Quote from TheEndIsNearTheres another way to paly multiplayer, don't know the name but everyone puts their names in a hat. Everyone picks a name (you can't have your own name). That player is your target. When you kill your target you take his target and keep playing. The player with the most dead targets wins.
Player A has Player B
Player B has Player C
Player C has Player D
Player D has Player E
Player E has Player A
A kills B then takes his target. Now B is out and A tries to kill C.
A kills C and takes his target. Now B and C are out, A tries to kill D.
E kills A and takes his target. B, C and A are out, E tries to kill D.
D kills E. A has got target B and C. B and C have nothing. E has A and D has E.
A: 2 pts
B: 0 pts
C: 0 pts
D: 1 pt
E: 1 pt
You can also give extra points for the last player alive or for who killed the one with most kills or even a few points for 2nd last person alive or first to die. Up to the group.
Quote from KennethwongI have a problem with my group.
In my usual group, we have 5 people. Two of them run extremely expensive planeswalker control decks, while the other two are less experienced and run timmy aggro decks. I play really cheap control decks / midrange aggro decks.
The problem here is that the two with the extremely expensive decks are, well, extremely expensive. My meta is control heavy, and I keep losing because, well, of sheer lack of money. Example: I'm playing mono-black control, no damnations or anything. He's playing RBW Riddlebox control. "I Ajani all your lands." See what I'm talking about?
Of course, I could always pw hate, but that's not fair. Instead, I want to build a good control deck that can take the matchup, for a fair price. It's not fair that I get beat in the face with a JTMS that I can't afford and yet lose games to.
Quote from rianalnn
I am asking you again to please
Think about your post.
Think about it again.
Maybe don't post it anyway.
Quote from TapitWhy not use wheel and deal instead of time reversal? I'm converting my multiplayer underworld dream deck to Grixis for Molten Pysche and Winds of Change. Might even use chain reaction as a board cleaner.
PS...definitely need a multiplayer forum. I love making multiplayer decks.
Quote from killem2I actually plan on using that pysche card in my hive mind deck. Can't wait to get home I really want to share it
Sorry I cannot wait.
I will try my best to post it from memory, its difficult because its soo slow off the start, and so I haven't touched it in months.
W-U-R Hive MindMagic OnlineOCTGN2ApprenticeBuy These Cards
//Lands6 Island4 Mountain4 Plains4 Terramorphic Expanse4 Evolving Wilds//Enchantments4 Wheel of Sun and Moon3 Energy Field4 Hive Mind3 Greater Auramancy//Spells4 Words of Wisdom4 Vision Skeins3 Acidic Soil4 Sizzle1 Windfall//Artifacts3 Azorius Signet2 Boros Signet3 Izzet Signet
The point of the deck is to abuse hive mind greatly of course.
However with this new Molten Pysche card, I am thinking maybe I can change somethings up, possibly ditch the white aspect because the only reason it is there is for protection. Energy Field + Wheel of Sun and Moon create a lock to where I can't take damage.
But I do have lots of other ways to with artifacts in my collection to try and lock down the board, but then again, the reason I have that lock down is not really for creatures, but for the many copies that hurt all "players" or "opponents" and though it needs metal craft to "Sudden Impact" everyone, I know I can hit metal craft, and if there is even One other person on the board that can generate metal craft it is over. The major is issue though is, it works best when there are more players, but when there are more players more people target me right away before I can get the lock in.
Quote from ShalakoI didn't know that card existed I think that this [card]
Chains of Mephistopheles[/card] will be epic in both our decks.
Ohhhhhh!!! I have an idea. Eternal Dominion or Enduring Ideal Through Hive mind. Enduring Ideal can even tutor it up. Then you can search out paradox haze and Dovescape.
Quote from mystery45lets use are heads and brains
Quote from ZytzI've got a Mind Over Matter and Temple Bell combo deck that I use for multilpayer that's pretty sweet- I don't have the list on me currently, but It's basically just 4 copies of each of those cards, mana ramp, card draw, and permission, and a single copy of Emrakul, the Aeons Torn. Evacuation is something that I'd like to add in but I don't own any yet. It's a bit of a one trick pony though- you'll win the first game you play with it, because the whole table will be like "Yeah I'm not so worried about the weird U/G counterspell deck in the corner..." and you'll be drawing cards for the table to boot. As soon as you drop Mind Over Matter though, it's game over, and everyone will be gunning for you next time.
Quote from Shalako
Whats sweeter then making 99million doves?
My decks tend to be geared toward one-on-one games, so they were pretty weak in multiplayer settings. So I made this deck!
The Megrim + Burning Inquiry combo is pretty silly... but I feel like it gives opponents enough opportunities to respond, so I don't really mind including it in the deck.
Quote from SaucerHow about this deck?
B/R MultiplayerMagic OnlineOCTGN2ApprenticeBuy These Cards
Lands22 Assorted LandsSpells4 Liliana's Caress4 Smallpox2 Megrim3 Syphon Soul3 Syphon Mind4 Burning Inquiry4 Pyroclasm4 Flame Rift4 Recoup2 Chain Reaction4 Earthquake
I'm thinking of putting in some Exsanguinates...
Quote from Shalako
What do people think of Lich's Mirror in multiplayer? It seems like it would have its uses politically. I.E. I'm not going to attack him, he only has one land out right now!
Quote from ShalakoOhh I know just the card for the discard deck.