Quote from mrfortesqueDo you not think Huntmaster of the fells is worthwhile in a multiplayer environment?
Quote from HammerTich, great review, but I'm afraid you fail to realize how kodama's reach and/or cultivate are pretty much the best green cards ever and actually define the colour. My playgroup has more copies of Kodama's reach than any other card in the history of the game.
Quote from HammerI think you are misunderstanding my statement... I was simply stating that Kodama's reach/cultivate are far more important to green than you aknowledge.
Quote from HammerI agreed with you about rampant growth and such being mediocre in this environment, but kodama's reach is a far superior card.
Quote from Hammer3 mana is a big difference for ramp over the 4 you need for explosive vegetation, solemn simulcrum, etc. There is also the fact that it completely colour fixes any opening hand, something that skyshroud claim can not do unless you have access to the original dual lands, which few do in cardboard.
Quote from HammerI would also argue that I have seen more copies of this card than any other in green decks, from everywhere I have ever played. I'm really surprised when you claim to rarely see it.
Quote from Hammer
You are right in that this card will not 'blow you away' with power...
Quote from HammerTich, great review, but I'm afraid you fail to realize how kodama's reach and/or cultivate are pretty much the best green cards ever and actually define the colour.
Quote from HammerOk, I get that you really really like to argue with people who disagree with you...
Quote from Hammerbut I just did a quick search in commander multiplayer and came up with 1000 threads that discuss/use kodama's reach. I searched there since this subforum maybe has 20 threads total. Next time maybe research a bit before you make bold statements like 'you won't find many green decks that feature the card'.
Quote from Blutsaua) I'm watching you.
b) 3cmc ramp is easier to cast on its own than 4cmc, for two reasons. One being that you're more likely to hit three lands by t3, than four by t4,
Quote from Blutsauand the other being that by t4 one might be interested in casting something different than ramp.
Quote from BlutsauAs for reasonable ramp chains, t1 accel, t2 Reach, t3 -> five mana, t4 -> six mana (and you can even miss to draw a land).
Quote from BlutsauI agree that EDH is not a first hand source, but acknowledge the lack of better options on Sally.
Quote from thorjyIn 2a. Persistent Effects > Constant and/or Repeatable Effects > Creature Generation... I think it is missing Savage Conception.
Quote from BlackFlyThank you Cz, for your enlightening threads on multiplayer. I am happy to see green has so many good multiplayer cards at its disposal that I have never seen before
I especially liked your comments on Explosive Vegetation>Cultivate, I did not know that. Ive been playing Cultivate for years because I thought 3 CMC > 4 CMC like Hammer did. Wow is he dumb/wrong, I agree with you Cz.
Quote from Priest of StoneIts really difficult for me to answer because English is not my native language so it takes time to write and I still fail to deliver the message I want. But I try to say what would help me find the information I need.
Quote from Priest of StoneI was really looking for some big list of tested&powerful cards that keep my hand stocked with bombs. In your black guide you talk about draw under "Cards that everyone should have". There you mention nine different cards that draw and five different cards that revive creatures. That is nice, but that is not all. You also have card draw under "Constant and/or Repeatable Effects" and possibly somewhere else in the guide.
Quote from Priest of StoneI would like to see in one place all powerful card drawing effects. That means that you would be repeating yourself because all those cards are already mentioned somewhere else in the guide but at least for me it would be helpful.
Quote from Priest of Stone"Multiplayer Staples" section in your black guide is really good and easy to read. I recommend that you update other guides the same way.
Quote from Priest of StoneYou have more than nine card drawers in your guide. They just are in different areas of the guide. It would be easier if they were in all under same section.
For example: Under section 2. you find Syphon Mind. Under section 4a is Necropotence. Under section 4c is Harvester of Souls What if there was section X where you could find them all? They are all cards that do the same thing (keep your deck rolling) even though they do it little differently.
I didn't mean to list all draw spells. I just wanted to have all good card drawing cards in one place.