Skullclamp is blatantly obscene in these types of builds since it allows you to rip through your deck at a blistering pace. Endless Atlas is a reasonable alternative but is many orders of magnitude less powerful.
The maindeck is only 54 cards which means that you have room for 6 flex slots such as:
Which is only 46 cards so there's tons of room to play around with different builds. You don't need to field Legacy banned cards like Skullclamp nor infinite combo enablers such as Phyrexian Altar to make the deck viable.
I quite enjoy when you showcase decks like this and list the so-called "core" with many of the other viable cards to choose from. Then players can flesh out lists based on their own meta...
Seems pretty sweet. I have been thinking to make a deck based on the Oketra's Monument for some time and now that God-Eternal Oketra is a thing it could be even better. I feel that the list you have posted is pretty solid, but from the flex list I feel like I would always want Enlightened Tutors.
Also since its a combo-ish deck I feel like that landbase could be a bit annoying and prevent assembling the factory by turn 4, without bringing enough value. I run the same lands in some all mono-white decks, and while its powerful, it also becomes a burden if friends are playing aggressive.
What kind of success you have had with the deck in practice?
My original list played 4 and I hover between 2-4 based on what I'm testing. The need for E.Tutor is substantially reduced now that we have Oketra and would largely be eliminated if London Mulliganing takes over. Still, I almost always keep 2 so that I can find whatever combo piece I'm missing because I don't mind "giving up the card" given how powerful the combo is once it's assembled.
that landbase could be a bit annoying and prevent assembling the factory by turn 4
With 15 Plains you're 48% to draw 3 by turn 3 which means that you're typically going to take a tempo hit on one of your opening turns. Still, any hand consisting of Emeria/Myriad + double Plains plays fine because the deck doesn't have many 1 drops to begin with. You can also shave on Emerias/Myriads if you find the manabase to be too clunky.
Bumping it up to 18 requires minimal changes and already takes you from 48% to 63% and that excluded casting an ETBT land on turn 1.
What kind of success you have had with the deck in practice?
I haven't played it since I last posted about it. I'd qualify it as an "average" deck that always holds it own and consistently does its thing but that can easily get outclassed. That's why I like Oketra; she enables you to scale wildly over-the-top of your adversaries who could otherwise shrug off your marginal 1/1 beats. I'll also stress that 2x Phyrexian Altar goes a long way because even though your infinite combo is 4 cards all of the pieces are actively good in the deck so you're not reliant on assembling them. Still, it helps to be able to generate infinite bodies at EOT off of a Whitemane Lion and end games.
The deck preys on midrange and can easily be built to demolish aggro with the addition of cards like Soul Warden that are already bonkers in Genesis Chamber builds. Control is build dependent and it struggles against "traditional" Control (spot removal + permission + card draw) but loves facing permission-light "Wrath" decks. Ramp can easily outscale it especially if it's abusing things like Primetime, Sylvan-father and Eldrazi and fast Combo utterly demolishes it. This will basically never take a game off of Waste Not combo or FlashHulk or Neoform combo etc.
I'll also stress that 2x Phyrexian Altar goes a long way because even though your infinite combo is 4 cards all of the pieces are actively good in the deck so you're not reliant on assembling them. Still, it helps to be able to generate infinite bodies at EOT off of a Whitemane Lion and end games.
I don't have phyrexian altar but I could acquire them, clearly important to generate the white mana to keep the chain going, but is Ashnod's altar a remotely playable card as a budget replacement, as I have a playset of those?
I don't have phyrexian altar but I could acquire them, clearly important to generate the white mana to keep the chain going, but is Ashnod's altar a remotely playable card as a budget replacement, as I have a playset of those?
Unfortunately, Colorless mana is functionally useless for combo purposes. The only worthwhile use that it has is fueling Skullclamp which is still relevant but significantly less compelling. I typically dislike cards that "need" Skullclamp to be good because Skullclamp is already a busted Magic card that grinds most fair decks into submission so it doesn't need to be made "better" as it were.
I'll note that Prismite is a real card when it comes to filtering and it's also a Clamp target so if you do add Ashnod's I'd recommend adding those too. That way you can save the 50 bucks that a pair of Altars would cost you and basically any 1-2 CMC X/1 is decent when you have 4x Clamp and 2-4x E.Tutor to find them. Prismite is a sleeper card from WAR that will have throngs of degenerate applications in (c)EDH.
