My group is creature heavy playgroup with the only real restriction being no "unlimited" combo's of any sort, finite combos for style points are appreciated. Games are 4-8 players with 4-6 being the norm. The meta is casually competitive as in if we own expensive card(s) we will play them, but this isn't a necropotence table, rather it's more like a phyrexian arena table in terms of power levels.
Our meta has quite a bit of tribal and all the various multiplayer strategies are well represented EXCEPT for pure control (unless mono black). So, there are decks with counterspells but they do not always represent. Everyone has a different way of building decks so no real Mirror Matches exist despite the fact that similar strategies using different payoff cards exist (think ramp decks)
That out of the way, there are a couple other dragon decks in the meta, one is a mono red dragon stompy deck and the other is a Mycosynth Lattice & Hellkite Igniter bashy/combo deck.
I was never moved by the lore of dragons and then I saw The Hobbit trilogy and now I suddenly want to embrace them
My friend designed this on a budget and I am looking for ways or ideas that might improve upon it.
I've been playing a lot of Dragon decks recently out of boredom and the one card that I've fallen in love with is Dragon Tempest. I started with 2, then 3 then suddenly I had 4 and I wanted to see as many copies as I could every game. Not only is Haste huge when you're slamming things like Hellkite Tyrant, Scourge of the Throne, Balefire Dragon and Utvara Hellkite but the removal is actually bonkers. It doesn't seem like much, but then you realize that you're also fielding Scourge of Valkas and Silumgar, the Drifting Death and when you start comboing all 3 you're literally Plague Winding the field every turn. Dragon Tempest is also insane with mass revival (Primevals' Glorious Rebirth) and Kamahl's Druidic Vow because it enables you to dodge mass removal and other slow forms of interaction. It turns all of those cards into straight OTKs more often than not.
Don't get too fooled by your land count. You only have 21 lands but you also have 12 ramp spells so it's deceptive. It's still 33 sources of mana total and that's nothing to scoff at.
If your meta is plagued by creatures like mine, with that much removal provided by Scourge and Tempest, Dragonlord Kolaghan ensures your opponents either die by your dragons or by casting their creatures.
If your meta is plagued by creatures like mine, with that much removal provided by Scourge and Tempest, Dragonlord Kolaghan ensures your opponents either die by your dragons or by casting their creatures.
Card is low-key fantastic. The trick is to say nothing and never bring any attention to the card. Do not look through graveyards or pause when spells are cast. Then when some poor sucker triggers your trap you windmill slam your trigger with stupid grin on your face. No take-backs, no mercy, no matter what.
I've definitely been pondering a purely mono-red build to abuse Dragon Tempest and Scourge of Valkas. Thunderbreak Regent as the four-drop, Utvara Hellkite at the top of the curve.
From there, it's just a matter of figuring out how to ramp and draw cards as fast as possible, really.
I've been playing a lot of Dragon decks recently out of boredom and the one card that I've fallen in love with is Dragon Tempest. I started with 2, then 3 then suddenly I had 4 and I wanted to see as many copies as I could every game. Not only is Haste huge when you're slamming things like Hellkite Tyrant, Scourge of the Throne, Balefire Dragon and Utvara Hellkite but the removal is actually bonkers. It doesn't seem like much, but then you realize that you're also fielding Scourge of Valkas and Silumgar, the Drifting Death and when you start comboing all 3 you're literally Plague Winding the field every turn. Dragon Tempest is also insane with mass revival (Primevals' Glorious Rebirth) and Kamahl's Druidic Vow because it enables you to dodge mass removal and other slow forms of interaction. It turns all of those cards into straight OTKs more often than not.
Don't get too fooled by your land count. You only have 21 lands but you also have 12 ramp spells so it's deceptive. It's still 33 sources of mana total and that's nothing to scoff at.
Don't cut your Forests. You need at least 12 but pref 14 to consistently cast your Birds on turn 1. If anything you want to add a card like Exotic Orchard, not Cataracts.
Don't cut your Forests. You need at least 12 but pref 14 to consistently cast your Birds on turn 1. If anything you want to add a card like Exotic Orchard, not Cataracts.
Ok, Orchards in instead of Cataracts, totally makes sense, kept forests at 12 for 24 lands.
I know it's not the ideal playlist but singleton and only legends Dragons is for thematic reasons.
Is there any card that can act as a substitute to Reki, the History of Kamigawa
It's the only card that I am annoyed to have to shell out for since I don't play EDH much and I don't really have any other Legendary only decks.....
