Usually I just read in this Forum but for once I want to talk about one of my deck ideas, I hope my english and "thread writing" skills will be enough to
I`ve been playing around with the idea of a Vengeful Pharaoh themed deck and this is the deck list I came up with
So let me explain a bit, first of I didn't want to use Crucible of Worlds for this deck next up follows some Pros & Cons and I talk a bit more about the mechanic of this deck in "Stuff"
very vunerable to graveyard hate,
artifact&enchantment destruction/exile
and discard in the early game
Having Shefet Monitor and Fluctuator in your start hand will greatly improve your speed.
using Hour of Promise should always target Urborg & Cabal Coffers first, afterwards your goal will be to have every desert on the battlefield, ready to sacrifice or waiting for the elixir of immortality to return to your library, you only want to use the cycling lands to get HoP going of in turn 4/5 afterwards only use them for cycling.
Always have that 3 Mana open for Elixir of Immortality if you use Decree of Pain on a lot of creatures together with the Archive you can mill your self
Testing this I always end up having 5-7 Lands and 3-5Tokens in round 5
and 6-9 Lands with up to 12-15 Tokens in round 10 which in my opinion is slow and weak
I am looking for a way to improve the survivability/speed and flavor of this deck however I don't want to run a Crucible/Gitrog/Landdestruction deck and I don't want to use HoP just for the Land fetch ability it is important to me that it fulfills the 3Desert = 3 Zombie Token ability
I`ve been playing around with the idea of a Vengeful Pharaoh themed deck and this is the deck list I came up with
4 Dunes of the Dead
4 Cradle of the Accursed
4 Hashep Oasis
2 Ifnir Deadlands
Lands
4 Polluted Mire
4 Slippery Karst
1 Urborg, Tomb of Yawgmoth
1 Cabal Coffers
4 Hour of Promise
2 Decree of Pain
4 Edge of Autumn
4 Stir the Sands
Artifacts
4 Fluctuator
2 Elixir of Immortality
2 Alhammarret's Archive
2 Vengeful Pharaoh
4 Hollow One
4 Shefet Monitor
Enchantment
2 Zombie Infestation
2 Faith of the Devoted
So let me explain a bit, first of I didn't want to use Crucible of Worlds for this deck next up follows some Pros & Cons and I talk a bit more about the mechanic of this deck in "Stuff"
Draw tons of cards with Fluctuator + Cycling
Ramp up your mana with Hour of Promise + Shefet Monitor
Generate tons of 2/2 Zombie Tokens through Hour of Promise + Zombie Infestation
Make yourself thread number one with tons of 0 Cycling cards + Faith of the Devoted
Cons
very vunerable to graveyard hate,
artifact&enchantment destruction/exile
and discard in the early game
Having Shefet Monitor and Fluctuator in your start hand will greatly improve your speed.
using Hour of Promise should always target Urborg & Cabal Coffers first, afterwards your goal will be to have every desert on the battlefield, ready to sacrifice or waiting for the elixir of immortality to return to your library, you only want to use the cycling lands to get HoP going of in turn 4/5 afterwards only use them for cycling.
Getting more utility on the field like Alhammarrets Archive Zombie Infestation and a second Fluctuator will get you to your self milling, zombie token machine
Always have that 3 Mana open for Elixir of Immortality if you use Decree of Pain on a lot of creatures together with the Archive you can mill your self
Hollow Onecan be switched withblasted landscapebut not with Desert of the Glorified as these can't become 0 mana cycle
and 6-9 Lands with up to 12-15 Tokens in round 10 which in my opinion is slow and weak
I am looking for a way to improve the survivability/speed and flavor of this deck however I don't want to run a Crucible/Gitrog/Landdestruction deck and I don't want to use HoP just for the Land fetch ability it is important to me that it fulfills the 3Desert = 3 Zombie Token ability