I'm expecting Idyllic Tutor to become affordable within the next few months so I've updated the list to include 4 copies. Not only does it help to ensure a turn 4 Fires but you can also tutor for + cast Assemble the Legion or Stolen Strategy on turn 5.
I prefer the instant speed of Enlightened Tutor myself as the drawback can be relatively irrelevant. I get that it is still an expensive card for some folks and that is a deal-breaker. Unfortunately, because I am running the Elspeth PW'ers adding tutors feels bad (I don't play the full playset of Assemble the Legion either.
I have personally played a couple copies of cavalcade of calamity and impact tremors to make those 1/1 more relevant to various degrees of success. Divine Visitation is the best card of the group as it makes your threats REAL and also makes Deafening Clarion THE 3 mana sweeper to play over others.
I have some slight tweaks due to what I face in my meta. I need early defense otherwise I will be picked on. I added Wall of Omens which despite ticking off most of the boxes for this deck, still only feels "fine".
I play two fewer lands 24 - 26, plus I dropped 1 of each basic and added 2 copies of Westvale Abbey on your recommendation.
I can't get behind that change. The deck has no card draw and it can't possibly win if it misses any of its first 4 land drops. Realistically you want to go 5-for-5 every game and 24 just doesn't cut it. The straight math says that 24 lands is 72% to go 4-for-4 whereas 26 lands is 80% and once you factor the free MP mulligan, the London mulligan and Scry lands it's closer to 80% and 90% respectively. So essentially for every 10 games of Magic you get to play 9 of them instead of 8.
Played the deck 5 times today. I won 3 times which was the great part. Riding Luminarch Ascension to victory just feels sweet and the card is filthy post sweeper(s).
My opponent also not dealing with my Divine Visitation enabled my token generators to behave like Luminarch Ascension 5-6 when I didn't draw it. Misplay on their part, hindsight dictates I was not likely to be the winner otherwise. Even so, 2 wins, 2 competitive games, and one stinker is a nice rate of progress for this deck.
Enlightened Tutor gives the deck additional consistency that is sorely needed since we don't draw well at all. Just shave a copy off a few different cards to make room and don't look back. You also don't need to do it until you are ready. Short of some new card coming out, I would never play this deck without 4 tutors (whichever you can afford).
Prid3 was correct, the one game I wasn't playing magic in was the game I didn't draw enough lands. I was too slow and there was missed land drops in another game as well, which means 24 lands isn't enough (a painful reality), so more cuts needed to fit in 2 more lands.
Westvale Abbey I managed to flip it and it immediately ate a Swords to plowshares otherwise I was off to the races. Card is worth adding two more just for the pressure it creates.
I have since removed Stolen Strategy entirely. Comparing it to an active Luminarch Ascension is likely unfair, but I rarely hit more than 6-7 mana before games are over, so at best I disrupt my opponent(s) and that simply isn't strong enough. Can't ever cast a flipped Ulamog, the Ceaseless Hunger. Card is too random for my liking.
While the 3 mana sweeper can be important, it loses it's value quickly and I am almost ready to drop a couple and add two more 4-5 mana sweepers that hit more creatures.
I really want to add blue. Anyone with ideas on a JESKAI control version of this deck. How much blue draw do we need to add?
Jammed a couple of games last night. Luminarch Ascension is the best card in the deck and it is not even close. Both game I played I won off the back of this card. In the first game, I actually added two more sweepers and controlled the board and road my angels to victory. I did the same thing game two but tutored for Purphorous, god of the forge and closed the game out even more quickly. An active Ascension TRUMPS anything else the deck can do.
Purph > Cathars' Crusade > Divine visitation
An option if you want more wrath effects for your token swarm would be Hour of Reckoning. The card won't save you on turn 4 like Wrath of God but a couple copies for one sided wraths might help you close out games more quickly?
It's the best wrath for token decks
I was hoping Martial Coup would be an interesting option for wraths 5&6 but at 7 mana (lands) to take advantage of the token effect we have better options out there, especially since we would actually have to use our mana to cast the spell because Fires of Invention X=0
Too clunky, too slow, and requires too much set up for the pay off...
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I prefer the instant speed of Enlightened Tutor myself as the drawback can be relatively irrelevant. I get that it is still an expensive card for some folks and that is a deal-breaker. Unfortunately, because I am running the Elspeth PW'ers adding tutors feels bad (I don't play the full playset of Assemble the Legion either.
