Quote from killem2Death cloud and recoup almost seem counter productive as you would start killing your own lands.
Quote from Spongy PengwinOoh, I have a multiplayer discard deck as well. I suggest maxing out on Megrim/Caress/Inquiry as well as adding Quest for the Nihil Stone. I play Necrogen Mists, Rotting Rats, and Liliana's Specter to get everyone discarding. The problem I find is that, even with mass removal, the deck draws a lot of creature attacks from other decks, since it has no way to stop the opponents from attacking provided they have creatures. I usually end up racing against my opponents' (less-focused) creature decks; sometimes I win, and sometimes I lose.
By the way, Geth's Grimoire is really good in that deck. Only problem is it doesn't affect the board.
Quote from rianalnn
I am asking you again to please
Think about your post.
Think about it again.
Maybe don't post it anyway.
Quote from bone_docFor the RunePsych deck, I was thinking of making it half RunePsyche and half Wildfire, so it gets a good board clearer and prevent people from really using all those extra cards. Artifact mana is needed, though.
Quote from Bone_doc »
This virtual world is begining to feel more and more like Tron, exept with less motorcycles and more card games
Quote from KennethwongCan you help me with this? As I said before, I need help with planewalker control. It totally kills aggro tho.
Shalako's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
21 Swamp1 Mystifying Maze3 Dark Ritual4 Tendrils of Corruption3 Spinning Darkness4 Barter in Blood3 Innocent Blood3 Infest2 Mirari4 Hymn to Tourach4 Sign in Blood4 Duress4 Corrupt1 Dark Tutelage1 Vampire Hexmage
I run singleton dark tutelage because I don't need four. The life loss is too much some times, but it often allows me to pull corrupts faster.
Also, 62 cards.
I also run singleton hexmage. Because.
I need to afford all is dust. But since I can't, I'd run aether snap. It'll kill the cradle of vitality guy and everyone else.
Quote from killem2Some cheap sweepers.
Breath of Darigaaz
Slice and Dice
Barter in Blood
Curse of the Cabal (not exactly a sweeper)
Decree of Pain (really good MP sweeper and not really pricey at all if you are looking to buy new cards) Me, I am in a rut I cant so I know how that is.
Disaster Radius (whoa!)
Earthquake even this isn't so badly priced
Mutilate This card has dropped considerably since I last saw it
Also on a lesser level..
Rain of Daggers pretty painful sweeper, but it gets the job done.
Wildfire very cheap, very effective sweeper
Inferno cheap, painful, but it works!
Watch this card
All Is Dust it will drop in price. Its great now because its used in all formats but as it slowly drops out of all of them it will become cheaper and cheaper.
Quote from bone_docThis is an extremely casual Jund deck of mine:
bone_doc's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
4 Tukatongue Thallid4 Sprouting Thrinax3 Elvish Visionary2 Scarland Thrinax2 Mitotic Slime2 Mycoloth1 Predator Dragon1 Broodmate Dragon4 Terminate4 Putrefy3 Jund Charm2 Torrent of Souls5 Mountain4 Forest4 Swamp4 Savage Lands3 Jund Panorama2 Treetop Village2 Kher Keep1 Bloodstained Mire
I don't have much money to pump into it (AKA No Damnation), and I hate the flavour of Planeswalkers, so none of them. I may include my single Garruk, just because I like him, though. I mainly want to add more Broodmate and a single Wurmcoil Engine. I should probably add some other multiplayer goodies, though, as well. Genesis and Verdant Force being amongst the top cards....
Also thinking about adding some Raging Ravine.
Finally, I realize that spot removal is less desirable, but I main 4 Terminate. Why? Because it's happened to me before I added them that NOBODY had any answers to that one bomb that just came off the top of someone's deck. Besides, extra spot removal isn't bad to have anyway.
Quote from ShalakoThat's why you run as many artifact mana producers as you can:tinyteach: I would put in the totems as it give you an Alt win Con.
What about adding White for Ghostly Prison and (if you can afford it Orim's Chantor proxy Moat) I think it's do able if you have a large amount of Lands in your collection. Plus Ghostly Prison is just mean with Smallpox/pox/death cloud
Should multiplayer decks like the ones mentioned and Cards that are good in multiplayer be edited into the O.P.? We could include the combos that don't care how many players there are too.
Quote from killem2The best result for any deck is always to try and keep it at 60, but the main thing is as card count goes up the land does too, and your chances of keeping consistent go down. You have to count for your play group as well. Do people play howling mines? Anything that gives everyone a bonus? If so play off that like a leech
Also, if anyone just wants the generic way to stop ground/flying forces or just creatures from attacking, Ensnaring Bridge and grafted skullcap or Bottled Cloister.
Quote from Spongy PengwinGhostly Prison is great in multiplayer but I think it would put too much of a strain on my (budget) manabase. Plus white doesn't add anything to the overall theme of the deck.
I don't personally play Smallpox because my deck has no way to break the synergy, i.e. maybe they'll take damage from Megrim, but I'm still down a card.
Maybe Silent Arbiter? It stops masses of creatures from attacking w/o any colored mana, and the people I play with don't use much removal of any sort.
Quote from bone_docOkay, I want to go for some combo of Breath of Darigaaz and Barter in Blood. I'll probably remove the Terminates for these, but what number? I'm thinking 3 Breath 2 Barter, so maybe remove a single Putrefy?
Is it reasonable to up the deck count up just a little? Maybe 62? Because I also want to add in the Wurmcoil Engine I have (Love it sooo much) and 1-2 extra Broodmates ON TOP of a single Genesis and maybe even an Elixir?? I need help with suggestions on what to cut
Quote from ShalakoHonestly I test Scarland in my multiplayer deck extensively he's not that great. I think you should see about picking up some
Dragon Broodmother as she's great with all the unkeeps going around in Multiplayer
I think moving up the Deck count is fine as long as you keep it under 63. I would for sure add in Engine, broodmate and Genesis.
I've adopted the same mentality I use for sealed on Multiplayer games. If its a One drop and it doesn't do something ridiculous/synergy it's not gonna make it in the deck. Do other people do this also?
Quote from bone_docHas anyone tried Ratchet Bomb yet? I'm off to school so I'll not be replying for about 9 hours :S
Quote from bone_doc1. I'll look into the Mothers, but would it be better than Verdant Force?
If I do bump the deck count up, I'll replsce Visionary with Borderland Ranger. I really like him, and he can help keep my mana staying consistent.
Quote from killem2I think ratchet bomb is too slow for MP. I'd rather splash just a tiny bit of black to run Pernicious Deeds. Or Void.
Quote from ShalakoI just can't stop thinking of Doubling Season when I see it.:D
Quote from killem2Very true, i don't have any of those, I don't usually spend to much time with tokens/counters stuff. But I have been thinking about trying redo my old single player Quirion Dryad miracle gro deck into MP. so it might be possible.
Quote from killem2I do have an aura deck, its pretty basic, Rabid Wombat, its an ok deck, I always get 2-3-4 for 1'd a lot. Its frustrating, so I don't use it much at all.
Quote from ShalakoI Know how!!!
Ice Cave+Mycosynth Lattice
ohhh bonus points. Dovescape+ashnod's altar
and Guile of Course. Just to be really broken.