Most of the dragons are going to be pretty big, right? Elemental Bond?
Is there any card that can act as a substitute to Reki, the History of Kamigawa
It's the only card that I am annoyed to have to shell out for since I don't play EDH much and I don't really have any other Legendary only decks.....
Most of the dragons are going to be pretty big, right? Elemental Bond?
Ooooooh! Good Suggestion. I like that and it's easy on the wallet. It dilutes the legendary theme a bit but I may have to tweak a bit to run a full playset.
Ooooooh! Good Suggestion. I like that and it's easy on the wallet. It dilutes the legendary theme a bit but I may have to tweak a bit to run a full playset.
I like the suggestion too but I would play Lifecrafter's Bestiary if it were myself. It also triggers off of all of your mana dorks and it provides free Scry value every turn.
Ooooooh! Good Suggestion. I like that and it's easy on the wallet. It dilutes the legendary theme a bit but I may have to tweak a bit to run a full playset.
I like the suggestion too but I would play Lifecrafter's Bestiary if it were myself. It also triggers off of all of your mana dorks and it provides free Scry value every turn.
I like that it triggers off the walls/birds but I don't like that to draw the card I have to pay mana each time, which could limit its effectiveness.
Probably need to test both cards to get a batter feel. Clearly the free scry is a plus
EDIT: Plus with dragons that dump tokens on the board, I would draw a second card without paying any mana.
I like that it triggers off the walls/birds but I don't like that to draw the card I have to pay mana each time, which could limit its effectiveness.
There's pros and cons to both but having played my own fair share of ramp decks I can tell you that (in my testing and experience) the 12 additional "hits" trumps everything else. It all boils down to "which card wins more games of Magic" and the card that triggers off of twice as many creatures tends to win out in the end.
Also, don't discount the the completely free scry. It helps you find whatever you need (lands, creatures) to set off the value snowballing.
Ok, I have seen the error of my ways. Going to give this deck a proper play on Sunday and will report back how it went. Goldfishing has been OK, but not stellar
Got a chance to play a couple of games with the deck this weekend. I was outclassed horribly the first game, my Birds of Paradise were picked off and although I had a ton of forests, I hardly drew any of my non basic lands, so I was unable to play Magic. Needless to say, I was knocked out early.
The second game was better, and early Captain Sisay managed to survive and tutor up some goodies for me and I was a turn short of winning. I know Dragon Tempest is even better in a dedicated dragon token deck but it pulled some serious weight. Unfortunately my opponent was swarming around with artifact tokens and he had just enough power to knock me out or he was dead on the blow back. In reality, some other players should have neutered him first instead of me, but that's the way it goes sometimes.
The decks numbers still need tweaking but and it was only the first time playing it. A couple of the Legendary Dragons feel like their value might not be there long term and I may include some more powerful NON legends going forward also as singletons because I own them, although that would dilute some of my draw/filter that I use....dilemmas
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My group is creature heavy playgroup with the only real restriction being no "unlimited" combo's of any sort, finite combos for style points are appreciated. Games are 4-8 players with 4-6 being the norm. The meta is casually competitive as in if we own expensive card(s) we will play them, but this isn't a necropotence table, rather it's more like a phyrexian arena table in terms of power levels.
Our meta has quite a bit of tribal and all the various multiplayer strategies are well represented EXCEPT for pure control (unless mono black). So, there are decks with counterspells but they do not always represent. Everyone has a different way of building decks so no real Mirror Matches exist despite the fact that similar strategies using different payoff cards exist (think ramp decks)
That out of the way, there are a couple other dragon decks in the meta, one is a mono red dragon stompy deck and the other is a Mycosynth Lattice & Hellkite Igniter bashy/combo deck.
I was never moved by the lore of dragons and then I saw The Hobbit trilogy and now I suddenly want to embrace them
My friend designed this on a budget and I am looking for ways or ideas that might improve upon it.
4 Crucible of the Spirit Dragon
9 Forest
4 UnclaimedTerritory
4 Birds of Paradise
4 Axebane Guardian
4 Overgrown Battlement
1 Reki, the History of Kamigawa
1 Captain Sisay
1 Crosis, the Purger
1 Dragonlord Kolaghan
1 Dragonlord Silumgar
1 Intet, the Dreamer
1 Lathliss, Dragon Queen
1 Palladia-Mors, the Ruiner
1 Scourge of the Throne
1 Silumgar, the Drifting Death
1 Teneb, the Harvester
1 Darigaaz Reincarnated
1 The Ur-Dragon
4 Kamahl's Druidic Vow
4 Time of Need
2 Primevals' Glorious Rebirth
1 Heroes' Podium
4 dragon tempest
2 Journey to Eternity
It's 2-3 cards over (not the end of the world and that can be fixed with some tweaking.
Sisay isn't on theme but he searches for Legendaries and I have one copy so i just dumped him in there, he isn't mandatory
The restriction is that ANY dragon card must be limited to one copy due to their epic stature
I think the land count is probably low, if the walls get wiped the deck can't play magic
I'm not sold on the spells, some of which are expensive to cast.
Help me awake from my slumber and strike the fear of fire into my opponents once again
I messed up the formatting a little
Updated 7/29/2018
Don't get too fooled by your land count. You only have 21 lands but you also have 12 ramp spells so it's deceptive. It's still 33 sources of mana total and that's nothing to scoff at.
FWIW I don't play any of the Dragons that require mana investments. You don't have any to spare. I play all of the "Dragons matter" dragons so I use Atarka, World Render, Kolaghan, the Storm's Fury, Utvara Hellkite, etc. and things like Bladewing the Risen, Kokusho, the Evening Star and Ryusei, the Falling Star.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
If your meta is plagued by creatures like mine, with that much removal provided by Scourge and Tempest, Dragonlord Kolaghan ensures your opponents either die by your dragons or by casting their creatures.
Card is low-key fantastic. The trick is to say nothing and never bring any attention to the card. Do not look through graveyards or pause when spells are cast. Then when some poor sucker triggers your trap you windmill slam your trigger with stupid grin on your face. No take-backs, no mercy, no matter what.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Thunderbreak Regent as the four-drop, Utvara Hellkite at the top of the curve.
From there, it's just a matter of figuring out how to ramp and draw cards as fast as possible, really.
My Stupidly Large Number of Current Decks
PucaTrade with me!
The Multiplayer Power Rankings
Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor
I am definitely on board for a four copies of Dragon Tempest
Cutting two Heroes' Podium and 1 of Vorosh, the hunter and numot, the devastator
I dropped 4 forest for 4 cascading cataracts but this might not be the way to go
If I drop too many permanents then my filter/draw get's a bit weaker
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Ok, Orchards in instead of Cataracts, totally makes sense, kept forests at 12 for 24 lands.
I know it's not the ideal playlist but singleton and only legends Dragons is for thematic reasons.
Is there any card that can act as a substitute to Reki, the History of Kamigawa
It's the only card that I am annoyed to have to shell out for since I don't play EDH much and I don't really have any other Legendary only decks.....
Most of the dragons are going to be pretty big, right? Elemental Bond?
My Stupidly Large Number of Current Decks
PucaTrade with me!
The Multiplayer Power Rankings
Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor
Ooooooh! Good Suggestion. I like that and it's easy on the wallet. It dilutes the legendary theme a bit but I may have to tweak a bit to run a full playset.
I like the suggestion too but I would play Lifecrafter's Bestiary if it were myself. It also triggers off of all of your mana dorks and it provides free Scry value every turn.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I like that it triggers off the walls/birds but I don't like that to draw the card I have to pay mana each time, which could limit its effectiveness.
Probably need to test both cards to get a batter feel. Clearly the free scry is a plus
EDIT: Plus with dragons that dump tokens on the board, I would draw a second card without paying any mana.
There's pros and cons to both but having played my own fair share of ramp decks I can tell you that (in my testing and experience) the 12 additional "hits" trumps everything else. It all boils down to "which card wins more games of Magic" and the card that triggers off of twice as many creatures tends to win out in the end.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Ok, I have seen the error of my ways. Going to give this deck a proper play on Sunday and will report back how it went. Goldfishing has been OK, but not stellar
The second game was better, and early Captain Sisay managed to survive and tutor up some goodies for me and I was a turn short of winning. I know Dragon Tempest is even better in a dedicated dragon token deck but it pulled some serious weight. Unfortunately my opponent was swarming around with artifact tokens and he had just enough power to knock me out or he was dead on the blow back. In reality, some other players should have neutered him first instead of me, but that's the way it goes sometimes.
The decks numbers still need tweaking but and it was only the first time playing it. A couple of the Legendary Dragons feel like their value might not be there long term and I may include some more powerful NON legends going forward also as singletons because I own them, although that would dilute some of my draw/filter that I use....dilemmas