I haven't played MP in a while and wanted an outside look for a deck I am working on. We are using Legacy banned list (since this isn't in person, any card price within the banned list is acceptable). We have a no infinite combo rule and this is for 5 player FFA.
I want to try the new Magecraft cards and an old favorite of mine Bolas's Citadel. I realize that this isn't necessarily the optimal mono-black strategy, but I am not looking for that.
The goal is to "storm" everyone out with Onyx and either cheap spells or Bolas' Citadel. I really like the adventure creatures as both spells and board presence. Grey Merchant clearly isn't at it's best, but that card is just dumb and 8 life and a body for 5 mana is still decent.
I'm hoping that Plumb the Forbidden will help with a combo finish if Sedgemoor Witch did it's job of providing random bodies.
Cling to Dust is just a 1 mana cantrip that can be recurred late if I am out of gas. Bonus points for small GY hate.
I've been thinking of adding green for some ramp (stuff like Nature's Lore and Harrow that ETBs untapped meaning you can chain more spells).
After testing the deck out in goldfish mode, I have to be real. This should just be UB deck with way fewer lands and a ton of cantrips. I wanted to try the mono black version first, but I need more manipulation to avoid flooding and finding impactful spells.
If you go the devotion route, I would suggest adding some black permanents like nightveil specter
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pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
That's kind of the problem though with my build. I want to play spells and I have random permanents that don't advance my game plan. The Specter idea is a great one, but I think I'll be trying something a little different. Here is the updated list, it's now Rakdos
What I like about this build is that I have more early game filtering and ramp. Dockside Extortionist is really good here since he ramps me easily to my 6 drops and can also fuel the sacrifice part of the Citadel.
Manamorphose is perfect to chain spells together and fix mana.
Faithless Looting helps me clear the top of the library for Citadel as well as count as 2 spells for Onyx.
Cut // Ribbons is cheap removal that plays well from the GY late game. Both Onyx and Looting dump things to the GY so having these lying around can be sweet.
I am cheating on lands, but I should be able to get there anyways between the filtering of Looting and Manamorphose and the ramp of Extortionist.
I am 5 slots away from 60 cards. I would love more cards like Manamorphose that let me chain spells. Any ides?
Was thinking this Golgari Pest deck must be pretty good in Multiplayer, which is very similar to the mono black deck, what you guys think?
From testing it in single player it is a bit slow, but in Multiplayer it might be able to compete, at least in my circles it appears games are much slower, and already manage to get a lot of pest tokens together and might trigger an OTK.
That's kind of the problem though with my build. I want to play spells and I have random permanents that don't advance my game plan. The Specter idea is a great one, but I think I'll be trying something a little different. Here is the updated list, it's now Rakdos
What I like about this build is that I have more early game filtering and ramp. Dockside Extortionist is really good here since he ramps me easily to my 6 drops and can also fuel the sacrifice part of the Citadel.
Manamorphose is perfect to chain spells together and fix mana.
Faithless Looting helps me clear the top of the library for Citadel as well as count as 2 spells for Onyx.
Cut // Ribbons is cheap removal that plays well from the GY late game. Both Onyx and Looting dump things to the GY so having these lying around can be sweet.
I am cheating on lands, but I should be able to get there anyways between the filtering of Looting and Manamorphose and the ramp of Extortionist.
I am 5 slots away from 60 cards. I would love more cards like Manamorphose that let me chain spells. Any ides?
if you’re going the spells plan, maybe grapeshot or storm entity as finishers
I think recoup or shattered perception may be considerations.
The former to reuse key spells, the latter to cycle through your deck.
Also rite of flame ramps hard too
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Got to play with the BR deck yesterday in 4 player FFA games. The deck was good! I got to go off with Citadel and Onyx a few times and it was fun. A Top would definitely be a good addition, but playing online with Top is slow and painful so I skipped it.
I got to go off with a Burning Wish for Past in Flames with a juicy GY, cast triple Dark Ritual to cast Onyx and then chain some cantrips for the win, while at one life.
Lot's of fun, but not super interactive deck. The combo turns is just you doing your thing while everybody watches.
I want to try the new Magecraft cards and an old favorite of mine Bolas's Citadel. I realize that this isn't necessarily the optimal mono-black strategy, but I am not looking for that.
