With the recent printing of Ugin's Conjurant we now have a creature-based Armageddon in the form of the Celestial Kirin + Ugin's Conjurant combo. Play Celestial Kirin, immediately cast Ugin's Conjurant for X=0, destroy all lands, easy. What makes this combo exciting is the fact that it enables you to curve Thalia, Guardian of Thraben/Thorn of Amethyst into Vryn Wingmare while still casting your "Armageddon" on curve. Prior, you had to choose between fielding disruptive threats such as Thalia/Wingmare and game-ending bombs like 'Geddon because you realistically can't cast the latter when it costs 6 mana in your 20-24 land deck. This makes it a potent addition to these "Thorn of Amethyst" archetypes.
This deck benefits immensely from the free multiplayer mulligan and will only further improve if the London mulligan system is adopted. Between Ugin's Conjurant and Recruiter of the Guard you have 8 ways of reliably finding an Ugin's Conjurant so all you need to do is mull for a Kirin or even keep your 7 if you think that you can win without one.
As for the lands, creatures and spells it doesn't really matter what you run. I posted a stock Hatebears deck but even if you don't have an optimal build it should still work. You could push the spirit theme with cards like Spirit of the Labyrinth and Eidolon of Rhetoric, you could field different kinds of Hatebears (think Grand Abolisher and Aven Mindcensor) on and on and on. 24x Plains would work just fine but I also like showcasing what my optimal manabase would look like.
This is the best home for the combo that I can think of and I mostly wanted it bring to the attention of anyone who wasn't aware of it.
As far as Hatebear decks are concerned there's countless ways to build the deck so it mostly depends on what you own and and what will work in your meta. Still, in general you should be sticking to the following cards:
What I like about his combo, is that it is very cheap dollar wise to get. I mean just the Kirins and Conjurants. As long as you have the other cards to support it already, there is nothing preventing you from spending like 0-5$ to get the cards and even if you just surprise your friends once with that combo and win the game its going to be worth it. However, with the soul sisters variant simply running good old armageddon would be more effective.
11x Plains
4x Gemstone Caverns
4x Ancient Tomb
4x Flagstones of Trokair
1x Karakas
4x Ugin's Conjurant
4x Mother of Runes
4x Thalia, Guardian of Thraben
4x Stoneforge Mystic
4x Recruiter of the Guard
2x Vryn Wingmare
4x Celestial Kirin
4x Aether Vial
4x Thorn of Amethyst
1x Umezawa's Jitte
1x Batterskull
With the recent printing of Ugin's Conjurant we now have a creature-based Armageddon in the form of the Celestial Kirin + Ugin's Conjurant combo. Play Celestial Kirin, immediately cast Ugin's Conjurant for X=0, destroy all lands, easy. What makes this combo exciting is the fact that it enables you to curve Thalia, Guardian of Thraben/Thorn of Amethyst into Vryn Wingmare while still casting your "Armageddon" on curve. Prior, you had to choose between fielding disruptive threats such as Thalia/Wingmare and game-ending bombs like 'Geddon because you realistically can't cast the latter when it costs 6 mana in your 20-24 land deck. This makes it a potent addition to these "Thorn of Amethyst" archetypes.
The cool thing about these decks is how fast they can lock spell-based decks out of the game. Ancient Tomb enables turn 1 Thorn of Amethyst or Chalice of the Void (if you want to go that route) and Gemstone Caverns enables turn 1 Thalia, Guardian of Thraben, Thorn of Amethyst or Chalice of the Void (again, if you want to go that route). From there you can cast any disruptive spell on turn 2 or tutor for your Ugin's Conjurant with Recruiter of the Guard if you still need one. Subsequently, you can turn 3 Armageddon to virtually lock up the game or sandbag it until later if you think that you can get away with it. Lastly, all you have to do is beat creatures with your Mother of Runes and Umezawa's Jitte which isn't a problem.
This deck benefits immensely from the free multiplayer mulligan and will only further improve if the London mulligan system is adopted. Between Ugin's Conjurant and Recruiter of the Guard you have 8 ways of reliably finding an Ugin's Conjurant so all you need to do is mull for a Kirin or even keep your 7 if you think that you can win without one.
As for the lands, creatures and spells it doesn't really matter what you run. I posted a stock Hatebears deck but even if you don't have an optimal build it should still work. You could push the spirit theme with cards like Spirit of the Labyrinth and Eidolon of Rhetoric, you could field different kinds of Hatebears (think Grand Abolisher and Aven Mindcensor) on and on and on. 24x Plains would work just fine but I also like showcasing what my optimal manabase would look like.
This is the best home for the combo that I can think of and I mostly wanted it bring to the attention of anyone who wasn't aware of it.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Currently I am building a MP Deck for every color combination and I still do not have a Mono white Deck.
As far as Hatebear decks are concerned there's countless ways to build the deck so it mostly depends on what you own and and what will work in your meta. Still, in general you should be sticking to the following cards:
Lands
Plains
Gemstone Caverns
Ancient Tomb
Flagstones of Trokair
Karakas
Cavern of Souls
Fetchlands
Blast Zone
"0 CMC"
Ugin's Conjurant (+ Celestial Kirin)
Walking Ballista
Hangarback Walker
Chalice of the Void
Engineered Explosives
1 CMC
Mother of Runes
Weathered Wayfarer
Limited Resources
Aether Vial
Swords to Plowshares
2 CMC
Thalia, Guardian of Thraben
Stoneforge Mystic
Spirit of the Labyrinth
Containment Priest (+ Eldrazi Displacer)
Ethersworn Canonist
Grand Abolisher
Relic Seeker
Tomik, Distinguished Advokist
Tithe Taker
Thorn of Amethyst
Sphere of Resistance
Rest in Peace
Stony Silence
Suppression Field
Luminarch Ascension
3 CMC
Recruiter of the Guard
Sanctum Prelate
Flickerwisp
Aven Mindcensor
Vryn Wingmare
Glowrider
Eidolon of Rhetoric
Eldrazi Displacer (+ Containment Priest)
Militia Bugler
Grasp of Fate
Aura of Silence
4 CMC
Celestial Kirin (+ Ugin's Conjurant)
Palace Jailer
Restoration Angel
Cataclysm
Armageddon
Ravages of War
Smothering Tithe
Smokestack
Equipment
Skullclamp
Bloodforged Battle-Axe
Dowsing Dagger
Umezawa's Jitte
Blade of Selves
Swords
Grafted Wargear
Batterskull
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
That's a good point actually. I can't say that I disagree.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold