Goreclaw, Terror of Qal Sisma looked like just an okay card to me at first. Taking 2 mana off the cost of your big 6 and 7 drops is pretty good, but it's not like we didn't already have Overgrowth and Worn Powerstone. Putting your ramp on a more expensive and more vulnerable permanent type just didn't seem worth it. The beautiful thing about cost reduction though is taking advantage of it several times per turn so it virtually generates 4,6,8 mana in a turn... 3 or 4 mana creatures with 4+ power work perfectly if only you could draw enough... Enter Temur Ascendancy! We had the perfect draw engine to fuel the madness the whole time!
The plan is to use powerful ramp to chain together loads of large creatures which draw more ad nauseam via Temur Ascendancy and Garruk's Packleader. Goreclaw takes the ramp to the next level, letting you cast approximately 1 zillion, and even making Myr Superion free! The rest of the deck features plenty of ways to produce mana though even without a Goreclaw- Joraga Treespeaker and Whisperer of the Wilds get your engines online fast and Neheb, the Eternal can produce tons of the good stuff. Wayward Swordtooths let you simply keep playing all the excess lands you draw while going off as well as being a highly efficient beater in a deck looking to dump all kinds of permanents into play. Warchief Giant draws you millions off Temur Ascendancy and Garruk's Packleader while beating down hard.
Looks sweet. The only change that I would strongly consider is adding a couple more dorks. 4x Whisperer of the Wilds as opposed to 2x for example. Personally I'd cut the Hero and at least one of the Swordtooths (4 is a lot, I'd only run 1-2). Basically I'd want to reduce the number of non-games due to screw since this deck doesn't really play magic until you hit 4 CMC. None of your 3 drops do much on turn 3 (Celebrant sucks, Swordtooth is a 3 CMC Exploration, Ascendancy is a value engine, etc.) so you can't afford to miss.
Also, if you ever go heavy Green I encourage you to look at Emerald Medallion. The deck that I'm building for Goretooth is going to play 4 of each because that curve is BONKERS. You can even go deep on Rhonas's Monument.
4 Myr Superion
2 Whisperer of the Wilds
2 Combat Celebrant
4 Temur Ascendancy
4 Wayward Swordtooth
1 Flametongue Kavu
4 Goreclaw, Terror of Qal Sisma
1 Hero of Oxid Ridge
1 Shaman of the Great Hunt
1 Temur Sabertooth
4 Garruk's Packleader
1 Neheb, the Eternal
4 Warchief Giant
4 Frontier Bivouac
4 Spire Garden
4 Yavimaya Coast
3 Forest
4 Mountain
The plan is to use powerful ramp to chain together loads of large creatures which draw more ad nauseam via Temur Ascendancy and Garruk's Packleader. Goreclaw takes the ramp to the next level, letting you cast approximately 1 zillion, and even making Myr Superion free! The rest of the deck features plenty of ways to produce mana though even without a Goreclaw- Joraga Treespeaker and Whisperer of the Wilds get your engines online fast and Neheb, the Eternal can produce tons of the good stuff. Wayward Swordtooths let you simply keep playing all the excess lands you draw while going off as well as being a highly efficient beater in a deck looking to dump all kinds of permanents into play. Warchief Giant draws you millions off Temur Ascendancy and Garruk's Packleader while beating down hard.
Some options to add even more spice if you're willing to spend a little more $$ include Bloom Tender, Rhonas the Indomitable, Bramble Sovereign, Vengevine, Rekindling Phoenix, Xenagos, God of Revels, and Green Sun's Zenith. The indestructible and recursive creatures make the deck a lot more resilient to wraths, which are probably the deck's biggest weakness otherwise.
Also, if you ever go heavy Green I encourage you to look at Emerald Medallion. The deck that I'm building for Goretooth is going to play 4 of each because that curve is BONKERS. You can even go deep on Rhonas's Monument.
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