2 Innocent Blood
2 Cling to Dust
4 Foulmire Knight
2 Plumb the Forbidden
4 Sedgemoor Witch
2 Murderous Rider
4 Damnation
4 Gray Merchant of Asphodel
3 Professor Onyx
2 Bolas's Citadel
2 Exsanguinate
3 Cabal Coffers
1 Urborg, Tomb of Yawgmoth
The goal is to "storm" everyone out with Onyx and either cheap spells or Bolas' Citadel. I really like the adventure creatures as both spells and board presence. Grey Merchant clearly isn't at it's best, but that card is just dumb and 8 life and a body for 5 mana is still decent.
I'm hoping that Plumb the Forbidden will help with a combo finish if Sedgemoor Witch did it's job of providing random bodies.
Cling to Dust is just a 1 mana cantrip that can be recurred late if I am out of gas. Bonus points for small GY hate.
I've been thinking of adding green for some ramp (stuff like Nature's Lore and Harrow that ETBs untapped meaning you can chain more spells).
Any feedback appreciated!
My 450ish 1vs1 cube
My 450ish 1vs1 cube
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
2 Bolas's Citadel
4 Dark Ritual
4 Faithless Looting
4 Manamorphose
4 Dockside Extortionist
4 Sedgemoor Witch
4 Damnation
3 Cut // Ribbons
23 Assorted lands
What I like about this build is that I have more early game filtering and ramp.
Dockside Extortionist is really good here since he ramps me easily to my 6 drops and can also fuel the sacrifice part of the Citadel.
Manamorphose is perfect to chain spells together and fix mana.
Faithless Looting helps me clear the top of the library for Citadel as well as count as 2 spells for Onyx.
Cut // Ribbons is cheap removal that plays well from the GY late game. Both Onyx and Looting dump things to the GY so having these lying around can be sweet.
I am cheating on lands, but I should be able to get there anyways between the filtering of Looting and Manamorphose and the ramp of Extortionist.
I am 5 slots away from 60 cards. I would love more cards like Manamorphose that let me chain spells. Any ides?
My 450ish 1vs1 cube
4 Eyetwitch
4 Village Rites
4 Hunt for Specimens
4 Witherbloom Apprentice
4 Sedgemoor Witch
4 Bastion of Remembrance
4 Plumb the Forbidden
4 Valentin, Dean of the Vein
2 Callous Bloodmage
2 Binding the Old Gods
5 Forest
2 Castle Locthwain
4 Darkbore Pathway
9 Swamp
4 Necroblossom Snarl
2 Pest Summoning
2 Necrotic Fumes
1 Containment Breach
1 Environmental Sciences
1 Confront the Past
Was thinking this Golgari Pest deck must be pretty good in Multiplayer, which is very similar to the mono black deck, what you guys think?
From testing it in single player it is a bit slow, but in Multiplayer it might be able to compete, at least in my circles it appears games are much slower, and already manage to get a lot of pest tokens together and might trigger an OTK.
Also might help to add Culling Ritual would be great in combination with Bastion of Remembrance, not sure what to use all the mana for though, maybey add Exsanguinate.
if you’re going the spells plan, maybe
grapeshot or storm entity as finishers
I think recoup or shattered perception may be considerations.
The former to reuse key spells, the latter to cycle through your deck.
Also rite of flame ramps hard too
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
It gets all the goodies:
I also want another cantrip and settled on Overmaster as a way to cycle through my deck and randomly protect my spells.
My 450ish 1vs1 cube
The grey merchants are your engine. They make casting your whole deck with citadel possible. For me he's the real MVP.
A single Sensei's Diving Top lets you citadel past lands.
I got to go off with a Burning Wish for Past in Flames with a juicy GY, cast triple Dark Ritual to cast Onyx and then chain some cantrips for the win, while at one life.
Lot's of fun, but not super interactive deck. The combo turns is just you doing your thing while everybody watches.
My 450ish 1vs1 cube
4 Bloodstained Mire
4 Luxury Suite
4 Dragonskull Summit
4 Swamp
2 Mountain
4 Sedgemoor Witch
4 Dark Ritual
4 Faithless Looting
3 Overmaster
4 Manamorphose
4 Burning Wish
1 Plumb the Forbidden
2 Cut // Riboons
3 Damnation
3 Professor Onyx
2 Bolas's Citadel
With the wish board being what I posted + a few more cards (Dreadbore, Overmaster, Reanimate, Zof Consumption as a land)
My 450ish 1vs1 cube