Deck is fairly simple. Dig, bin a GPG and Argivian Restoration it directly into play. Most of your creatures can kill themselves/fill your bin so the deck is extremely consistent in practice. Actions finds more action and you can easily pivot to casting your spells "the fair way" since you make most of your land drops. Anyone who plays standard will be aware of the deck so I won't spend too much time explaining it.
If you own one, Academy Ruins is a fantastic addition to the deck. Mimic Vat is also a stellar 1-2 of especially if you can get a Sundering Titan on it. Another reasonable option for lands is Myriad Landscape since you do want to be casting your spells in the later stages of the game and it's a free 2-for-1.
Motivator is interesting. I have thought about building it, but only if I add the hilariously stupid Goblin Assassin. I would also probably tool around with artifact lands and Welder. [Edit: and Goblin Grenade]
So Matron and Ringleader make something like Faithless Looting unnecessary?
Anyway, fun is obviously subjective, but is the red or blue deck more fun?
They're not always great but turn 1 Motivator turn 2 Warren Instigator is basically GG. That's the only reason why I play them. Krenko is dece too obv but it's purely about the Instigator curve.
Anyway, fun is obviously subjective, but is the red or blue deck more fun?
The Blue deck is faster, more consistent and has significantly better sideboard options. The Goblin deck is also weaker than my Impact Tremors/Purphoros, God of the Forge variations so I'd rather play the "good" version of the Blue deck than the "bad" version of the Red deck.
The Goblin decks plays like a Goblin deck that sometimes gets GPG into play, but generally functions as a regular Goblin deck. The Blue deck is a straight combo deck and reliably does its thing every game.
14x Island
4x Cephalid Coliseum
4x Buried Ruin
2x Sequestered Stash
4x Hapless Researcher
4x Magus of the Bazaar
4x Champion of Wits
4x Mulldrifter
2x Duplicant
2x Meteor Golem
4x Sundering Titan
4x Careful Study
4x Argivian Restoration
4x God-Pharaoh's Gift
Hey team. Just wanted to share my Standard-ported monoblue GPG list. I didn't realize that Cephalid Colosseum was a money card but it could be Islands or Ipnu Rivulets or anything really. Meteor Golem and Duplicant could be any fatty but ideally you want things like Wurmcoil Engine, Phyrexian Ingester, Myr Battlesphere or Nezahal, Primal Tide that don't care about their base stats. Artifacts are extra useful due to the presence of Sequestered Stash, Buried Ruin and Argivian Restoration but it's not essential.
Deck is fairly simple. Dig, bin a GPG and Argivian Restoration it directly into play. Most of your creatures can kill themselves/fill your bin so the deck is extremely consistent in practice. Actions finds more action and you can easily pivot to casting your spells "the fair way" since you make most of your land drops. Anyone who plays standard will be aware of the deck so I won't spend too much time explaining it.
If you own one, Academy Ruins is a fantastic addition to the deck. Mimic Vat is also a stellar 1-2 of especially if you can get a Sundering Titan on it. Another reasonable option for lands is Myriad Landscape since you do want to be casting your spells in the later stages of the game and it's a free 2-for-1.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Oh for sure. I've jammed:
15x Mountain
4x Ramunap Ruins
4x Desert
1x Shivan Gorge
Creatures (30)
4x Goblin Motivator
1x Skirk Prospector
4x Mogg War Marshal
4x Warren Instigator
4x Goblin Matron
4x Gempalm Incinerator
4x Goblin Ringleader
2x Krenko, Mob Boss
1x Goblin Trashmaster
2x Siege-Gang Commander
4x Gate to the Afterlife
2x God-Pharaoh's Gift
And various similar decks to this.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
So Matron and Ringleader make something like Faithless Looting unnecessary?
Anyway, fun is obviously subjective, but is the red or blue deck more fun?
They're not always great but turn 1 Motivator turn 2 Warren Instigator is basically GG. That's the only reason why I play them. Krenko is dece too obv but it's purely about the Instigator curve.
I personally build my Goblin decks in such a way to ensure that Goblin Ringleader will always be my best card. There's plenty of ways to build this deck to make it less creature-focused and 4x Goblin Matron will still be core but if you want something "comby" with Faithless Looting, Goblin Welder, Trash for Treasure, Daretti, Scrap Savant, etc. then you need to ditch the Ringleaders.
The Blue deck is faster, more consistent and has significantly better sideboard options. The Goblin deck is also weaker than my Impact Tremors/Purphoros, God of the Forge variations so I'd rather play the "good" version of the Blue deck than the "bad" version of the Red deck.
The Goblin decks plays like a Goblin deck that sometimes gets GPG into play, but generally functions as a regular Goblin deck. The Blue deck is a straight combo deck and reliably does its thing every game.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold