I really like what Stitcher's Supplier and Poison-Tip Archer bring to the Living Death archetype. The deck has always been focused on amassing bodies, drawing cards, sticking a sac outlet and then comboing off with Living Death to clear the table via cards like Zulaport Cutthroat. Poison-Tip Archer + Living Death is utterly bonkers and brings the deck to the next level. We also got an absurd 1 drop that mills 6 cards. 6 cards! For one mana! Unreal. The Diabolic Intent reprint is also a nice boost since it makes the list significantly more consistent and doesn't break the bank.
Ophiomancer tends to be strongest value engine in the deck for multiple reasons. First, it boasts immense synergy with Evolutionary Leap. Insofar as you have Green mana you can "tutor" up a new creature every turn to ensure a critical mass of spells. Moreover, it's also bonkers when paired with Viscera Seer and Deathreap Ritual. This enables you to draw an extra ~1.5 cards per turn while quickly digging towards your Living Deaths. It's also insane if you have creatures such as Zulaport Cutthroat and Poison-Tip Archer in play because at that point you're also draining the table out.
Ophiomancer is arguably a flex slot as well but I consider it to be essential as both a blocker and enabler. Once you have a Viscera Seer in play that card digs and drains like you wouldn't believe. I would fault anyone for fielding Catacomb Sifter instead though so it's not vital to the deck's success.
Am I missing something? Are you counting the thing itself? It's mostly just a 1/1 post-Living Death.
Yeah I'm counting itself. The size of the creature is irrelevant given that deck wins via global drain. The main thing that it does it mill 6 cards and put itself into the GY to fuel your Living Deaths. You want your Living Deaths to kill on turn 5 as frequently as possible which is where the turn 1 Stitcher's Supplier, turn 2 Satyr Wayfinder curve shines. The only thing that you care about is maximizing the quantity of "stuff" that gets binned while playing as many creatures as humanely possible. Sure, it's only a 1/1 post LD, but it still pitches to Viscera Seer with Cutthroat/Archer in play and all-but ensures that future Deaths will kill outright.
This archetype has always been a Zulaport Cutthroat deck at heart and so having a second copy of the effects bolsters your consistency to unprecedented levels. Moreover, it's really, really, really good with Living Death. If you cast Living Death with one in play then the table gets drained for N-1 where N is the number of creatures in play (doesn't count itself). Ideally you're pitching the rest of your team to a Viscera Seer beforehand at which point your team will be recurred to play. From there it's trivially easy to finish the job, especially if you've already drawn a Zulaport Cutthroat. That is, what separates it from all of the cards that you've listed is that it will consistently end games on the 6th-7th turn whereas most of what you listed are generic midrange value spells.
Hey guys first post here, Prid3 im a big fan of the way you see cards and i agree Stitchers Supply is a great card for this deck. I run a b/g version and i think poison tip archer is good, but overkill since i usually have no problem finding a few cutthroats. I run a few grim haruspex and smothering abomination although slow at times. Btw one skullclamp if thats allowed. What im really stoked about is stitchers supply in my u/b version using halimar excavator, jwari shapeshifter, zulaport cutthroat for self mill along side hedron crab. Turn four archaeomancer if need be turn five table scoop. I’m sure none of these card tags work but just my two cents.
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9x Swamp
7x Forest
4x Jungle Hollow
4x Golgari Rot Farm
Creatures (26)
4x Stitcher's Supplier
4x Viscera Seer
4x Satyr Wayfinder
4x Zulaport Cutthroat
4x Ophiomancer
2x Catacomb Sifter
4x Poison-Tip Archer
2x Evolutionary Leap
2x Diabolic Intent
2x Deathreap Ritual
4x Living Death
I really like what Stitcher's Supplier and Poison-Tip Archer bring to the Living Death archetype. The deck has always been focused on amassing bodies, drawing cards, sticking a sac outlet and then comboing off with Living Death to clear the table via cards like Zulaport Cutthroat. Poison-Tip Archer + Living Death is utterly bonkers and brings the deck to the next level. We also got an absurd 1 drop that mills 6 cards. 6 cards! For one mana! Unreal. The Diabolic Intent reprint is also a nice boost since it makes the list significantly more consistent and doesn't break the bank.
Ophiomancer tends to be strongest value engine in the deck for multiple reasons. First, it boasts immense synergy with Evolutionary Leap. Insofar as you have Green mana you can "tutor" up a new creature every turn to ensure a critical mass of spells. Moreover, it's also bonkers when paired with Viscera Seer and Deathreap Ritual. This enables you to draw an extra ~1.5 cards per turn while quickly digging towards your Living Deaths. It's also insane if you have creatures such as Zulaport Cutthroat and Poison-Tip Archer in play because at that point you're also draining the table out.
The primary flex slots of the deck ate the non-Living Death spells. It doesn't matter what you run here, it just needs to be something that generates a ton of card advantage. Think Skullclamp, Compost, Evolutionary Leap, Buried Alive, Fecundity, Recurring Nightmare, Lead the Stampede, Dark Prophecy, Grim Haruspex, Birthing Pod, Deathreap Ritual, Syphon Mind and Collected Company. Otherwise, the remaining flex slot is Catacomb Sifter which can be cut as needed.
Most versions of the deck should look like:
24x Land
Creatures (24)
4x Stitcher's Supplier
4x Viscera Seer
4x Satyr Wayfinder
4x Zulaport Cutthroat
4x Ophiomancer
4x Poison-Tip Archer
4x Card Advantage
4x Living Death
Flex Slots (4)
4x Flex Slots
Ophiomancer is arguably a flex slot as well but I consider it to be essential as both a blocker and enabler. Once you have a Viscera Seer in play that card digs and drains like you wouldn't believe. I would fault anyone for fielding Catacomb Sifter instead though so it's not vital to the deck's success.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Yeah I'm counting itself. The size of the creature is irrelevant given that deck wins via global drain. The main thing that it does it mill 6 cards and put itself into the GY to fuel your Living Deaths. You want your Living Deaths to kill on turn 5 as frequently as possible which is where the turn 1 Stitcher's Supplier, turn 2 Satyr Wayfinder curve shines. The only thing that you care about is maximizing the quantity of "stuff" that gets binned while playing as many creatures as humanely possible. Sure, it's only a 1/1 post LD, but it still pitches to Viscera Seer with Cutthroat/Archer in play and all-but ensures that future Deaths will kill outright.
This archetype has always been a Zulaport Cutthroat deck at heart and so having a second copy of the effects bolsters your consistency to unprecedented levels. Moreover, it's really, really, really good with Living Death. If you cast Living Death with one in play then the table gets drained for N-1 where N is the number of creatures in play (doesn't count itself). Ideally you're pitching the rest of your team to a Viscera Seer beforehand at which point your team will be recurred to play. From there it's trivially easy to finish the job, especially if you've already drawn a Zulaport Cutthroat. That is, what separates it from all of the cards that you've listed is that it will consistently end games on the 6th-7th turn whereas most of what you listed are generic midrange value spells.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold