I don't really have any decks that have red in it to play with my casual multiplayer group, so i'm here looking to change that. I would like to use green as my secondary color. This is because I have a competitive storm deck and a pauper Izzet Blitz deck, plenty of decks that have black in them and am not a big fan of the boros tribe.
I also like the idea of using Grand Warlord Radha to get out an early Etali, Primal Storm to start dominating the game. (Theres probably a better way of ramping out a Etali (and giving it haste?) than Warlord... so how would you do it?)
Realizing that jamming all of this into one deck is probably not possible, so which route do you think is better/more fun? I have a much better idea of the Elemental deck, but will also take a stab at an Etali deck and have included my initial ideas in a shell below.
If you have any suggestions to really flesh out either of these lists its much appreciated!
Any other cool red multiplayer suggestions are welcome too, I am not opposed to playing mono red, but if a secondary color is used id prefer to stay away from blue/black.
(Limit suggestions to modern legal cards if possible
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I am restricted to the modern legal card-pool. (Unless it's EDH)
And I thought I had it reasonably slimmed down. The Naya Plan with Sprout Swarm, Benefactor's Draught(EDIT* Not modern legal... There isnt a draw spell as good as this:/) and Monastery Mentor does seem bonkers, and probably the direction ill end up going.
However I do really like Omnath, Locus of Rage he obviously synergies well with Young Pyromancer but is the 7 cmc just too much? Especially because i want to utilize him with a 6cmc Hostility? Or is there some way that to field that synergy? Im totally okay with the deck having an win rate less than 25% in a 4 player meta, as my overall winrate with my group is probably above 50% and I think its starting to make me a prime target in every game.
However I do really like Omnath, Locus of Rage he obviously synergies well with Young Pyromancer but is the 7 cmc just too much? Especially because i want to utilize him with a 6cmc Hostility? Or is there some way that to field that synergy? Im totally okay with the deck having an win rate less than 25% in a 4 player meta, as my overall winrate with my group is probably above 50% and I think its starting to make me a prime target in every game.
If I have Hostility and 7 mana wouldn't I rather have a card like Earthquake, cast it for X=5 and kill everyone on the spot? Hostility should always be the last real spell that you cast because from there a slew of burn should easily win the game.
Since Prid3 just posted a great Young Pyromancer + Monastery mentor list, im going to try to get a reasonable elemental list going with Omnath, Locus of Rage. (However there was a landfall thread posted recently, and thats probably a better route to go, with Titania, Protector of Argoth and The Gitrog Monster)
I had been meaning to reply, but saw you are in good hands with Prid3. I did want to say that I never regret getting two cards in hand, Crater Hellion and Primal Command. If you are running big critters, one gets you to what you want plus one other effect, and the other cleans up the riff raff while small enough in damage to keep your bigs in play plus a relevant body if you pay the echo.
They may not fit your list, but they greatly help me in the list below. Prid3 helped me with this through his critiques, and it’s a lot of fun within my meta (and very successful). I only included the list to show exactly what I was getting at with the two suggested cards, not to say “change everything to mine!” I probably play in a less-competitive meta. Good luck.
I had been meaning to reply, but saw you are in good hands with Prid3. I did want to say that I never regret getting two cards in hand, Crater Hellion and Primal Command. If you are running big critters, one gets you to what you want plus one other effect, and the other cleans up the riff raff while small enough in damage to keep your bigs in play plus a relevant body if you pay the echo.
They may not fit your list, but they greatly help me in the list below. Prid3 helped me with this through his critiques, and it’s a lot of fun within my meta (and very successful). I only included the list to show exactly what I was getting at with the two suggested cards, not to say “change everything to mine!” I probably play in a less-competitive meta. Good luck.
Thanks for the advice and list man! (Although this list will probably help improve my opponents hydra deck more than mine :P) And isnt Anger of the gods just better than Crater Hellion? Primal Command seems cool, and ill probably sideboard it in if im finding myself needing a little bit of life gain/ more interaction!
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I am restricted to the modern legal card-pool. (Unless it's EDH)
I had been meaning to reply, but saw you are in good hands with Prid3. I did want to say that I never regret getting two cards in hand, Crater Hellion and Primal Command. If you are running big critters, one gets you to what you want plus one other effect, and the other cleans up the riff raff while small enough in damage to keep your bigs in play plus a relevant body if you pay the echo.
They may not fit your list, but they greatly help me in the list below. Prid3 helped me with this through his critiques, and it’s a lot of fun within my meta (and very successful). I only included the list to show exactly what I was getting at with the two suggested cards, not to say “change everything to mine!” I probably play in a less-competitive meta. Good luck.
Thanks for the advice and list man! (Although this list will probably help improve my opponents hydra deck more than mine :P) And isnt Anger of the gods just better than Crater Hellion? Primal Command seems cool, and ill probably sideboard it in if im finding myself needing a little bit of life gain/ more interaction!
My personal opinion is that it’s a matter of taste and function. I happen to like that it kills 4 toughness creatures, gives me 6/6 blocker for a round and an option to keep it the following round, but I tend to prefer spells stapled to creatures in my group and run more creatures than a lot of other posters here...lol. Anger of the Gods is nice, though.
I happen to like that it kills 4 toughness creatures, gives me 6/6 blocker for a round and an option to keep it the following round, but I tend to prefer spells stapled to creatures in my group and run more creatures than a lot of other posters here...lol. Anger of the Gods is nice, though.
