Quote from Cnatsepllrgiht »
Are you casting those blue spells after you play infernal Darkness with mana rocks?
Quote from Kain123 »
You run a lot of tutors, why so many ? ...you will spend your time looking for options instead of actually playing cards that will make you win the game.
Quote from Kain123 »If you play with several opponents, Syphon Mind is a nice card to fetch for with your Dimir House Guard. More cards in hand means more options and it's a great card to play on the same turn as Fires of Invention to ensure that you get your 5th land.
Quote from Kain123 »You run a lot of tutors, why so many ? ...you will spend your time looking for options instead of actually playing cards that will make you win the game. There is also stronger cards than Nicol Bolas, Dragon-God for this deck. I would rather see him in a planeswalker-oriented deck.
Quote from Kain123 »I'm not a big fan of Sphinx of Lost Truth ...I tried it and it always seemed to me that I was in one of these two situations:
1) I was looking for a Fires of Invention and this card didnt help me
2) I had my engine going and I had stronger cards in hand that I could play.
Quote from Kain123 »You might need more cards that will protect you in the early game....I like Bonecrusher Giant since it allows me to cast on turn 2 and turn 3 while waiting for turn 4 to play Fires of Invention
Quote from Prid3 »
I disagree. Lim-Dûl's Vault is a 2-drop that all-but guarantees a turn 4 Fires of Invention so there's realistically nothing better to be casting on that turn. After all, not only does it find Fires + the lands to cast it but you can also stack your library to ensure you don't draw Fires until the turn that you're looking to cast it (to dodge discard). Dimir House Guard does the same thing on 3 CMC and, because Transmute isn't a spell, enables you to go Transmute -> Mastermind's Acquisition -> [ANY SPELL] once you have a Fires out. Between 4x DHG and 4x Mastermind's Acquisition you're drawing into 8 copies of [ANY SPELL IN THE GAME] once you have a Fires out which is nuts. Moreover, while 12x Fires of Invention may be overkill in a vacuum having this many virtual copies means that removal doesn't especially bother you. This deck struggles to play Magic without one since your spells become far too expensive so it behooves to go all-in on playing as many copies as possible.
Quote from Kain123 »I'll note that I play Massacre in all of my Dimir House Guard decks since it enables you to transform it into an Infest should you need some interaction on turn 3. It's a low-opportunity cost way to add some cheap interaction to the list.