Young Pyromancer & Monastery Mentor(which I like), are fairly easy to build around, even in the same deck.
In comparison, I think Hero is kinda stinky.
Hero demands we find an awful lot of amazing 1 to 2-cmc multicoloured cards to create tokens. Whilst there's good one's like Figure of Destiny, there's not many that are that good for multiplayer. In a duel I think I could get away with a swag of 2-cmc cards, but in multiplayer I think we need to be more efficient.
As with monastery mentor and pyromancer, manamorphose is a free dude for you. Unlike the other two, burning tree emissary is also a free dude. While situational qasali ambusher is another possibly free multicolor spell.
boros charm protects all of your dudes AND makes a new one.
Seems like you'd need to be running at least WG to get the deck going (maybe UWG or WRG) but it could be a fun way to swarm with tokens.
Of course, with that said, the hero is not monastery mentor. Closing multiplayer games with this thing would very much depend on the power and speed of your meta.
This is a sample token deck that abuses Hero of Precinct One and Depose // Deploy alongside staples such as Monastery Mentor and Jeskai Ascendancy which enable you to grow big + wide enough to beat the table into submission. The deck has a ton of looting/fixing between things like Discovery // Dispersal, Depose // Deploy, Izzet Charm and Jeskai Ascendancy which allow you to reliably locate your bombs while fueling powerful Delve spells such as Treasure Cruise. It's worth noting that Depose // Deploy is typically the last cantrip that you'll want to cast since ideally you'll want to casting Deploy on turn 4 after a turn 2 Hero and/or turn 3 Mentor. Assemble the Legion is your primary "go long" card given that it scales wildly over-the-top of your adversaries, especially when it's being paired with either Jeskai Ascendancy or Mirrorweave. Once you get to that stage of the game it's all over but the crying.
Young Pyromancer & Monastery Mentor (which I like), are fairly easy to build around, even in the same deck.
In comparison, I think Hero is kinda stinky.
Hero demands we find an awful lot of amazing 1 to 2-cmc multicoloured cards to create tokens. Whilst there's good one's like Figure of Destiny, there's not many that are that good for multiplayer. In a duel I think I could get away with a swag of 2-cmc cards, but in multiplayer I think we need to be more efficient.
So anyway, is Hero worth it?
As with monastery mentor and pyromancer, manamorphose is a free dude for you. Unlike the other two, burning tree emissary is also a free dude. While situational qasali ambusher is another possibly free multicolor spell.
Dryad Militant and deathrite shaman are pretty good value for 1-drops
Incubate//Incongruity can get you a new card while producing a dude.
bloodbraid Elf or shardless agent can pump out two new dudes as once.
boros charm protects all of your dudes AND makes a new one.
Seems like you'd need to be running at least WG to get the deck going (maybe UWG or WRG) but it could be a fun way to swarm with tokens.
Of course, with that said, the hero is not monastery mentor. Closing multiplayer games with this thing would very much depend on the power and speed of your meta.
http://gatherer.wizards.com/Pages/Search/Default.aspx?name= [Twice] [token]||type= [Twice] [token]||subtype= [Twice] [token]||text= [Twice] [token]
And of course usual suspects like a lot of card draw, some mana or ramp and some control elements...
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
4x Exotic Orchard
4x Mystic Monastery
4x Boros Guildgate
4x Azorius Guildgate
3x Island
3x Plains
2x Mountain
4x Hero of Precinct One
4x Monastery Mentor
1x Narset, Enlightened Master
Spells (27)
2x Swords to Plowshares
4x Discovery // Dispersal
4x Depose // Deploy
2x Rise of the Hobgoblins
1x Wear // Tear
1x Izzet Charm
4x Jeskai Ascendancy
2x Mirrorweave
4x Assemble the Legion
1x Waves of Aggression
4x Treasure Cruise
This is a sample token deck that abuses Hero of Precinct One and Depose // Deploy alongside staples such as Monastery Mentor and Jeskai Ascendancy which enable you to grow big + wide enough to beat the table into submission. The deck has a ton of looting/fixing between things like Discovery // Dispersal, Depose // Deploy, Izzet Charm and Jeskai Ascendancy which allow you to reliably locate your bombs while fueling powerful Delve spells such as Treasure Cruise. It's worth noting that Depose // Deploy is typically the last cantrip that you'll want to cast since ideally you'll want to casting Deploy on turn 4 after a turn 2 Hero and/or turn 3 Mentor. Assemble the Legion is your primary "go long" card given that it scales wildly over-the-top of your adversaries, especially when it's being paired with either Jeskai Ascendancy or Mirrorweave. Once you get to that stage of the game it's all over but the crying.
This is an amazing Skullclamp deck if you happen to own them and/or you could just as easily field Manifold Insights in order to avoid playing cards which are banned/restricted in other formats (such as Skullclamp, Treasure Cruise and Dig Through Time).
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