Quote from rianalnn
I am asking you again to please
Think about your post.
Think about it again.
Maybe don't post it anyway.
Quote from ShalakoNot a fan of Scarland.
Skull mucher is better then Marrow Chomper Imo.
If you can I'd get more Genisis.
Quote from bone_docWhat should I add over Scarland?
Marrow Chomper I agree isn't as good, but lifegain is welcome.
I'll try and get more Genesis.
Quote from ShalakoYou wanna go into Token Jund?
cause if you go that route you can see about scoring some doubling seasons.
If not say what route you wanna go,Undieing Jund is pretty good.
Quote from killem2What in the hell makes that card so pricey? I mean sure its good, but I have never seen such a casual driven card cost so dang much. Its more than recurring night mare which is deserving of such an outrageous price.
Quote from LunaticfringeMy meta is in dire need of being taught a lesson about sweeper spells. A few of my friends often play agro decks and simply cast creature after creature without any regard for sweeper spells. As such, it's my job to teach them this lesson, which means the next series of decks I post will be heavy in (creature) sweeper spells like Wrath of God, Damnation, and such.
This is a deck idea that I've wanted to run for a while now, but never got around to building it. Some don't like running certain planeswalkers as win-cons, but I recently played a wall-deck and Chandra Nalaar was downright spooky powerful.
As such, I was considering this deck idea:
Umaro's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
**12 Creatures**4 Aether Membrane4 Plumeveil4 Wall of Shards**12 Sorcery**4 Wrath of God4 Ambition's Cost4 Vindicate**4 Instants**4 Swords to Plowshares**1 Artifact**1 Sol Ring**8 Planeswalkers**4 Chandra Nalaar4 Sorin Markov**24 Lands**4 Plateau4 Scrubland4 Badlands4 Arid Mesa4 Bloodstained Mire4 Marsh Flats
The idea behind this deck is very simple. Every card, save for the mana-producing and drawing cards, is a defensive one, save for my 8 Planeswalkers. I hope to get behind the powerful walls I have in this deck, sweep if it becomes attractive, and stall the game out until I get 1 or, hopefully, 2 of my Planeswalkers into play.
I love each of these walls in multiplayer. Aether Membrane simply screams, "DON'T ATTACK!" and is currently one of my favorite walls to play. Plumeveil can be downright evil with its flash ability and Wall of Shards has very good political value. All-in-all, I love these walls.
With both Planeswalkers in play, and enough counters, I can go for the instant elimination between making player X life total 10, then doing 10 points of damage. The 2 life gain/2 damage should also prove useful.
Quote from Shalako
Rock-JundMagic OnlineOCTGN2ApprenticeBuy These Cards
Creatures:4 Sprouting Thrinax4 Fleshbag maurader2 Kokusho, the Evening Star2 Mycoloth2 Skullmulcher2 Broodmother Dragon4 Eternal Witness2 Genesis4 Abyssal Gatekeeper2 Asceticism2 Night Market4 Barter in Blood4 innocent blood
Approximate core. Adjust to your personal tastes.
Add in your favorite ways to bring back creatures.
Quote from WispEssence warden is awesome in multi-player. It often gains like 4 life per turn but no one wants to kill it because it's not a threat. Can you think of something else good for that spot?
Quote from bone_docThat's a nice list, I'll work on it. Night Market is what? Black Market?
Also, just for reference, what would full-out Token Jund look like?
Quote from bone_doc
Umaro's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Prison: 131 Smokestack1 Storage Matrix1 Sunken Hope1 Rule of Law1 Noetic Scales1 Tangle Wire1 Leyline of Singularity1 AEther Storm1 Damping Engine1 Arcane Laboratory1 Mist of Stagnation1 Naked Singularity1 Reality TwistPain: 121 Sulfuric Vortex1 Spiteful Visions1 Leyline of Punishment1 Bottomless Pit1 Copper Tablet1 Collapsing Borders (Debatable)1 Necrogen Mists1 Destructive Flow1 Elkin Lair (Debatable)1 Iron Maiden1 Last Laugh1 Blood ClockBoosts: 121 Rites of Flourishing1 Wild Evocation1 Greener Pastures1 Leyline of Lifeforce1 Aluren1 Bloodbond March1 Anvil of Bogardan1 Angel's Trumpet (Debatable)1 Font of Mythos1 Gate to the AEther1 Howling Mine1 Ley LineWackiness: 91 Storm Cauldron (Debatable)1 Shared Fate1 Psychic Battle (Debatable)1 Paradox Haze1 Teferi's Puzzle Box1 Uba Mask1 Water Gun Balloon Game1 Checks and Balances (Debatable)1 Hive Mind1 Grip of Chaos
Quote from killem2I have a mono black grave pact deck, but I have been seriously wanting to make it a G/B deck (these colors always seem to play nice together when you use them for evil) and run Living Plane" target="blank"> Living Plane and Nature's Revolt
Quote from joverfieldAny good ideas for a 4-6 multiplayer standard deck, usually playing free for all?
Quote from killem2I was going through some of my cards and Thought about building around my copies of Echo Mage. Blood Tithe, & [card]
Exsanguinate[/card]. I have a fair amount of fun cards to use in blue/black control. I have Lobotomy, Syphon Mind, Syphon Soul. I have 2x Ensnaring Bridge, 2x Grafted Skullcap, one of each of Caltrops and Death Pits of Wrath for global lock down.
I don't have the access to go out and get new cards but I i'm sure I can play enough delayers Abyssal Gatekeeper, Wall of Souls to buy me time to lead into a massive Echo Maged spell.
Quote from killem2I have those! Combine with capsize for antics! I could use contamination engine I have 3-4 of those for some good lock down. I have some girm monoliths/thran dynamos and keys to be able to pump out massive mana.