Quote from krichaiushiiYou should have titled it Appetite for Destruction.
Looks good, and is far more succinct and even complete, compared to my version on the WotC boards.
Do you plan to do this for all colors?
Quote from fetzonkAgain, great Guide Cz. Blasphemous Act works much better in Multiplayer than in duels. I think it could be added to the scaling section.
Quote from frad
But (always a but) i feel like an utility card lack in your guide, i'm talking about the Reiterate, Reverberate or Increasing Vengeance (i just see Reiterate mentionned once but no use in deck or must have or else).
For me a playset is nearly a must have for burn deck in multiplayer. With all your Earthquake-like, using a Reverberate for RR will get you much more dommage and make the kill easier cause you obviousbly need less mana. Can also be usefull with a Slagstorm, Sizzle, Mana Geyser or even a Flamebreak if you don't have a true sweeper in your hand.
Quote from fradSorry about the clumsy english btw, not my mother's tongue
Quote from GiantGrowthKirdApeAny thoughts on using a few Slumbering Dragons as defensive cards? Ring of Valkas can add counters to him or make the Spitfires more potent threats with haste.
Quote from krichaiushiiI finally built a deck including Mana Geyser. I regret not having done so years ago. I'm posting this because I learned of it from your guide.
Let me add that it is most amusing after many lands have been baited out using New Frontiers.
Quote from trischaiGood guide on red multiplayer cards. The only sad part is that I couldn't find the "new" tech I was looking for. But this can totally be because red seems shallow to me. I have always the feeling that I play one of the same three decks if i build a mono red deck.
Quote from trischaiThe only thing I would look into is the power level between your sample decks. For my taste it varies way to hard. The decks with Goblin Welder and 4! Sol Rings are way more powerful than anything else in your sample list.
Quote from trischaiAlso I'm missing the big red style control decks which ramp with Wayfarer's Bauble into Solemn Simulacrum and Gauntlet of Might/Power or Caged Sun.
Quote from trischaiMaybe it is in another post but where is the tribal section. Especially the Goblin.dec is a red staple, even in multiplayer.
Quote from trischaiDragons! How can you forget da dragons! Big flying haste dudes can be very good. Nothing is better than a little dragon diplomacy.
And with Zirilan of the Claw you can even build control style dragon decks. Or go nuts (not necessarily combo) with Dragonstorm.
Quote from ucSpoon11
(1) Would Goblin Bombardment or Thermopod be a solid alternative to Magmaw? or does his ability to sac non-land permanents justify his inclusion over them?
Quote from ucSpoon11Also, does Culling Dais provide sufficient draw to the deck? would jamming Skullclamp into the deck instead + another sac outlet like Ashnod's Altar be viable or too inconsistent a draw option?
Quote from ucSpoon11Finally, was Helm of Possession considered? seems like it provides both a sac and thief ability into one card or is it not as good as it appears?
Quote from ucSpoon11(2) Gatecrash brought Molten Primordial. Would you replace Conquering Manticore with it or maybe just include one or two due the higher CMC? Dominus of Fealty seems interesting but it competes with Zealous Conscripts and takes a turn to trigger - worth considering?
Quote from Cz
Fealty, in my experience, just dies. I'd rather have my immediate gratification. The Primordial would certainly be a consideration. At this point the deck probably needs ramp to support its curve. I'll likely update it in the near future.