I read somehwere recently the opinion (maybe from Mark Rosewater?) talking about card drawing as a key to winning. It came up as a question on the relative strengths of the three in my thoughts as I redesigned a deck that focuses more on both card advantage through sweepers and repetition via a number of means.
The strength of repetition is that key strategy pieces can be cycled through to generate potency for the mana spent. Example: Recurring Nightmare to cycle Massacre Wurms to wipe out hordes of creatures and life in a non-infinite case. The most extreme example is storm and infinite mana combos.
The strength of card advantage like sweeper cards such as Damnation speaks for itself, especially in MP. The efficiency in mana is pretty much unparalleled.
The strength of card draw is that you can draw multiple types of the above card advantage and repetition cards, and also more mana resources, with the most extreme combo I can think of is Laboratory Maniac hijinks.
I am curious if there’s been much debate on which category is better than the other more often. While I naturally believe a combination of all three should be the most effective for an MP deck, I often have notions that are not in tune with prevailing Magic strategy theory. In any case, I’ve noticed that when I post decks, most people recommend card draw and always gloss over how much of the other two categories I pack in my lists. Part of that is because I like grindy decks, but does it really matter? It seems to me card draw is pretty much as situation dependent as the other two and therefore not strictly hetter. What do you all think?
All three are powerful, and as you said, most multiplayer decks benefit from th combination thereoff.
The one thing that card draw has over the other two is that it helps you find your combo / synergy / engine faster.
And that might be why it’s ‘better’.
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My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
I favour cards that provide card advantage anyway, but draw allows us to find them.
Adequate draw helps provide increased access to mana sources to make your plays on curve.
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The strength of repetition is that key strategy pieces can be cycled through to generate potency for the mana spent. Example: Recurring Nightmare to cycle Massacre Wurms to wipe out hordes of creatures and life in a non-infinite case. The most extreme example is storm and infinite mana combos.
The strength of card advantage like sweeper cards such as Damnation speaks for itself, especially in MP. The efficiency in mana is pretty much unparalleled.
The strength of card draw is that you can draw multiple types of the above card advantage and repetition cards, and also more mana resources, with the most extreme combo I can think of is Laboratory Maniac hijinks.
I am curious if there’s been much debate on which category is better than the other more often. While I naturally believe a combination of all three should be the most effective for an MP deck, I often have notions that are not in tune with prevailing Magic strategy theory. In any case, I’ve noticed that when I post decks, most people recommend card draw and always gloss over how much of the other two categories I pack in my lists. Part of that is because I like grindy decks, but does it really matter? It seems to me card draw is pretty much as situation dependent as the other two and therefore not strictly hetter. What do you all think?
The one thing that card draw has over the other two is that it helps you find your combo / synergy / engine faster.
And that might be why it’s ‘better’.
My meta: 3 or 4 player free for all, anything goes but boring games or broken decks cause a vote to end that game.
I favour cards that provide card advantage anyway, but draw allows us to find them.
Adequate draw helps provide increased access to mana sources to make your plays on curve.