3-player games of Magic rightly have a pretty bad reputation in multiplayer magic. Most of the 3-player games that I've played where everyone brings their own deck usually work out one of two ways:
One player pulls ahead and ends up effectively playing a 2-versus-1 game
One player falls behind and becomes irrelevant or at best kingmaker while the other two players have a duel
I've been trying to think of a way to build a set of three decks specifically meant to be played against each other in a multiplayer setting where each player feels equally powerful and games are fun and interactive. Effectively I'm looking to build three-person duel decks. I'm not sure what the best way to go about this is but I have a few ideas:
This seems like it would be a good way of preventing the "one player falls behind" scenario
My main concern with going this route is that I don't want the decks to feel too similar when played. It would be nice if they were each mechanically unique while still being balanced
Give each deck cards designed to attack a specific opponent
This could provide some of the interaction I'm looking for but it also seems like it could add some unwanted variance to each game where one player might end up getting piled on because of which hate cards their opponent drew
Have any of you successfully built decks like this? Are there any lists or ideas that you would recommend?
A good friend of mine usually insists we don't play global effect cards and every player can only attack the same direction (i.e. left or right), should we have a poor turn-out for games night, and end up with only 3 or 4 players.
I personally don't like 3 player games much, but they are usually quicker.
One way around this, I built a horde deck. We all play as a team, trying to beat it.
I've effectively just chucked in tokens of all types and sizes, from 1/1's up to 8/8's, with some number of cards in there that care about multiplayer mtg, with a ratio of token to non-token at about 4-1. We start, on the horde turn, horde deck flips cards until it hits a non-token. All tokens attack with haste. Build it as intense as you like.
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I've been trying to think of a way to build a set of three decks specifically meant to be played against each other in a multiplayer setting where each player feels equally powerful and games are fun and interactive. Effectively I'm looking to build three-person duel decks. I'm not sure what the best way to go about this is but I have a few ideas:
I personally don't like 3 player games much, but they are usually quicker.
One way around this, I built a horde deck. We all play as a team, trying to beat it.
I've effectively just chucked in tokens of all types and sizes, from 1/1's up to 8/8's, with some number of cards in there that care about multiplayer mtg, with a ratio of token to non-token at about 4-1. We start, on the horde turn, horde deck flips cards until it hits a non-token. All tokens attack with haste. Build it as intense as you like.