Agreed, Generous Gift doesn't backfire and a 3/3 is mostly irrelevant.
I can get behind this as well. Whether it's Elspeth, Sun's Champion, Elspeth, Knight-Errant, or Assemble the Legion, it's tough to be relevant with only 1/1.
I have personally played a couple copies of cavalcade of calamity and impact tremors to make those 1/1 more relevant to various degrees of success. Divine Visitation is the best card of the group as it makes your threats REAL and also makes Deafening Clarion THE 3 mana sweeper to play over others.
I agree that it's a significantly more powerful card. I only excluded it for budget reasons because it's like 30 bucks or something.
Good point. With the addition of Idyllic Tutor the deck should have 1 copy of something like Purphoros, God of the Forge, Cathars' Crusade or Divine Visitation to close games out. Removed Ignite the Future for one. I wish that Purphoros were cheaper lol. Best of all worlds; he's both an Impact Tremors and a Cathars' Crusade!
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I play two fewer lands 24 - 26, plus I dropped 1 of each basic and added 2 copies of Westvale Abbey on your recommendation.
The other change is playing 4 copies of Elspeth, Sun's Champion if only to diversify my threats, plus I only have 2 copies of Assemble the legion. I may run a 2/2 split with Elspeth, Knight-Errant as we have an ******** in our group who runs cards like Slaughter Games (he stripped me of luminarch Ascension) after I rode it to victory the first game.
I can't get behind that change. The deck has no card draw and it can't possibly win if it misses any of its first 4 land drops. Realistically you want to go 5-for-5 every game and 24 just doesn't cut it. The straight math says that 24 lands is 72% to go 4-for-4 whereas 26 lands is 80% and once you factor the free MP mulligan, the London mulligan and Scry lands it's closer to 80% and 90% respectively. So essentially for every 10 games of Magic you get to play 9 of them instead of 8.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
My opponent also not dealing with my Divine Visitation enabled my token generators to behave like Luminarch Ascension 5-6 when I didn't draw it. Misplay on their part, hindsight dictates I was not likely to be the winner otherwise. Even so, 2 wins, 2 competitive games, and one stinker is a nice rate of progress for this deck.
Enlightened Tutor gives the deck additional consistency that is sorely needed since we don't draw well at all. Just shave a copy off a few different cards to make room and don't look back. You also don't need to do it until you are ready. Short of some new card coming out, I would never play this deck without 4 tutors (whichever you can afford).
Prid3 was correct, the one game I wasn't playing magic in was the game I didn't draw enough lands. I was too slow and there was missed land drops in another game as well, which means 24 lands isn't enough (a painful reality), so more cuts needed to fit in 2 more lands.
Westvale Abbey I managed to flip it and it immediately ate a Swords to plowshares otherwise I was off to the races. Card is worth adding two more just for the pressure it creates.
I have since removed Stolen Strategy entirely. Comparing it to an active Luminarch Ascension is likely unfair, but I rarely hit more than 6-7 mana before games are over, so at best I disrupt my opponent(s) and that simply isn't strong enough. Can't ever cast a flipped Ulamog, the Ceaseless Hunger. Card is too random for my liking.
While the 3 mana sweeper can be important, it loses it's value quickly and I am almost ready to drop a couple and add two more 4-5 mana sweepers that hit more creatures.
I really want to add blue. Anyone with ideas on a JESKAI control version of this deck. How much blue draw do we need to add?
Luminarch Ascension is the best card in the deck and it is not even close. Both game I played I won off the back of this card. In the first game, I actually added two more sweepers and controlled the board and road my angels to victory. I did the same thing game two but tutored for Purphorous, god of the forge and closed the game out even more quickly. An active Ascension TRUMPS anything else the deck can do.
Purph > Cathars' Crusade > Divine visitation
I dropped one copy of Generous Gift for Council's Judgment - virtually irrelevant tbh, play what you own
I used a playset of Idyllic Tutor instead of my usual Enlightened Tutor. The latter is better but play the ones you own.
4 Deafening Clarion plus 6 more wraths is where I want to be in my meta, YMMV
This deck is crushing my meta in a color combination that that I would never have thought would work as a control deck.
It's the best wrath for token decks
Too clunky, too slow, and requires too much set up for the pay off...