So this could work as a deck for example. Prismite + Ashnod's Altar fulfills the same functional role of Phyrexian Altar (at a significantly reduced cost) and Prismite is a 2 mana 2/1 for Skullclamp so worst-case scenario you aggressively mulligan/E.Tutor for one of those and clamp them away.
Prismite Well now, that is interesting find, isn't it for those on a budget. I wanted to buy Altar's when they were reprinted but didn't feel like I played enough decks to warrant their purchase. The price has since risen again, meh.
I find myself needing early defense in my meta. I realize Wall of Omens isn't what you want to see in the later game, but it's frequently my go-to early drop for the card draw and the somewhat large butt. Is it viable here? Obviously skullclamp is what we are leading on for draw and to rip through the deck. Otherwise, I tend to get chipped away too much and without lifegain and can struggle to keep my game plan going.
I have all of these cards. The only card I don't have is the Phyrexian Altar
I could run soul's Attendant as I have extra and the may clause is relevant in my meta as there is now quite a bit of life gain hate after a few games went sideways.
Need to find room for enchantment/artifact hate as well since my meta is plagued with nasty enchantments.
All the sudden we're running out of space fine tuning this thing
What do you own for good mana? If we're being honest the card that you want in deck is Knight of Autumn. Lifegain, removal, big body, etc. and you can bounce it with superfluous copies of Whitemane Lion/Kor Skyfisher for additional value as the game progresses. It triggers Oketra's Monument, it's a 2/1 for Skullclamp, it literally does everything.
What do you own for good mana? If we're being honest the card that you want in deck is Knight of Autumn. Lifegain, removal, big body, etc. and you can bounce it with superfluous copies of Whitemane Lion/Kor Skyfisher for additional value as the game progresses.
I have duals, shocks, fetches, checks and a couple other Selesnya dual type lands. So the mana base isn't an issue for me
6/1/2011 If Leonin Relic-Warder leaves the battlefield before its first ability has resolved, its second ability will trigger and when it resolves, do nothing. Then its first ability will resolve and exile the targeted artifact or enchantment with no way to return it to the battlefield.
6/1/2011 If Leonin Relic-Warder leaves the battlefield before its first ability has resolved, its second ability will trigger and when it resolves, do nothing. Then its first ability will resolve and exile the targeted artifact or enchantment with no way to return it to the battlefield.
It would really help if I read the card before I comment instead of letting everyone know how stupid I am.
Ok, going to flesh out the list a little more and figure out what I need for my meta. Knight of autumn really is a catch-all for this deck.
Yeah it's fantastic as long as you can mitigate the damage that it causes to your manabase. Green also opens up tons of possibilities such as Gavony Township, Ancient Stirrings, Aura Shards and Mirari's Wake. Aura Shards is BEASTLY for example and Ancient Stirrings is a 1 CMC Board the Weatherlight than can also hit lands so it's significantly more powerful and flexible. Technically it can't grab Oketra which is a marginal leak but it's still fantastic.
A little feedback on the Phyrexian Altar version of the deck
I played it last weekend. Needless to say, I went off and the first time no one saw it coming, everyone scooped once I showed the combo and no one had cards to disrupt it. The second time, I had to play carefully, fight through disruption, but eventually, I went off for the win. The third game had the entire table gang up on me and punish me, so whatever.
So, the deck is powerful clearly, there was a little grumbling when I played it three times in a row, which I will never do in the future. Feels like a one and done deck on any given night unless your meta is all over doing broken combos or allows unlimited combos.
Personally, I am going to try out an all Zombie build with her, which is likely a little more fair for creature metas.
The decklist will probably look similar to Prid3's zombie build when wayward servant was spoiled since that was already a B/w build.
Tossing some ideas...green could allow Concordant Crossroads to haste your army, Aura Shards for mass disenchanting and Druids' Repository to push that mana-generation even further ? ...green also allows to add some ramp if needed
15x Plains
4x Emeria, the Sky Ruin
4x Myriad Landscape
1x Mistveil Plains
4x Squadron Hawk
4x Whitemane Lion
4x Kor Skyfisher
4x God-Eternal Oketra
4x Skullclamp
4x Genesis Chamber
4x Oketra's Monument
2x Phyrexian Altar
This is a monowhite combo deck based around the interactions between Genesis Chamber + Oketra's Monument + God-Eternal Oketra and Whitemane Lion + Kor Skyfisher. The idea here is to continually play + bounce the creature itself in order to continually trigger your ETBs. Even the basic combo of Oketra's Monument + Kor Skyfisher allows you to convert W into a 1/1 and it clearly starts to spiral wildly out of control once you start adding additional components. God-Eternal Oketra is the new hotness and does scary things with the aforementioned cards. When paired with Whitemane Lion or Kor Skyfisher she functions as a Luminarch Ascension and once you toss Oketra's Monument into the equation she's suddenly generating 24-32 power per circuit!
Phyrexian Altar enables you to generate infinite 1/1s once you assemble Genesis Chamber/God-Eternal Oketra + Oketra's Monument + Kor Skyfisher/Whitemane Lion and can also be used to power out God-Eternal Oketra on turn 4. It can also be removed if you're not interested in infinite combos but it's a solid 2-of in the archetype.
Skullclamp is blatantly obscene in these types of builds since it allows you to rip through your deck at a blistering pace. Endless Atlas is a reasonable alternative but is many orders of magnitude less powerful.
The maindeck is only 54 cards which means that you have room for 6 flex slots such as:
4x Enlightened Tutor
4x Soul Warden
4x Soul's Attendant
4x Pearl Medallion
4x Stoneforge Mystic
4x Oreskos Explorer
4x Board the Weatherlight
4x Luminarch Ascension
4x Apostle's Blessing
4x Treasure Hunter
4x Boreas Charger
4x Panharmonicon
4x Smothering Tithe
4x Wrath of God
4x Tragic Arrogance
4x Sun Titan
4x Hour of Reckoning
Still, the real core of the deck is:
15x Plains
4x Emeria, the Sky Ruin
4x Myriad Landscape
1x Mistveil Plains
4x Squadron Hawk
4x Whitemane Lion
4x Kor Skyfisher
2x God-Eternal Oketra
4x Genesis Chamber
4x Oketra's Monument
Which is only 46 cards so there's tons of room to play around with different builds. You don't need to field Legacy banned cards like Skullclamp nor infinite combo enablers such as Phyrexian Altar to make the deck viable.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Also since its a combo-ish deck I feel like that landbase could be a bit annoying and prevent assembling the factory by turn 4, without bringing enough value. I run the same lands in
someall mono-white decks, and while its powerful, it also becomes a burden if friends are playing aggressive.What kind of success you have had with the deck in practice?
My original list played 4 and I hover between 2-4 based on what I'm testing. The need for E.Tutor is substantially reduced now that we have Oketra and would largely be eliminated if London Mulliganing takes over. Still, I almost always keep 2 so that I can find whatever combo piece I'm missing because I don't mind "giving up the card" given how powerful the combo is once it's assembled.
With 15 Plains you're 48% to draw 3 by turn 3 which means that you're typically going to take a tempo hit on one of your opening turns. Still, any hand consisting of Emeria/Myriad + double Plains plays fine because the deck doesn't have many 1 drops to begin with. You can also shave on Emerias/Myriads if you find the manabase to be too clunky.
Bumping it up to 18 requires minimal changes and already takes you from 48% to 63% and that excluded casting an ETBT land on turn 1.
I haven't played it since I last posted about it. I'd qualify it as an "average" deck that always holds it own and consistently does its thing but that can easily get outclassed. That's why I like Oketra; she enables you to scale wildly over-the-top of your adversaries who could otherwise shrug off your marginal 1/1 beats. I'll also stress that 2x Phyrexian Altar goes a long way because even though your infinite combo is 4 cards all of the pieces are actively good in the deck so you're not reliant on assembling them. Still, it helps to be able to generate infinite bodies at EOT off of a Whitemane Lion and end games.
The deck preys on midrange and can easily be built to demolish aggro with the addition of cards like Soul Warden that are already bonkers in Genesis Chamber builds. Control is build dependent and it struggles against "traditional" Control (spot removal + permission + card draw) but loves facing permission-light "Wrath" decks. Ramp can easily outscale it especially if it's abusing things like Primetime, Sylvan-father and Eldrazi and fast Combo utterly demolishes it. This will basically never take a game off of Waste Not combo or Flash Hulk or Neoform combo etc.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I don't have phyrexian altar but I could acquire them, clearly important to generate the white mana to keep the chain going, but is Ashnod's altar a remotely playable card as a budget replacement, as I have a playset of those?
Unfortunately, Colorless mana is functionally useless for combo purposes. The only worthwhile use that it has is fueling Skullclamp which is still relevant but significantly less compelling. I typically dislike cards that "need" Skullclamp to be good because Skullclamp is already a busted Magic card that grinds most fair decks into submission so it doesn't need to be made "better" as it were.
