Hey guys,
I need your collective expertise to help me find a relatively cheap win condition for an Aetherworks Marvel deck I'm throwing together since the bulk of the deck is dirt cheap. The idea is simple: The deck is a copy cat of the old standard deck aside from a few upgrades, but Ulamog doesn't work as well against multiple players. What's the best thing I can play that would reliably secure a game win?
Worldfire may be a consideration. It doesn't win me the game, but at that point does it really matter?
Knowing what colors you are in would help. Not everyone is familiar with tournament Standard decks, let alone older ones.
Well, you basically want a game changing spell, a big effect. Here are some ideas: Desolation Twin - It's just two 10/10s but may be enough Sepulchral Primordial - Against multiple players this should give you quite the army Army of the Damned - A large army to take out a player each turn. Insurrection - You get all creatures on the board for one turn. A sac outlet would help further. Enter the Infinite - All the cards from your library, possibilities abound. For example, a Conflagrate cast for 0 then recast from the yard should take out at least 2 players. If you discard an Eldrazi titan, your library then gets refilled right away. Many other means to refill exist.
I would just blindly jam in something massive in MP games, like Insurrection, Clone Legion, Rise of the Dark Realms, Plague Wind etc.
Worldfire is a combo enabler (think Oblivion Ring targetting Sulfuric Vortex)... not where I'd wanna go here.
Also;
All of your creatures have "enters the battlefield" attached to them. This is pretty useful if you intend on activating your Marvel every turn.
I'd consider some sort of bounce enabler, or something that doubles multiplies triggers to milk it.
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I need your collective expertise to help me find a relatively cheap win condition for an Aetherworks Marvel deck I'm throwing together since the bulk of the deck is dirt cheap. The idea is simple: The deck is a copy cat of the old standard deck aside from a few upgrades, but Ulamog doesn't work as well against multiple players. What's the best thing I can play that would reliably secure a game win?
Worldfire may be a consideration. It doesn't win me the game, but at that point does it really matter?
That's fair. In Standard, the best colors to play the deck were Grixis or Temur, so I went with the latter here's the list thus far:
4 Woodweaver's Puzzleknot
4 Servant of the Conduit
3 Sage of Shaila's Claim
4 Rogue Refiner
3 Whirler Virtuoso
4 Attune with Aether
4 Harnessed Lightning
4 Aetherworks Marvel
Win Conditions
4 Worldfire
2 Etali, Primal Storm
2 Jin-Gitaxias, Core Augur
Lands
4 Aether Hub
4 Frontier Bivouac
4 Island
7 Forest
3 Mountain
Basically, I would like to keep it as cheap as possible to just take out and use when I feel like goofing around.
Well, you basically want a game changing spell, a big effect. Here are some ideas:
Desolation Twin - It's just two 10/10s but may be enough
Sepulchral Primordial - Against multiple players this should give you quite the army
Army of the Damned - A large army to take out a player each turn.
Insurrection - You get all creatures on the board for one turn. A sac outlet would help further.
Enter the Infinite - All the cards from your library, possibilities abound. For example, a Conflagrate cast for 0 then recast from the yard should take out at least 2 players. If you discard an Eldrazi titan, your library then gets refilled right away. Many other means to refill exist.
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Worldfire is a combo enabler (think Oblivion Ring targetting Sulfuric Vortex)... not where I'd wanna go here.
Also;
All of your creatures have "enters the battlefield" attached to them. This is pretty useful if you intend on activating your Marvel every turn.
I'd consider some sort of bounce enabler, or something that doubles multiplies triggers to milk it.