One of the many new goodies brought by WAR is multiple ways to repeatedly proliferate, particularly on low-cost permanents. There are a ton of different ways to use these tools, but this is the first one I came up with which is both very different from the proliferate decks enables by New Phyrexia and at least moderately interesting and fuctional.
This list does still suffer from some inconsistency and fragility however. The depletion lands offer great power but if your early proliferate creatures are removed they can become a liability. There's also the problem of drawing too few enablers or too few payoffs, and the card draw in the deck is all dependent on having your synergies up and running. Consistent colored mana can be tricky as well since there are so many highly desirable colorless lands and 8 ETBT lands which do not fix colors. When the pieces do come together it's a ton of fun to fiddle with all the different counters and bury opponents in value!
I've been testing similar decks and quickly realized that 8x Thrummingbird is overkill. I've been happy with 4. Still, I'll note that I'm playing 4x Preordain because it smooths your draws and enables Flux Channeler which helps with finding a relevant turn 2 play. I tried Pursuit of Knowledge as well but inevitably cut it for Manifold Insights. That card always draws me 3 spells for 3 mana which is exactly what I'm looking for.
In addition to Everflowing Chalice I play 2x Astral Cornucopia. I want at least 1 "broken" ramp spell every game and 4 copies wasn't cutting it for me.
Have you tested Blast Zone at all? It's has a low opportunity cost and a relatively high upside. I vary between 2-4 in 1-2 color decks.
I like playing 4 total copies of "Remote Farm" but no more. They're extremely awkward to play with for multiple reasons and make your bad draws nearly unplayable. A 2-2 split is what I default to unless I have a compelling reason to lean one way or another.
I know that they're not cheap but I like Hangarback Walker and love Walking Ballista in these decks. Ballista is so freaking good at everything by acting as a beater, blocker, removal engine and win condition. Hangarback Walker can do nutty things with cards like Ajani because it spits out tons of fliers which you can add counters to, then proliferate, then beat in for 20+ in the air every turn.
I don't think I'm going to actually build this one because it's not quite up to par in power level on a budget but I will say from testing that Parallax Wave is truly awesome in a heavy proliferate shell. The ability to hold on to counters to threaten opponents not to mess with you, the ability to make the threats disappear permanently, and the ability to hit multiple new targets every turn is just amazing. Just be careful of surprise enchantment removal!
Everflowing Chalice is of course incredible, but anyone who's played a proliferate deck knows that by know- I had never tried white cards because my New Phyrexia based proliferate builds were always blue black
4 Thrummingbird
1 Mikaeus, the Lunarch
4 Flux Channeler
2 Mindless Automaton
1 Azor's Elocutors
1 Contentious Plan
4 Everflowing Chalice
2 Orochi Hatchery
1 Ajani Goldmane
4 Parallax Wave
4 Pursuit of Knowledge
4 Contagion Engine
1 Calciform Pools
1 Grasping Dunes
4 Irrigated Farmland
3 Karn's Bastion
4 Remote Farm
4 Saprazzan Skerry
1 Island
2 Plains
New additions Grateful Apparition and Flux Channeler join mainstay Thrummingbird in providing enough cheap, consistent, repeatable proliferaters to make depletion lands playable, while supercharging resource engines like Everflowing Chalice and Mindless Automaton. Parallax Wave and Contagion Engine provide powerful multiplayer removal while Pursuit of Knowledge easily draws seven after skipping just one draw. A juiced up Orochi Hatchery or random value creatures pumped up huge by Mikaeus, the Lunarch or Ajani Goldmane serve as the primary win condition, while Azor's Elocutors can often win the game after just one upkeep in the late game
This list does still suffer from some inconsistency and fragility however. The depletion lands offer great power but if your early proliferate creatures are removed they can become a liability. There's also the problem of drawing too few enablers or too few payoffs, and the card draw in the deck is all dependent on having your synergies up and running. Consistent colored mana can be tricky as well since there are so many highly desirable colorless lands and 8 ETBT lands which do not fix colors. When the pieces do come together it's a ton of fun to fiddle with all the different counters and bury opponents in value!
In addition to Everflowing Chalice I play 2x Astral Cornucopia. I want at least 1 "broken" ramp spell every game and 4 copies wasn't cutting it for me.
As always, I'm a fan of Luminarch Ascension as both something to enable, a mana sink for Everflowing Chalice and a cheap noncreature spell for Flux Channeler.
Have you tested Blast Zone at all? It's has a low opportunity cost and a relatively high upside. I vary between 2-4 in 1-2 color decks.
I like playing 4 total copies of "Remote Farm" but no more. They're extremely awkward to play with for multiple reasons and make your bad draws nearly unplayable. A 2-2 split is what I default to unless I have a compelling reason to lean one way or another.
I know that they're not cheap but I like Hangarback Walker and love Walking Ballista in these decks. Ballista is so freaking good at everything by acting as a beater, blocker, removal engine and win condition. Hangarback Walker can do nutty things with cards like Ajani because it spits out tons of fliers which you can add counters to, then proliferate, then beat in for 20+ in the air every turn.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Like Lux Cannon and Spawning Pit, for variance and fun. (and Coretappers if you want to commit.)
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
I don't think I'm going to actually build this one because it's not quite up to par in power level on a budget but I will say from testing that Parallax Wave is truly awesome in a heavy proliferate shell. The ability to hold on to counters to threaten opponents not to mess with you, the ability to make the threats disappear permanently, and the ability to hit multiple new targets every turn is just amazing. Just be careful of surprise enchantment removal!
Everflowing Chalice is of course incredible, but anyone who's played a proliferate deck knows that by know- I had never tried white cards because my New Phyrexia based proliferate builds were always blue black
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.