I have been trying to decide on the best Yuriko deck, as it creates some odd build requirements. You want a deck full of weenies as well as one full of the most expensive cards possible.
On that note I am experimenting with the aftermath cards, which are actually playable and provide CMCs as high as 11.
The two playable aftermath cards are commit/memory and rags//riches, each providing good effects and a high cmc. The only other aftermath card that comes close to playable is never//return, which I don't think is good enough.
Yuriko is simply the most efficient beater ever printed. It is either a 2 mana creature with haste or 3 mana without, thst deals an average of 10 damage a hit on a four person board and draws a card. If you hit an aftermath card it can easily deal 34 damage on turn 3 (or turn 2 with a more weenie, less midrange deck.)
Because it hits all players you simply hit whoever doesn't habe a blocker, with space cleared by executioner/fleshbag marauder and commit. With memory and riches it even has decent endgame cards.
Looking at the deck requirements I decided not to run dorks and ninjas, Yuriko is as well or better served in a goodstuff deck as a weenie deck.
If full broken budget is allowed, the obvious changes are to replace Wight with Bitterblossom, and fellwar stone with Deathrite Shaman and a legacy landbase.
Yuriko, the Tigers Shadow demands Brainstorm(of course), but I'd consider a set of Lim-Dûl's Vault too.
Yuriko is a combo deck, including LDV should allow you a little more flexibility in the deck, as it lets you dig at instant speed.
I'd want 8 cards with evasion to get ninjitsu going early game. Strix is a good choice here, owls could do the job too.
But I think cards with haste are worth looking at. I suggest Nether Traitor.
On that note I am experimenting with the aftermath cards, which are actually playable and provide CMCs as high as 11.
The two playable aftermath cards are commit/memory and rags//riches, each providing good effects and a high cmc. The only other aftermath card that comes close to playable is never//return, which I don't think is good enough.
Yuriko is simply the most efficient beater ever printed. It is either a 2 mana creature with haste or 3 mana without, thst deals an average of 10 damage a hit on a four person board and draws a card. If you hit an aftermath card it can easily deal 34 damage on turn 3 (or turn 2 with a more weenie, less midrange deck.)
Because it hits all players you simply hit whoever doesn't habe a blocker, with space cleared by executioner/fleshbag marauder and commit. With memory and riches it even has decent endgame cards.
Looking at the deck requirements I decided not to run dorks and ninjas, Yuriko is as well or better served in a goodstuff deck as a weenie deck.
If full broken budget is allowed, the obvious changes are to replace Wight with Bitterblossom, and fellwar stone with Deathrite Shaman and a legacy landbase.
4 rags//riches
4 baleful strix
4 Yuriko, the tiger's shadow
4 merciless executioner
4 wight of precinct 6
4 brainstorm
4 syphon mind
4 fellwar stone
22 lands
Yuriko is a combo deck, including LDV should allow you a little more flexibility in the deck, as it lets you dig at instant speed.
I'd get Sakashima's Student in here.
Not only can it copy outright bombs for 2cmc, it also retains it's ninja-status.
I'd want 8 cards with evasion to get ninjitsu going early game. Strix is a good choice here, owls could do the job too.
But I think cards with haste are worth looking at. I suggest Nether Traitor.