Looking at a budget mass land destruction RG goodstuff deck. It uses Devastating Dreams and Impending Disaster to bin everyone's lands, then throws down good stuff cards to keep ahead.
My favorite creatures for RG land destruction are Shivan Wumpus and Argothian Wurm. Orcish Lumberjack could go well with Terravore. If your creatures are big enough to survive 4 damage, Wildfire would be good.
Gruul Signet is better than Talisman even in MLD decks. I've tested both extensively. I understand that "Talisman always provides mana and Signet doesn't" but in practice if you can't activate Signet then you're not casting spells to begin with so it's moot. That's why you'll always see my lists maxed out on Signets and only then turning to Talismans if needed.
I dislike Wall of Roots immensely in MLD decks. You need durable mana sources that won't go away; not something that dies after 5 uses. It's also especially bad in Sudden Demise decks because Green is the most common color of creature that you'll be hitting by an order of magnitude. You need to keep that in mind every time you put the spell in your lists.
Faithless Looting isn't where you want to be. You need ramp, threats and MLD as opposed to card disadvantage.
Terravore needs Fetchlands to enable it. After all, you need to be able to cast it before jamming your MLD. And no, this isn't a good justification to run Faithless Looting either. Enabling Terravore isn't worth the card disadvantage. So you either need to add Fetches or remove Terravore IMO.
4 Taurean Mauler
4 Terravore
4 Sudden Demise
3 Impending Disaster
4 Burning Wish
4 Devastating Dreams
4 Faithless Looting
4 Wall of Roots
4 Talisman of Impulse
1 Sol Ring
10 Forest
Any thoughts on how I can improve this without adding a ton of monetary costs to it? Are there better creatures to be thrown in?
UB Wight Phantasm
RB Burn
UR Faerie Rites of Initiation
Legacy:
R Burn
CG-Post
I dislike Wall of Roots immensely in MLD decks. You need durable mana sources that won't go away; not something that dies after 5 uses. It's also especially bad in Sudden Demise decks because Green is the most common color of creature that you'll be hitting by an order of magnitude. You need to keep that in mind every time you put the spell in your lists.
Faithless Looting isn't where you want to be. You need ramp, threats and MLD as opposed to card disadvantage.
Terravore needs Fetchlands to enable it. After all, you need to be able to cast it before jamming your MLD. And no, this isn't a good justification to run Faithless Looting either. Enabling Terravore isn't worth the card disadvantage. So you either need to add Fetches or remove Terravore IMO.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
UB Wight Phantasm
RB Burn
UR Faerie Rites of Initiation
Legacy:
R Burn
CG-Post