, but you get to double the ETB triggers, and since the rebound happens on your next upkeep, the timing works very well with Kardur, Doomscourge.
Would think Ephemerate is better than Acrobatic Maneuver. I get that you would lose a cantrip effect, but you get to double the ETB triggers, and since the rebound happens on your next upkeep, the timing works very well with Kardur, Doomscourge.
That is an excellent suggestion. Damn, that's tough. 2 ETB vs 1 and a card....
Ouch...
I'm leaning your direction, but not easy
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My typical MP format is 5 total players, star-format. FFA, but you only need to eliminate your 2 non-adjacent opponents to win.
I second Ephemerate. 2 mana cheaper is so much especially to hold up as protection. Maybe your defensive dudes could take a more synergystic role. Wall of Omens + Ephemerate is solid early game card draw. You lose flying, but you have other defensive threats that make up for it.
I second Ephemerate. 2 mana cheaper is so much especially to hold up as protection. Maybe your defensive dudes could take a more synergystic role. Wall of Omens + Ephemerate is solid early game card draw. You lose flying, but you have other defensive threats that make up for it.
Good points/thoughts. Still difficult, as all are great options
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My typical MP format is 5 total players, star-format. FFA, but you only need to eliminate your 2 non-adjacent opponents to win.
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Also, the options you mention are solid, but I'm not sure how I'd fit them in, to say nothing about them being better than the options I have in already. For example, Teleportation Circle seems like a better option than any listed above, to say nothing about Kaya, Ghost Assassin, which seems to be as good as it gets here.
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My typical MP format is 5 total players, star-format. FFA, but you only need to eliminate your 2 non-adjacent opponents to win.
4 Will-O'-The-Wisp
4 Aether Membrane
2 Flumph
4 Red Dragon
4 Kardur, Doomscourge
4 Anguished Unmaking
4 Acrobatic Maneuver
4 Long Road Home
Planeswalker: 4
4 Kaya, Ghost Assassin
2 Teleportation Circle
Mana Sources: 24
1 Sol Ring
23 Land
I think there are a few ways to abuse Kardur, Doomscourge, but I'm thinking the direction of this deck idea is to abuse the ETB ability. Since ETB is what is to be abused, I paired him with Red Dragon.
Idea is painfully simple: 10 early game, defensive creatures, then get at least 1 of those 2 ETB creatures onto the battlefield, then blink the crap out of them. Note that the 10 defensive creatures can be most anything, I just vastly prefer creatures that can block enemy flying creatures.
Kaya, Ghost Assassin looks to pair painfully well with either of the 2 ETB creatures, as it limits options as to deal with them; they go to exile until your next upkeep. This should render any sorcery response (e.g., Vindicate, Maelstrom Pulse, etc.) moot and then forces an opponent to use an instant based card to deal with the creature. Of course, they can try and go after Kaya, Ghost Assassin directly, but that tends to be more difficult to deal with than, say, an enchantment or artifact. This is why there are only 2 copies of Teleportation Circle included. Granted, I'd be happy to go to 4 here, but I don't see the need, to say nothing about having the room.
This deck has 8 instant-based flicker cards, one of which (i.e., Long Road Home) can actually function as a defensive card in a pinch. Further, these 8 Flicker cards can be used to counter spot/Instant removal cards as well, further helping with card economy, as well as triggering the ETB again. Granted, multiple instances of Kardur, Doomscourge triggered ability is meaningless, but it still provides some benefit in many situations.
I rationalize that I will hit all my opponents the first time I play with of the 2 ETB cards and, given the carnage that will surely follow, I won't have to drain everyone for the full 20 pts of life, as Kardur, Doomscourge just has to be funny as hell.
Thoughts?
Kokusho, The Evening Star, Exsanguinate and Glen Elendra Archmage have a restriction of 1 per deck.
My Powered 720 card Vintage Multiplayer Cube
cEDH: WUBR Blue Farm WUBR, UG Kinnan Flips UG, U Urza Scepter U
That is an excellent suggestion. Damn, that's tough. 2 ETB vs 1 and a card....
Ouch...
I'm leaning your direction, but not easy
Kokusho, The Evening Star, Exsanguinate and Glen Elendra Archmage have a restriction of 1 per deck.
My 450ish 1vs1 cube
Good points/thoughts. Still difficult, as all are great options
Kokusho, The Evening Star, Exsanguinate and Glen Elendra Archmage have a restriction of 1 per deck.
Touch the Spirit Realm, Nahiri's Resolve and Parallax Wave would also be useful.
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
In my mind, it's a combination of the two.
Also, the options you mention are solid, but I'm not sure how I'd fit them in, to say nothing about them being better than the options I have in already. For example, Teleportation Circle seems like a better option than any listed above, to say nothing about Kaya, Ghost Assassin, which seems to be as good as it gets here.
Kokusho, The Evening Star, Exsanguinate and Glen Elendra Archmage have a restriction of 1 per deck.