Why not play Mizzium Mortars or Mob Rule? Just Insurrection/Plague Wind the table and beat them down with your army. Doesn't really make sense to run those really old, bad creatures that were printed during a time where Wizards didn't want them to be playable/good.
The cards that have really caught my eye are Grand Warlord Radha, Omnath, Locus of Rage, Ataraka's Command, Hostility, Etali, Primal Storm, and Young Pyromancer. (Omnath, Locus of Mana would be sweet to jam in there aswell, but 15$ a card is a little out of my price range right now)
I really like the interaction of Atarka's Command with Hostility, and turning the trash tokens from Young Pyromancer into lightning bolts with Omnath, Locus of Rage.
I also like the idea of using Grand Warlord Radha to get out an early Etali, Primal Storm to start dominating the game. (Theres probably a better way of ramping out a Etali (and giving it haste?) than Warlord... so how would you do it?)
Realizing that jamming all of this into one deck is probably not possible, so which route do you think is better/more fun? I have a much better idea of the Elemental deck, but will also take a stab at an Etali deck and have included my initial ideas in a shell below.
10x RG Duals
4x Forest
10x Mountain
Creatures (13)
4x Young Pyromancer
3x Omnath, Locus of Rage
3x Hostility
3x Grand warlord Radha
4x Ramp Spells
4x Draw Spells
2x Slow Interaction (Fireball?)
Instant (10x?)
4x Atarka's Command
4x Fast Interaction (Heroic Intervention?)
2x Advantage?
3x Something Cool
10x RG Duals
4x Forest
10x Mountain (or just 24?)
Creatures (20?)
3x Etali, Primal Storm
4x Generator Servant
3x Feldon of the Third Path
4x Mana Dork?
6x Something...
4x Faithless Looting
4x (Maybe Rituals?)
4x Haste Enabler?/Protection?
Enchantment/Artifact (4)
4x Protection?/Haste Enabler?
If you have any suggestions to really flesh out either of these lists its much appreciated!
Any other cool red multiplayer suggestions are welcome too, I am not opposed to playing mono red, but if a secondary color is used id prefer to stay away from blue/black.
(Limit suggestions to modern legal cards if possible
For the second deck you'll want to add a couple of lands like Hanweir Battlements.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
And I thought I had it reasonably slimmed down. The Naya Plan with Sprout Swarm, Benefactor's Draught(EDIT* Not modern legal... There isnt a draw spell as good as this:/) and Monastery Mentor does seem bonkers, and probably the direction ill end up going.
However I do really like Omnath, Locus of Rage he obviously synergies well with Young Pyromancer but is the 7 cmc just too much? Especially because i want to utilize him with a 6cmc Hostility? Or is there some way that to field that synergy? Im totally okay with the deck having an win rate less than 25% in a 4 player meta, as my overall winrate with my group is probably above 50% and I think its starting to make me a prime target in every game.
If I have Hostility and 7 mana wouldn't I rather have a card like Earthquake, cast it for X=5 and kill everyone on the spot? Hostility should always be the last real spell that you cast because from there a slew of burn should easily win the game.
Anyways, if you want to build that deck I'd recommend something extremely spell-based with things like Rampant Growth, Farseek, Explosive Vegetation, Hour of Promise and plenty of one-sided burn such as Comet Storm and Clan Defiance. You need plenty of spells to fuel Pyro and tons of landramp for Omnath. Hostility doesn't bring anything to the deck other than the fact that it's decent with X spells. That being said I'd much rather have cards like Courser of Kruphix, Tireless Tracker, Ramunap Excavator and Avenger of Zendikar.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Anywho Heres the list
4x Wooded Foothills
4x Rootbound Crag
4x Sheltered Thicket
6x Forest
6x Mountain
Creatures
4x Young Pyromancer
4x Tireless tracker
2x Fierce Empath
2x Ramunap Excavator
2x Omnath, Locus of Rage
2x Avenger of Zendikar
4x Rampant Growth
3x Explosive Vegetation
3x Explore
2x Cultivate
4x Manamorphose
2x Comet Storm
2x Clan Defiance
They may not fit your list, but they greatly help me in the list below. Prid3 helped me with this through his critiques, and it’s a lot of fun within my meta (and very successful). I only included the list to show exactly what I was getting at with the two suggested cards, not to say “change everything to mine!” I probably play in a less-competitive meta. Good luck.
4 Llanowar Elves
4 Sakura-Tribe Elder
4 Managorger Hydra
3 Eternal Witness
4 Flametongue Kavu
4 Acidic Slime
4 Inferno Titan
2 Crater Hellion
2 Bane of Progress
4 Primordial Hydra
1 Genesis
1 Primal Command
4 Clan Defiance
Lands:
4 Copperline Gorge
4 Gruul Turf
2 Kessig Wolf Run
4 Desert
7 Forest
3 Mountain
Thanks for the advice and list man! (Although this list will probably help improve my opponents hydra deck more than mine :P) And isnt Anger of the gods just better than Crater Hellion? Primal Command seems cool, and ill probably sideboard it in if im finding myself needing a little bit of life gain/ more interaction!
Significantly better. That being said if you start running mass removal cut the dorks for things like Wild Growth or Burgeoning.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Why not play Mizzium Mortars or Mob Rule? Just Insurrection/Plague Wind the table and beat them down with your army. Doesn't really make sense to run those really old, bad creatures that were printed during a time where Wizards didn't want them to be playable/good.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold