Another card that pays homage to the Xbox version of the game.
Looking for another version of a deck that has some fun with this card. It may or may not be a win-con, but it's damn funny playing this for 2, early in a game and little to no ramp. Cards like Forbidden Orchard seem like a layup to include, but I'm in thought about a current version of a deck having some fun with the big guy.
I tend to think that, at least for my meta (see signature below for more details), it might be okay to bring some targeted removal/enchantments to protect myself from my win-con opponents (i.e. in our meta, seldom to adjacent opponents attack you) in the early game. I'd need several, similar to the number of early game creatures I might otherwise play.
As such, I was thinking of playing adding U or W to G, as they have some solid, cheap, enchantments that can protect me early in the game. There are a verifiable boatload of cards that might work with this idea, like, say, Spirit Link, but others like, Temporal Isolation, Pacifism, or Kirtar's Desire also can protect me early game while not playing any creatures to defend myself. Or, if considering U, something like, Backfire, Curse of Chains, or, say, Ice Cage might work well.
In my mind, the two best cards noted above are likely Spirit Link or Vampiric Link, as they can double as either early creature defense, played on enemy creatures, or on my own creatures, if the situation warrants
What do you think? Solid idea or meh? How do you abuse the big guy in your decks? The deck can go in any direction, I'm indifferent. I just want to have some fun playing with this card
Another card that pays homage to the Xbox version of the game.
Looking for another version of a deck that has some fun with this card. It may or may not be a win-con, but it's damn funny playing this for 2, early in a game and little to no ramp. Cards like Forbidden Orchard seem like a layup to include, but I'm in thought about a current version of a deck having some fun with the big guy.
I tend to think that, at least for my meta (see signature below for more details), it might be okay to bring some targeted removal/enchantments to protect myself from my win-con opponents (i.e. in our meta, seldom to adjacent opponents attack you) in the early game. I'd need several, similar to the number of early game creatures I might otherwise play.
As such, I was thinking of playing adding U or W to G, as they have some solid, cheap, enchantments that can protect me early in the game. There are a verifiable boatload of cards that might work with this idea, like, say, Spirit Link, but others like, Temporal Isolation, Pacifism, or Kirtar's Desire also can protect me early game while not playing any creatures to defend myself. Or, if considering U, something like, Backfire, Curse of Chains, or, say, Ice Cage might work well.
Heck, B can be a sweet add as well, as it has the outstanding (at least for this idea) Paralyze, Vampiric Link and, say, Spirit Shackle
In my mind, the two best cards noted above are likely Spirit Link or Vampiric Link, as they can double as either early creature defense, played on enemy creatures, or on my own creatures, if the situation warrants
What do you think? Solid idea or meh? How do you abuse the big guy in your decks? The deck can go in any direction, I'm indifferent. I just want to have some fun playing with this card
Kokusho, The Evening Star, Exsanguinate and Glen Elendra Archmage have a restriction of 1 per deck.
There are a lot of options. Trample loves Deathtouch. The ignition loves Lifelink.
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.