I'll note that Prismite is a real card when it comes to filtering and it's also a Clamp target so if you do add Ashnod's I'd recommend adding those too. That way you can save the 50 bucks that a pair of Altars would cost you and basically any 1-2 CMC X/1 is decent when you have 4x Clamp and 2-4x E.Tutor to find them. Prismite is a sleeper card from WAR that will have throngs of degenerate applications in (c)EDH.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
15x Plains
4x Emeria, the Sky Ruin
4x Myriad Landscape
1x Mistveil Plains
4x Squadron Hawk
4x Whitemane Lion
4x Kor Skyfisher
4x Prismite
3x God-Eternal Oketra
4x Skullclamp
2x Enlightened Tutor
4x Genesis Chamber
4x Oketra's Monument
3x Ashnod's Altar
So this could work as a deck for example. Prismite + Ashnod's Altar fulfills the same functional role of Phyrexian Altar (at a significantly reduced cost) and Prismite is a 2 mana 2/1 for Skullclamp so worst-case scenario you aggressively mulligan/E.Tutor for one of those and clamp them away.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I find myself needing early defense in my meta. I realize Wall of Omens isn't what you want to see in the later game, but it's frequently my go-to early drop for the card draw and the somewhat large butt. Is it viable here? Obviously skullclamp is what we are leading on for draw and to rip through the deck. Otherwise, I tend to get chipped away too much and without lifegain and can struggle to keep my game plan going.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I could run soul's Attendant as I have extra and the may clause is relevant in my meta as there is now quite a bit of life gain hate after a few games went sideways.
Need to find room for enchantment/artifact hate as well since my meta is plagued with nasty enchantments.
All the sudden we're running out of space fine tuning this thing
Otherwise my go-tos are War Priest of Thune and Angel of Sanctions.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I have duals, shocks, fetches, checks and a couple other Selesnya dual type lands. So the mana base isn't an issue for me
Knight of Autumn that is a card worth splashing for
EDIT: War Priest of thune triggers work like Oblivion Ring correct? I can permanently exile If I flash in Whitemane Lion while on the stack?
Uhhh are you possibly thinking of Leonin Relic-Warder? If so, then yes:
6/1/2011 If Leonin Relic-Warder leaves the battlefield before its first ability has resolved, its second ability will trigger and when it resolves, do nothing. Then its first ability will resolve and exile the targeted artifact or enchantment with no way to return it to the battlefield.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
It would really help if I read the card before I comment instead of letting everyone know how stupid I am.
Ok, going to flesh out the list a little more and figure out what I need for my meta. Knight of autumn really is a catch-all for this deck.
"He that is without sin among you, let him cast the first stone at her."
Yeah it's fantastic as long as you can mitigate the damage that it causes to your manabase. Green also opens up tons of possibilities such as Gavony Township, Ancient Stirrings, Aura Shards and Mirari's Wake. Aura Shards is BEASTLY for example and Ancient Stirrings is a 1 CMC Board the Weatherlight than can also hit lands so it's significantly more powerful and flexible. Technically it can't grab Oketra which is a marginal leak but it's still fantastic.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
1 Aetherflux Reservoir
1 Crested Sunmare
4 Genesis Chamber
2 God-Eternal Oketra
4 Kor Skyfisher
2 Oketra's Monument
22 Plains
4 Skullclamp
4 Soul Warden
4 Soul's Attendant
4 Squadron Hawk
4 Swords to Plowshares
4 Whitemane Lion
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I played it last weekend. Needless to say, I went off and the first time no one saw it coming, everyone scooped once I showed the combo and no one had cards to disrupt it. The second time, I had to play carefully, fight through disruption, but eventually, I went off for the win. The third game had the entire table gang up on me and punish me, so whatever.
So, the deck is powerful clearly, there was a little grumbling when I played it three times in a row, which I will never do in the future. Feels like a one and done deck on any given night unless your meta is all over doing broken combos or allows unlimited combos.
Personally, I am going to try out an all Zombie build with her, which is likely a little more fair for creature metas.
The decklist will probably look similar to Prid3's zombie build when wayward servant was spoiled since that was already a B/w build.
Here are some cards I actually used that didn't get mentioned:
- Kor Sanctifiers
- Recruiter of the Guard
- Stonecloaker
- Dusk // Dawn
- Legion's Landing
- Spear of Heliod
- Westvale Abbey
- Windbrisk Height
Kor Sanctifiers is not Knight of Autumn but it does solve problems.